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(Shifter Feats: Added Reduce Shape feat, changed verbage for Dire Shape.)
 
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= Shifter =
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== Table ==
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{{d20r}}
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{| border=1px
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== Shifter Progression ==
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! '''Level'''!!'''BAB'''!!'''Fort'''!!'''Ref'''!!'''Will'''!!'''Special'''!!'''Shapes'''
-
{|border=1px
+
-
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Known Shapes !!Active Shapes
+
|-
|-
-
|'''1st''' || +0 || +2 || +2 || +0 |Shifting, Bonus Feat |3 ||  1
+
| 1
 +
| +0
 +
| +2
 +
| +2
 +
| +0
 +
| Basic Shifting, Bonus Feat
 +
| 3
 +
 
|-
|-
-
|'''2nd''' || +1 || +3 || +3 || +0 || Enhanced Senses |3 ||  1
+
| 2
 +
| +1
 +
| +3
 +
| +3
 +
| +0
 +
| Enhanced Senses
 +
| 3
 +
 
|-
|-
-
|'''3rd''' || +2 || +3 || +3 || +1 || - ||  4 ||  2
+
| 3
 +
| +2
 +
| +3
 +
| +3
 +
| +1
 +
| Basic Alternate Form
 +
| 4
 +
 
|-
|-
-
|'''4th''' || +3 || +4 || +4 || +1 || - ||  5  ||  2
+
| 4
 +
| +3
 +
| +4
 +
| +4
 +
| +1
 +
| Synergy
 +
| 4
 +
 
|-
|-
-
|'''5th''' || +3 || +4 || +4 || +1 || Improved Shifting, Bonus Feat ||  6  ||  3
+
| 5
 +
| +3
 +
| +4
 +
| +4
 +
| +1
 +
| Bonus Feat
 +
| 4
 +
 
|-
|-
-
|'''6th''' || +4 || +5 || +5 || +2 || Wild Mobility ||  6  ||  3
+
| 6
 +
| +4
 +
| +5
 +
| +5
 +
| +2
 +
| Enhanced Senses
 +
| 5
 +
 
|-
|-
-
|'''7th''' || +5 || +5 || +5 || +2 || Enhanced Senses ||  7  ||  4
+
| 7
 +
| +5
 +
| +5
 +
| +5
 +
| +2
 +
| Advanced Shifting
 +
| 5
 +
 
|-
|-
-
|'''8th''' || +6/+1 || +6 || +6 || +2 || Wild Talent ||  8  ||  4
+
| 8
 +
| +6/+1
 +
| +6
 +
| +6
 +
| +2
 +
| Wild Talent
 +
| 5
 +
 
|-
|-
-
|'''9th''' || +6/+1 || +6 || +6 || +3 || - ||  9  ||  5
+
| 9
 +
| +6/+1
 +
| +6
 +
| +6
 +
| +3
 +
| Advanced Alternate Form
 +
| 6
 +
 
|-
|-
-
|'''10th''' || +7/+2 || +7 || +7 || +3 || Improved Form, Bonus Feat ||  9  ||  5
+
| 10
 +
| +7/+2
 +
| +7
 +
| +7
 +
| +3
 +
| Enhanced Senses, Bonus Feat
 +
| 6
 +
 
|-
|-
-
|'''11th''' || +8/+3 || +7 || +7 || +3 || - ||  10  ||  6
+
| 11
 +
| +8/+3
 +
| +7
 +
| +7
 +
| +3
 +
|  
 +
| 6
 +
 
|-
|-
-
|'''12th''' || +9/+4 || +8 || +8 || +4 || Enhanced Senses, Wild Mobility ||  11  || 6
+
| 12
 +
| +9/+4
 +
| +8
 +
| +8
 +
| +4
 +
| Wild Talent
 +
| 7
 +
 
|-
|-
-
|'''13th''' || +9/+4 || +8 || +8 || +4 || - ||  12  ||  7
+
| 13
 +
| +9/+4
 +
| +8
 +
| +8
 +
| +4
 +
| Superior Shifting
 +
| 7
 +
 
