User:Ina/d20r:Zombies

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(Created page with 'Zombies are corpses reanimated through dark and sinister magic. Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple…')
 
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Size and Type
Size and Type
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The creature’s type changes to Construct. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It receives the Undead subtype. It uses all the base creature’s statistics and special abilities except as noted here.
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The creature’s type changes to [[User:Ina/d20r:Construct|Construct]]. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It receives the [[User:Ina/d20r:Undead|Undead]] subtype. It uses all the base creature’s statistics and special abilities except as noted here.
===Hit Dice===
===Hit Dice===
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===Base Attack===
===Base Attack===
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A zombie has a base attack bonus equal to ½ its Hit Dice.
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A zombie has a base attack bonus equal to ¾ its Hit Dice.
===Attacks===
===Attacks===
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====Zombie Toughness (Ex)====
====Zombie Toughness (Ex)====
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A zombie's resilience is based on its sheer strength to keep moving no matter what hits it, therefor it uses its strength modifier instead of its charisma modifier to determine hit points.
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A zombie's resilience is based on its sheer strength to keep moving no matter what hits it, therefor it uses its strength modifier instead of its charisma modifier to determine Hit Points and the Fortitude save bonus.
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====Fast Healing (Ex)====
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Zombies are not only tough, but it's hard to make a lasting impact on them if you don't take them out. Zombies have fast healing equal to the number of hit dice they have. (Minimum 1)
===Saves===
===Saves===
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Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
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Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/3 HD.
===Abilities===
===Abilities===
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===Alignment===
===Alignment===
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Always neutral evil.
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Always neutral.
===Advancement===
===Advancement===
As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class.
As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class.
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==Sample Zombies==
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===Kobold Zombie===
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Size/Type: Small Construct(Undead, Augmented Humanoid)<br />
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Hit Dice: 2d10-2 (9 hp)<br />
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Initiative: +0<br />
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Speed: 30 ft. (6 squares; can’t run)<br />
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Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13<br />
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Base Attack/Grapple: +1/-4<br />
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Attack: Slam +1 (1d4-1) <br />
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Full Attack: <br />
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Space/Reach: 5 ft./5 ft.<br />
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Special Attacks: — <br />
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Special Qualities: Single actions only, Zombie Toughness, damage reduction 5/slashing, Fast Healing 2, darkvision 60 ft., undead traits, construct traits<br />
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Saves: Fort -1, Ref +0, Will +0<br />
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Abilities: Str 8, Dex 11, Con Ø, Int Ø, Wis 10, Cha 1<br />
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Skills: — <br />
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Feats: — <br />
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Environment: Temperate forests<br />
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Organization: Any<br />
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Challenge Rating: ½<br />
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Treasure: None<br />
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Alignment: Always neutral<br />
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Advancement: None<br />
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Level Adjustment: —

Current revision as of 17:11, 28 August 2010

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