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Unknown Blade
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Adventures: An unknown blade usually adventures for an ironic reason. Many unknown blades are looking to become infamous. They wish to show the world their skills, and are sometimes very arrogant about it. However, because of the varying styles and techniques they have in their weapons, there are nearly endless paths to follow. Characteristics: An Unknown Blade is arguably the most specializied fighter of all. They know 1 weapon, and that is it. But they know the weapon better than anyone, and use it to their full advantage. An Unkown Blade is usually the one on the battle field who does nothing for a moment except stare around at the others, then when they are surrounded and nearly all hope is lost, they let loose their blade and send their foes running or to their grave. Alignment: Unknown blades are all Lawful. This is because of their unending study of their weapon, and the ordered lives in which they live. They are usually very matter-of-fact in which the way they reach their goals. Religion: There are not too many religious Unknown Blades, but those that are often worship Heirneous and Hextor, though many find Hextor's use of 6 weapons not suitable to their lifestyle. Background: There is usually a certain event in a unknown blade's led them to study one particular weapon. It could be something as simple as only having one weapon, or seeing their future weapon of choice being used, or maybe even continuing a family tradition. Whatever the reason, many Unknown Blades usually know of one another through association, or just passing gossip. Many of them have great respect for the others who walk their path. Races: There are very few individuals, from any race, that take up the mantle of Unknown Blade. However, those that do find some of their racial talents put into play. Humans are good at picking up certain skills easily, so fighting with a weapon few have seen intrigues them. Dwarves tend towards fighter types almost as a whole, and do to their bend towards Lawful alignment, so they are a natural for an unknown blade, but many would rather stay in armor than not. That is possibly why some elves tend towards this path, because it has a refinement that many of the martial paths lack. A Gnome's natural curiosity can lead them down the path to using a weapon that very few know about. Half orcs are very rarely unknown blades because of their usual dull demeanor, but a few that enter this path find that their strength is well suited. Halflings, like Gnomes are curious and their wandering life style can lead them to weapons and adventure never before seen. Alignment: Any-Lawful HD: d8 Class Skills: Bluff, Climb, Concentration, Craft (weapon smithing only), Intimidate, Jump, Listen, Spot, Tumble Skill Points at First level: (2+Int modifier)x4 Skill Points at Each additional Level: 2+Int modifier Level Base Attack Bonus Fort Save Ref Save Will Save Special 1 +1 +2 +2 +0 The Blade, Understanding the Blade 2 +2 +3 +3 +0 Knowledge as Power, Uncanny Dodge 3 +3 +3 +3 +1 Crafty Strike +1d6 4 +4 +4 +4 +1 Using the Blade, Not Using the Blade +1 5 +5 +4 +4 +1 False Strike, Improved Uncanny Dodge 6 +6/+1 +5 +5 +2 Instruction 1/day 7 +7/+2 +5 +5 +2 Crafty Strike +2d6 8 +8/+3 +6 +6 +2 Improving the Blade, Not Using the Blade +2 9 +9/+4 +6 +6 +3 Instruction 2/day 10 +10/+5 +7 +7 +3 - 11 +11/+6/+1 +7 +7 +3 Crafty Strike +3d6 12 +12/+7/+2 +8 +8 +4 Mastering the Blade, Instruction 3/day, Not Using the Blade +3 13 +13/+8/+3 +8 +8 +4 - 14 +14/+9/+4 +9 +9 +4 The Power of Knowledge 15 +15/+10/+5 +9 +9 +5 Instruction 4/day, Crafty Strike +4d6 16 +16/+11/+6/+1 +10 +10 +5 Superior Blade, Not Using the Blade +4 17 +17/+12/+7/+2 +10 +10 +5 Endless Lesson 18 +18/+13/+8/+3 +11 +11 +6 Instruction 5/day 19 +19/+14/+9/+4 +11 +11 +6 Crafty Strike +5d6 20 +20/+15/+10/+5 +12 +12 +6 My Blade, Not Using the Blade +5 Class Features All of the following are class features of the Unknown Blade. Armor and Weapon Proficiency: Light armor only, but see below. The Blade (Ex) At level 1, the Unknown Blade gains the Exotic Weapon Proficiency with 1 weapon. This weapon must be a melee weapon, and can not have a reach. This is the only weapon an Unknown Blade is ever proficent with. An Unknown can not gain armor or weapon proficiencies from any sorce, but may use any weapon, they are merely not proficient with it and in armor heavier than light, an unknown blade may not use any of his class features. This is your weapon for life, choose carefully. This weapon is hereafter referred to as "The Blade". Unless otherwise noted, all of the following class features are usable only with the Blade. Understanding the Blade At level 1, the Unknown Blade gains the Weapon Focus feat for the Blade chosen. Knowledge as Power (Ex) At 2nd level, as a full-round action that does not provoke an AoO, you may make a Spot check against all foes within 30ft. (one check per foe) that you are aware off and have a line of sight to, with the target's AC being the DC (Back in Black) for the Spot check. If you succeed on the check, you select one of the following effects, you do not have to choose the same effect for each foe. You do not have to succeed on the check against all foes, those you fail your check on are simply not affected. 