|-
|-
-
|'''14th''' || +10/+5 || +9 || +9 || +4 || Wild Talent ||  12  ||  7
+
| 14
 +
| +10/+5
 +
| +9
 +
| +9
 +
| +4
 +
| Enhanced Senses
 +
| 7
 +
 
|-
|-
-
|'''15th''' || +11/+6/+1 || +9 || +9 || +5 || Advanced Shifting, Bonus Feat ||  13  ||  8
+
| 15
 +
| +11/+6/+1
 +
| +9
 +
| +9
 +
| +5
 +
| Superior Alternate Form, Bonus Feat
 +
| 8
 +
 
|-
|-
-
|'''16th''' || +12/+7/+2 || +10 || +10 || +5 || - ||  14  ||  8
+
| 16
 +
| +12/+7/+2
 +
| +10
 +
| +10
 +
| +5
 +
| Wild Talent
 +
| 8
 +
 
|-
|-
-
|'''17th''' || +12/+7/+2 || +10 || +10 || +5 || Enhanced Senses ||  15  ||  9
+
| 17
 +
| +12/+7/+2
 +
| +10
 +
| +10
 +
| +5
 +
|  
 +
| 8
 +
 
|-
|-
-
|'''18th''' || +13/+8/+3 || +11 || +11 || +6 || Wild Mobility ||  15  ||  9
+
| 18
 +
| +13/+8/+3
 +
| +11
 +
| +11
 +
| +6
 +
| Enhanced Senses
 +
| 9
 +
 
|-
|-
-
|'''19th''' || +14/+9/+4 || +11 || +11 || +6 || - ||  16  ||  10
+
| 19
 +
| +14/+9/+4
 +
| +11
 +
| +11
 +
| +6
 +
|  
 +
| 9
 +
 
|-
|-
-
|'''20th''' || +15/+10/+5 || +12 || +12 || +6 || Shifting Mastery, Bonus Feat, Wild Talent ||  17  ||  10
+
| 20
 +
| +15/+10/+5
 +
| +12
 +
| +12
 +
| +6
 +
| Perfect Shifting, Bonus Feat, Wild Talent
 +
| 9
 +
 
|}
|}
 +
== Class Features ==
 +
'''HD: '''d6.
-
== Shifter Class Features ==
+
'''Class Skills:''' A shifter uses the Shifter skill set and chooses two other sets. A shifter gains 4 plus her Intelligence modifier skill points per level.
-
'''HD:''' d6.
+
-
'''Class Skills:'''  A shifter uses the Shifter skill set and chooses two other sets.  A shifter gains 4 plus their Intelligence modifier skill points per level.
 
-
'''Prowess:''' 4 per level.
+
'''Prowess:''' 4 per level.
-
'''Proficiencies:'''  Shifters are proficient with all simple weapons and natural weapons.  Shifters are proficient with light armor and shields (but not tower shields).
 
-
'''Shifting (Su):''' Shifters begin play with three shapes known (see Shifter Forms below) and with the ability to activate one shape at a time. A shifter learns more shapes and may have additional shapes active according to the table above (Shifter Progression).  A character may shift to activate or deactivate any number of forms at once, this is a move action that provokes attacks of opportunity.
+
'''Basic Shifting (Su): '''Shifters begin play knowing all Shifter Shapes (listed below), but may only activate those listed under Basic Shapes. Additionally, the shifter may only activate three shapes at a time. A character may shift to activate, deactivate, or swap any number of shapes at once, this is a move action that provokes attacks of opportunity.
-
::A shifted character takes on the qualities of an animal, as described by the player.  These descriptions must match the mechanical effects (i.e., a shape with claws should be described as having claws).  Shifted characters remain the same size they were before shifting, unless otherwise noted.  While shifted, a shifter's equipment melds into her new form.  She gains any bonuses from worn equipment, but none from any weapons.  Likewise, she may not activate any of her equipment while in a shifted form (including animated shields).
+
-
::Having three or more active shapes from a single form enables provides a bonus as described under each form's heading; having five or more active shapes from a single form provides an even greater bonus.
+
-
'''Bonus Feat:'''  The shifter may select any of the following feats as a shifter bonus feat, provided that she already qualifies: 
+
A shifted character takes on the qualities of a shape as described in the shapes she activates. The player may describe the aesthetics of these changes as she wishes, provided it makes sense with the shapes active, i.e. activating a claw shape should describe the character as now having some form of claws. A shape may only be shaped once at a time, for example a character could not shape Thick Skin twice to gain a +4 natural armor bonus to AC. While these shapes are active, the character may continue to use any equipment as normal, unless the new shape states otherwise.
-
'''Enhanced Senses (Ex):'''  Upon reaching level 2 a shifter gains a +3 bonus to her Awareness Skill Set.  At level 7 this bonus increases to +5.  At level 12 a shifter may always take 10 with her Awareness Skill Set skills, even while threatened or distracted.  At level 17 a shifter may always take 20 with her Awareness Skill set skills, even while threatened or distracted without taking the additional time implied by taking 20.
 
