Truly Vile Feats

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==Violate Spell [Metamagic] [Vile]==
==Violate Spell [Metamagic] [Vile]==
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'''Benefit:''' A violatile spell gains the evil desciptor. In addition, if it deals damage, half the damage dealt by that spell becomes vile damage, prevent it from being healed except on ''consecrated'' or ''hallow'' ground. Violatile doesn't allow the spell to get around energy resistances or immunities. For example. a violate ''lightning bolt'' that normally deals 10d6 electricity damage now deals 5d6 electricity damage and 5d6 vile electricity damage.
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'''Benefit:''' A violatile spell gains the evil desciptor. In addition, if it deals damage, half the damage dealt by that spell becomes vile damage, prevent it from being healed except on ''consecrated'' or ''hallow'' ground. The spell is still subject to elemental resistances and immunities as normal. For example. a violate ''lightning bolt'' that normally deals 10d6 electricity damage now deals 5d6 electricity damage and 5d6 vile electricity damage.
A violatile spell uses up a spell slot one level higher than the spell's actual level.
A violatile spell uses up a spell slot one level higher than the spell's actual level.

Revision as of 20:45, 27 March 2011

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