1. You gain an insight bonus to your AC equal to 1/2 Unknown Blade Class level, but cannot be higher than your Int modifier, against all attacks that foe makes against you. 2. You gain an insight bonus to your attack rolls equal to 1/2 Unknown Blade Class level, but cannot be higher than your Int modifier, against that foe. Both of these effects last until the foe is defeated or the encounter is finished, whichever comes first. Uncanny Dodge (Ex) At 2nd level, an unknown blade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an unknown blade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead. Crafty Strike (Ex) At 3rd level, if an unknown blade can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The unknown blade’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the unknown blade flanks her target. This extra damage is 1d6 at 3rd level, and it increases by 1d6 every four unknown blade levels thereafter. Should the unknown blade score a critical hit with a sneak attack, this extra damage is not multiplied. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a crafty strike, not even with the usual -4 penalty. An unknown blade can use a crafty strike on only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to crafty strikes. The unknown blade must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. An unknown blade cannot use the crafty strike while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. Using the Blade (Ex) At 4th level, an unknown blade is treated as having the Weapon Specialization feat for their blade. Not Using the Blade (Ex) At 4th level, an unknown blade puts one of their greatest teachings into practice, "Sometimes the greatest victory is the battle not fought." As long as the unknown blade has not drawn his weapon he receives an AC bonus equal to 1/4 their class level +Int bonus. False Strike (Ex) Because the unknown blade uses an unusual weapon with such skill that others aren't quiet sure how to defend themselves. At 5th level, on an unknown blade's first attack against a foe that they have not fought before, the unknown blade makes a Bluff check vs. your foes' Sense Motive check (as a free action). If you suceed, then your foe is considered flat-footed for that attack. If you fail, the attack is resolved normally. Whether sucessful or not, this ability is only usable on each individual foe once. Improved Uncanny Dodge (Ex) At 5th level and higher, an unknown blade can no longer be flanked. This defense denies a rogue the ability to sneak attack the unknown blade by flanking him, unless the attacker has at least four more rogue levels than the target has unknown blade levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. Instruction (Ex) At 6th level an Unknown Blade gains their signature ability. This ability is only usable when you have your blade drawn and there are 3 or more foes in adjacent squares (or hexes as the case may be). As a full-round action that does not provoke an AoO, you make a Concentration check. You add 1/4 of the result of the check as a dodge bonus to your AC, which cannot be higher than your class level. An Instruction lasts 3+Int modifier rounds, while in an Instruction you may not move from your chosen square and may not make any action during your own turn. While you are in an Instruction, whenever a foe misses with an attack, you may attack that foe. An unknown blade gets 1 attack against that foe for every 5 points the target's attack roll was off of the Unknown Blade's AC, rounded down. This attack uses your full Bab, but at a -5 penalty and you add only 1/2 your Str modifier to damage rolls for a 1 handed or light weapon, or your Str modifier to damage rolls with a 2 handed weapon. Should you miss on one of your attacks, you cannot make any more attacks against that foe for the remainder of that round unless they miss you again. The unknown blade can respond to each attack a foe makes, but taking a further -5 penalty for each attack. For example, a foe misses an unknown blade with its second attack so an unknown blade gets to attack back using its full Bab -10. Furthermore, everytime a foe is damaged by an unknown blade during an instruction, they must make a Will save (DC 10+ 1/2 damage just dealt) or become shaken, or frightened if already shaken, or panicked if already frightened. An unknown blade can only make a number of attacks in any given round of an Instruction (regular AoO's excluded) equal to his class level + his Int modifier. An unknown blade cannot attack a foe that is using a ranged weapon unless they are in a square they are threatening. An Instruction is not usable with any feats or abilities that require movement from a given square. It is also not usable with flurry of blows, rage or the whirlwind attack. Any other feats or abilities are allowed. At the end of an Instruction, an unknown blade is fatiguied which last until the end of the encounter. An unknown blade may only use an Instruction once per encounter. Improving the Blade (Ex) At 8th level, an unknown blade is treated as having the Greater Weapon Focus feat for the blade. Mastering the Blade (Ex) At 12 level, an unknown blade is treated as having the Greater Weapon Specialization feat for the blade. The Power of Knowledge (Ex) At 14th level, an unknown blade also adds their Int modifier to damage rolls. This ability is only usable on foes who have been observed with the "knowledge as power" ability. Superior Blade (Ex) At 16th level, an unknown blade's blade deals damage as if it were 1 size category larger than it actually was. Endless Lesson (Ex) At 17th level, an unknown blade is no longer fatigued at the end of an Instruction. My Blade (Su) At 20th level, when weilding their blade, an unknown blade gains a +4 luck bonus on all saves, attack rolls and to their AC. They also grant a +2 luck bonus on those rolls to all allies with 30ft who can see the unknown blade, so long as the unknown blade is conscience.
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