-
'''Improved Shifting (Su):''' A shifter who reaches level 5 may shift as a swift action and no longer provokes attacks of opportunity when shifting.  Additionally, the shifter may communicate with animals of any of the forms from which she currently has shapes active.
+
'''Bonus Feat: '''At level 1, 5, and every 5 levels thereafter, a shifter may select any of the following feats as a shifter bonus feat, provided she already qualifies for that feat: Track.
-
'''Wild Mobility (Su):'''  Beginning at level 6 a shifter may select one of her Mobility based shapes (annotated below) and may always activate it without having it count against her maximum number of active shapes.  Upon reaching level 12 the shifter may select two of her Mobility based shapes to activate without it counting against her maximum number of active shapes.  An 18th level shifter may select three of her Mobility based shapes to activate without it counting against her maximum number of active shapes.  Active shapes from Wild Mobility may not be counted toward bonuses provided by various forms.
 
-
'''Wild Talent (Ex):''' Beginning at level 8, a shifter may exchange one of her shifter bonus feats for another shifter bonus feat for which she qualifies. At level 14 she may exchange as many of her shifter bonus feats for an equal number of other shifter bonus feats as she wants. Upon reaching level 20, the shifter may exchange one of her shifter bonus feats for any other feat for which she qualifies. A shifter may only change her feats once per day when she finishes her normal rest cycle.
+
'''Enhanced Senses (Ex): '''Beginning at level 2, a shifter gains a +3 bonus to her Awareness skill set. At level 6, the shifter gains the Scent special ability. At level 10, a shifter gains +6 to her Awareness skill set and may use any of her Awareness skills as a free action. At level 14, a shifter may always take 10 with her Awareness skill set skills, even while threatened or distracted. At level 18, a shifter may always take 20 with her Awareness skill set skills, even while threatened or distracted.
-
'''Improved Form (Su):'''  Beginning at level 10, a shifter with at least four active shapes (not including any provided by Wild Mobility) gains the benefits of the Light Fortification Armor Enhancement.  Additionally, spells that affect creatures with the Animal type may now affect Shifters, even while not using any shapes.
 
-
'''Advanced Shifting (Su):''' Starting at level 15, a shifter with at least six active shapes (not including any provided by Wild Mobility) gains a +10-ft movement speed bonus. Additionally, the shifter may gain resistance 15 to one energy effect of her choice.
+
'''Basic Alternate Form (Su):''' Starting at level 3, a shifter may morph into a whole new form. Shifters know every alternate form available to them, but they may only shift into those listed as Basic Alternate Forms below. Changing alternate forms is a move action that provokes attacks of opportunity. Only one form may be active at a time. Certain shapes are unavailable while in certain forms, as annotated in the shifter form descriptions. While in an alternate form, a shifter's equipment blends into her form, she gains any passive bonuses from any equipment she may have, but cannot activate any of that equipment. She also may not use any equipment she attempts to pick up while in an alternate form. A shifter may still communicate with other party members while in an alternate form, though that communication need not be in words.
-
'''Shifting Mastery (Ex):'''  At level 20, a shifter with at least eight active shapes (not including any provided by Wild Mobility) gains the benefits of the Heavy Fortification Armor Enhancement.  Additionally she may change her forms as an immediate action that does not provoke attacks of opportunity.  A shifter may now also remain shifted while in an antimagic field.  Finally, she may take an additional free 5-ft step on her turn during combat.
 
-
== Shifter Forms & Shapes ==
+
'''Synergy (Ex):''' Upon reaching level 4, a shifter gains the benefit of synergy with her alternate forms. The shifter gains the bonuses in the synergy line of the shape descriptions, but only when in the listed shifter forms.
-
Shifters may assume the forms and shapes of various creatures.  These forms are suited to various roles and each provides different abilities.  A character may have different shapes from different forms active (see Shaper description above).  All forms have a bonus based on the number of active shapes from that form.  Some shapes scale with level, as described in their benefit column.  Unless otherwise noted, all shapes and forms are Supernatural abilities.
+
-
=== Bear Form ===
+
-
Shifters with shapes from this form take on aspects of a bear.
+
-
; 1-shape bonus (Sp):  You gain a +2 natural armor bonus to your AC for every 5 Shaper class levels (minimum +2).  This stacks with other sources of Natural Armor.
+
-
; 3-shape bonus (Sp):  You gain a +2 size bonus to Strength and Constitution.  Your existing natural armor bonus increases by +2.  You also gain a +2 size bonus to grapple checks.  Your size does not increase.
+
-
; 5-shape bonus (Sp):  You double in height or length, increasing your size category by one.  You gain a +4 size bonus to Strength and Constitution and suffer a -2 size penalty to Dexterity.  Your existing natural armor bonus increases by +4.  You incur all other bonuses and penalties associated with an increase in size.  Multiple magical effects that increase size do not stack.
+
-
{|border=1px
 
-
!Shape !! Benefit
 
-
|-
 
-
| Attack Focus || You gain a +1 enhancement bonus to attack for every 4 shifter levels (minimum +1).
 
-
|-
 
-
| Claw || You gain a claw natural attack.  You may not have more than two claw attacks at once.  This attack deals 1d4 damage for small and 1d6 damage for medium size and increases in damage as normal for size increases.
 
-
|-
 
-
| Bear Hug || You gain the Improved Grab special ability.
 
-
|-
 
-
| Bear Strength || You gain a +2 enhancement bonus to Strength and +5 temporary hit points for every 4 shifter levels (minimum 2 Strength and 5 hit points).
 
-
|-
 
-
| Improved Grapple || You gain access to the Improved Grapple feat while using this shape.
 
-
|-
 
-
| Power Attack || You gain access to the Power Attack feat while using this shape.
 
-
|-
 
-
| Unbearable Wrath || Whenever you use Power Attack with at least a -4 attack penalty, an opponent you strike must make a Reflex Save (DC damage done) or else fall prone.
 
-
|}
 
-
=== Boar Form ===
+
'''Advanced Shifting (Su):''' Beginning at level 7, the shifter gains Advanced Shifting. Advanced Shifting acts as Basic Shifting, except now the shifter has access to Advanced Shapes in addition to the Basic Shapes.
-
Shifters with shapes from this form take on aspects of a boar.
+
-
; 1-shape bonus: You gain +1 HP per Shifter class level.
+
-
; 3-shape bonus:  You gain DR 5/silver, +4 Natural Armor.
+
-
; 5-shape bonus:  You gain DR 15/silver, +8 Natural Armor, and a +4 bonus to Will saves.  This replaces the benefit from the 3-shape bonus.
+
-
{|border=1px
 
-
!Shape !!Benefit
 
-
|-
 
-
| Ferocity || Continue to fight even while disabled or dying.  Beginning at Shifter level 8 and every 4 levels thereafter, gain +5 DR/- while at less than 1/3 HP.
 
-
|-
 
-
| Gore Attack || You gain a gore natural attack.  Small sized creatures deal 1d6 damage, medium sized creatures deal 1d8, and large sized creatures deal 2d6.
 
-
|-
 
-
| Rage || You gain a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but a -2 penalty to Armor Class.  While active, the Shifter may not switch any shapes and the effect may not be ended prematurely.  This effect lasts 3 + Constitution modifier rounds.
 
-
|-
 
-
| Razorback || Every round you are in a grapple you deal 1 damage to all opponents you are grappled with.  Beginning at Shifter level 4 this increases to 1d4, at level 8 to 1d8, and at level 12 to 2d6.
 
-
|-
 
-
| Tenacious Charge || Ignore rough terrain and obstacles while charging.  Every 4 Shifter levels you may an additional +2 damage to each attack on a charge.
 
-
|-
 
-
| Terrible Charge || You may move an additional 10-ft while in a charge.  At Shifter level 6 you no longer have to charge in a straight line.
 
-
|-
 
-
| Uncanny Dodge || You may retain your dexterity bonus even while flatfooted or struck by an invisible attacker.  At level 7 you may no longer be flanked.
 
-
|}
 
-
=== Ghost Form ===
+
'''Wild Talent (Ex): '''Beginning at level 8 and every 4 levels thereafter, a shifter may select one of the following abilities. The shifter may take the same ability multiple times, their effects stack. A shifter may swap out her wild talents once per day by performing a one hour ritual beginning at dawn. All provided bonuses are insight bonuses.
-
Shifters with shapes from this form take on aspects of a ghost.
+
-
; 1-shape bonus : You may affect ethereal creatures with your attacks.
+
-
; 3-shape bonus : Opponents within 20-ft + 10-ft x Charisma Bonus must make a Will save (DC 10 + 1/2 Shaper Level + Charisma Bonus) or become shaken.  Creatures who have already saved against this effect are immune.
+
-
; 5-shape bonus : Once per round, select an opponent who is engaged in melee with you. On a successful attack he must make a Will save (DC 10 + 1/2 Shaper Level + Will Bonus) or become paralyzed. Your opponent may make a new save every 1d4 rounds.
+
-
{|border=1px
+
Wild Mobility: The shifter gains a +10-ft bonus speed to movement while in an alternate form.
-
!Shape !!Benefit
+
 
-
|-
+
Enhanced Shifting: The shifter may shift as a swift action that does not provoke an attack of opportunity.
-
| Corrupting Touch || You deal an additional 1d4 damage with your natural attacks. At level 8 this improves to 1d6. At level 12 you may instead deal 1d4 Strength damage, this improves to 1d6 Strength damage at level 16.
+
 
-
|-
+
Wild Protection: The shifter gains energy resistance equal to her class levels while in an alternate form.
-
| Disappear || For a number of rounds equal to your Wisdom modifier, you become Invisible as a standard action, as per the Invisibility spell. You may not change forms while invisible.  This form may only be used once per day.
+
 
-
|-
+
Strike Quarry: The shifter gains a +1 attack bonus and +1 damage for every 5 shifter levels against foes of a selected creature type.
-
| Displacement || For every 2 Shifter levels you gain 10% miss chance (maximum 50%) as though you have concealment. This does not prevent creatures from targetting you normally.  True seeing reveals your true location.
+
 
-
|-
+
Shifted Strike: The shifter gains +1d6 sneak attack damage for every 5 shifter levels while using natural weapons provided by shifting.
-
| Fearful Glance || As a standard action, you may attempt scare all opponents within 30-ft. Opponents must make a Will Save (DC 10 + 1/2 Shaper Level + Charisma Bonus) or else become shaken. Creatures that are already shaken instead become frightened.
+
 
-
|-
+
Hidden Hunter: The shifter gains a +3 bonus to her Stealth skill set for every 5 shifter levels.
-
| Overcome Resistance || Your natural weapons are considered Silver for purposes of overcoming DR. At Shifter level 8 they are considered Cold Iron and at Shifter level 12 they are considered Adamantine.
+
 
-
|-
+
Pack Hunter: The shifter provides an additional +2 bonus while flanking for herself and her allies.
-
| Reaching Grasp || You may make your attacks at a range of 10-ft + 5-ft for every Shifter level you have.
+
 
-
|-
+
Nature's Ally: The shifter can see through the eyes and see through the ears of another creature of the DM's choice within 100-feet per point of Wisdom bonus.
-
| Spirit Weapons || For every 4 Shifter levels you gain a +1 enhancement bonus to attack and damage with your natural weapons.
+
 
-
|}
+
 
 +
'''Advanced Alternate Form (Su): '''Beginning at level 9, the shifter gains access to Advanced Alternate Form. Advanced Alternate Form acts as Basic Alternate Form, except now the shifter has access to Advanced Alternate Forms in addition to Basic Alternate Forms.
 +
 
 +
 
 +
'''Superior Shifting (Su): '''Beginning at level 13, the shifter gains Superior Shifting. Superior Shifting acts as Basic Shifting, except now the shifter has access to Superior Shapes in addition to the Basic and Advanced Shapes. Additionally, a shifter may shift as a swift action that does not provoke attacks of opportunity.
 +
 
 +
 
 +
'''Superior Alternate Form (Su): '''Beginning at level 15, the shifter gains access to Superior Alternate Form. Superior Alternate Form acts as Basic Alternate Form, except now the shifter has access to Superior Alternate Forms in addition to Basic and Advanced Alternate Forms. Additionally, the shifter may gain a +2 insight bonus to her Strength, Dexterity, or Constitution while in an alternate form (chosen when the shifter changes form).
 +
 
 +
 
 +
'''Perfect Shifting (Su): '''Beginning at level 20, the shifter gains Perfect Shifting. Perfect Shifting acts as Basic Shifting, except now the shifter has access to Perfect Shapes in addition to the Basic, Advanced, and Superior Shapes. Additionally, a shifter may shift as an immediate action that does not provoke attacks of opportunity.
 +
 
 +
 
 +
==Shapes==
 +
 
 +
What follows are the various shapes available to a shifter. They are separated into categories: Basic, Advanced, Superior, and Perfect. See above for when a shifter has access to each tier of shapes. Each shape has a name, an affected body part, a description, a synergized form (see Synergy above), the synergy bonus, and any special rules associated with that shape.
 +
 
 +
 
 +
===Basic Shapes===
 +
 
 +
These are the basic shapes available to a shifter. A shifter can activate any basic shape beginning at level 1 and all shifters know each of the different shapes.
 +
 
 +
 
 +
'''Name'''
 +
 
 +
''Affects:''
 +
 
 +
''Description:''
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:''
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Beast Claws'''
 +
 
 +
''Affects:'' Hands.
 +
 
 +
''Description:'' The shifter grows dangerous claws on each hand or paw. The shifter gains 2 claw attacks that deal 1d4 damage each.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The claws increase in damage to 1d6 each.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Bite'''
 +
 
 +
''Affects:'' Head.
 +
 
 +
''Description:'' The shifter's teeth become sharp and menacing. The shifter gains a bite attack that deals 1d6 damage.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The bite's damage increases to 1d8 damage.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Cautious Step'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter is more able to predict and avoid incoming attacks during combat. The shifter gains a +2 dodge bonus to AC any round in which she has moved at least 10 feet.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains a +1 bonus to attack and damage any round in which she has moved at least 10 feet.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Ferocity'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter becomes more wild and deadly in combat. The shifter gains a +2 bonus to Strength and Constitution and a -2 penalty to AC.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains an additional +2 bonus to Constitution.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Gore'''
 +
 
 +
''Affects:'' Head.
 +
 
 +
''Description:'' The shifter grows mighty tusks or horns, with which to strike at opponents. The shifter gains a gore attack that deals 1d6 damage.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The gore damage increases to 1d8 damage.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Healthy Body'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter becomes bulkier and better able to take punishment. The shifter gains a +5 bonus to HP.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains a +2 enhancement bonus to Constitution.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Light Step'''
 +
 
 +
''Affects:'' Feet.
 +
 
 +
''Description:'' The shifter becomes more able to walk softer and with more agility. The shifter gains a +3 enhancement bonus to her Athletics and Stealth skill sets.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains a +2 enhancement bonus to Dexterity.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Precise Strikes'''
 +
 
 +
''Affects:'' All natural attacks.
 +
 
 +
''Description:'' The shifter's attacks become more about accuracy and less about brute force. The shifter applies her Dexterity modifier instead of her Strength modifier to her attack bonus.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter may apply her Dexterity modifier and her Strength modifier (if positive) to her attack bonus.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Presence'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter's presence and stance shift, becoming more noticeable to those around her. The shifter gains a +3 enhancement to her Social skill set.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains a +2 enhancement bonus to Charisma.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Sharp Claws'''
 +
 
 +
''Affects:'' All natural attacks.
 +
 
 +
''Description:'' The shifter's claws, fangs, tusks, etc. become extra sharp, able to more ably slice into its prey. The shifter's critical threat range increases by 1 with natural weapons (typically to 19-20).
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's critical hit multiplier doubles with natural weapons (typically to x3).
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Sticky Feet'''
 +
 
 +
''Affects:'' Feet.
 +
 
 +
''Description:'' The shifter's appendages become covered in bristles, able to stick to any surface. The shifter gains a climb speed equal to half of her movement speed.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's climb speed equals her full movement speed.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Tail Whip'''
 +
 
 +
''Affects:'' Legs.
 +
 
 +
''Description:'' The shifter grows a tail. The shifter's tail acts exactly as a whip, except that the shifter automatically has proficiency with it.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's tail may threaten other spaces.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Thick Skin'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter's skin becomes thick and rubbery, like a leather hide. The shifter gains a +2 natural armor bonus to AC.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains an additional +2 natural armor bonus to AC and 5 temporary hit points.
 +
 
 +
''Special:'' The natural armor provided by this shape stacks with other sources of natural armor.
 +
 
 +
 
 +
===Advanced Shapes===
 +
 
 +
These are the advanced shapes available to a shifter. A shifter can activate any advanced shape beginning at level 7.
 +
 
 +
 
 +
'''Attuned Mind'''
 +
 
 +
''Affects:'' All natural attacks.
 +
 
 +
''Description:'' The creature's natural attacks become better able to strike at supernatural foes. The shifter is able to strike incorporeal creatures without penalty.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The creature keeps its full AC against attacks from incorporeal creatures.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Bulky Size'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter's body increases in mass. The shifter's size increases by one size category and the shifter gains a +2 enhancement bonus to Strength and Constitution, a +2 natural armor bonus to AC, and a -2 penalty to Dexterity in addition to all other side effects of increasing in size, including her natural weapons increasing in damage dice.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's reach with natural weapons increases by 5 feet and the shifter gains an additional +2 enhancement bonus to Strength.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Gouge'''
 +
 
 +
''Affects:'' Head.
 +
 
 +
''Description:'' The shifter's horns or tusks become more lethal. Whenever the shifter charges and hits with a Gore attack, she may deal an extra 2d6+Strength damage.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's Gore attack increases to 1d10 damage and the gouge increases to 2d8 + Strength damage.
 +
 
 +
''Special:'' The shifter must have the Gore shape active in order to use Gouge.
 +
 
 +
 
 +
'''Lithe Shape'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter's body decreases in mass. The shifter's size decreases by one size category and the shifter gains a +2 enhancement bonus to Dexterity and a -2 penalty to Strength and Constitution in addition to all of the other side effects of decreasing in size, including her natural weapons decreasing in damage dice.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains +10 feet movement speed and she gains an additional +2 enhancement bonus to Dexterity.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Protective Posture'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter's stance and form change slightly to better attack her surroundings. Every space adjacent to the shifter is treated as difficult terrain.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' Every area within the threatened area of the shifter's natural weapons is treated as difficult terrain.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Rake'''
 +
 
 +
''Affects:'' Hands.
 +
 
 +
''Description:'' The shifter's claws become more lethal. Whenever the shifter charges and hits with one claw attack, she may attack with her second claw at her full attack bonus.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's claws deal an extra 1d6 damage when they hit on a charge.
 +
 
 +
''Special:'' The shifter must have the Beast Claws shape active in order to use Rake.
 +
 
 +
 
 +
'''Sprout Wings'''
 +
 
 +
''Affects:'' Back.
 +
 
 +
''Description:'' The shifter grows wings that can support her in the air. The shifter gains a fly speed equal to double her regular movement speed with poor maneuverability.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's maneuverability improves to average.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Swim'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter grows sleeker, more able to cut through water. The shifter gains a swim speed equal to half of her movement speed.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter's swim speed improves to equal her movement speed.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Tough Hide'''
 +
 
 +
''Affects:'' Whole body.
 +
 
 +
''Description:'' The shifter's hide becomes thicker and more resistant to punishment. The shifter gains DR 5/silver.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter gains Energy Resistance 5 against the element of the shifter's choice.
 +
 
 +
''Special:''
 +
 
 +
 
 +
'''Vicious Bite'''
 +
 
 +
''Affects:'' Head.
 +
 
 +
''Description:'' The shifter's bite attacks becomes more lethal. The shifter's bite becomes poisonous; whenever the shifter deals damage with her bite attack, the opponent must make a Fortitude Save (DC 10 + ½ the shifter's level + the shifter's wisdom modifier) or else take 1d4 strength damage.
 +
 
 +
''Synergy:''
 +
 
 +
''Synergy Bonus:'' The shifter may choose to target either strength or dexterity with her poison.
 +
 
 +
''Special:'' The shifter must have the Bite shape active in order to use Vicious Bite.
 +
 
 +
 
 +
'''Superior Shapes'''
 +
 
 +
These are the superior shapes available to a shifter. A shifter can activate any superior shape beginning at level 13.
 +
 
 +
 
 +
'''Pounce'''
 +
 
 +
''Affects:''
-
=== TODO ===
+
''Description:''
-
* <del> Warrior </del> → <del> Bear </del>, <del> Boar </del>
+
-
*Hunter → Cougar, Spider
+
-
*Scout → Fox, Snake
+
-
*Burrowing → Meerkat, Worm
+
-
*Aquatic → Dolphin, Octopus
+
-
*Flying → Bat, Raven
+
-
*Miscellaneous → Dragon, <del>Ghost</del>
+
-
== Shifter Feats ==
+
''Synergy:''  
-
; Dire Shape:
+
-
'''Prerequisite:'''  Wild Talent class feature. <br>
+
-
'''Benefit:'''  You may increase your size by one step while Shifted.  You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, and a -2 size penalty to Dexterity.  You incur all other benefits and penalties from increasing size.<br>
+
-
'''Special:'''  The benefits of this feat stack with any Shapes that alter size, including all bonuses (such as ability bonuses) from increasing size.  This feat may be taken as a Shifter Bonus Feat.
+
-
; Extra Shape:
+
''Synergy Bonus:''  
-
'''Prerequisite:'''  Shifting class feature. <br>
+
-
'''Benefit:'''  Each time you take this feat you may learn an additional shifter shape. <br>
+
-
'''Special:'''  You can take Extra Shape multiple times.  Its effects stack.  Each time you take this feat, you may learn an additional shifter shape.  This feat may be taken as a Shifter Bonus Feat.
+
-
; Reduce Shape:
+
''Special:''
-
'''Prerequisite:'''  Wild Talent class feature. <br>
+
-
'''Benefit:'''  You may reduce your size by one step while Shifted.  You gain a +2 size bonus to Dexterity, a -4 size penalty to Strength, and a -2 size penalty to Constitution.  You incur all other benefits and penalties from decreasing size.
+
-
'''Special:'''  The benefits of this feat stack with any Shapes that alter size, including all bonuses (such as ability bonuses) from increasing size.  This feat may be taken as a Shifter Bonus Feat.
+

Current revision as of 22:58, 18 June 2010

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