Truly Vile Feats

From Fax Encyclopedicus

Jump to: navigation, search
m
Line 19: Line 19:
Your hatred of the gods cloaks you from the magic of their servants.
Your hatred of the gods cloaks you from the magic of their servants.
-
'''Prerequisite:''' Wis 15, no divine spellcasting ability
+
'''Prerequisite:''' Wis 13, no divine spellcasting ability
'''Benefit:''' You gain a profane bonus equal to half your character level (min 1) on saves against divine spells. You cannot voluntarily fail a save against a divine spell, even if it's harmless.
'''Benefit:''' You gain a profane bonus equal to half your character level (min 1) on saves against divine spells. You cannot voluntarily fail a save against a divine spell, even if it's harmless.
Line 30: Line 30:
Your unabated devotion to wickedness causes dark powers to take an interest in your well-being.
Your unabated devotion to wickedness causes dark powers to take an interest in your well-being.
-
'''Prerequisite:''' At least one other vile feat.
+
'''Prerequisite:''' At least one other vile feat
'''Benefit:''' As an immediate action, you can willingly take a point of Constitution damage in order to gain an insight bonus to one attack roll, saving throw, skill check, or ability check equal to the number of vile feats you have (including this one). You must actually take the Constitution damage to gain the benefit; if the damage is prevented for any reason, you do not gain the bonus.
'''Benefit:''' As an immediate action, you can willingly take a point of Constitution damage in order to gain an insight bonus to one attack roll, saving throw, skill check, or ability check equal to the number of vile feats you have (including this one). You must actually take the Constitution damage to gain the benefit; if the damage is prevented for any reason, you do not gain the bonus.
Line 59: Line 59:
You learn a few words of the ancient, unholy language of Dark Speech.
You learn a few words of the ancient, unholy language of Dark Speech.
-
'''Prerequisite:''' Character level 6, Int 15, Cha 15, Speak Languages (Abyssal and Infernal), at least two other vile feats
+
'''Prerequisite:''' Character level 6, Int 13, Cha 13, Speak Languages (Abyssal and Infernal), at least two other vile feats
'''Benefit:''' Using the few words of Dark Speech you know, you gain the following abilities. All of these are considered [evil] spell-like abilities with caster level equaling character level, and any save DCs are equal to 10 + 1/2 character level + Charisma modifier. A creature that is deaf has a 20% chance of uttering these words incorrectly, immediately taking 10d6 points of vile damage (no save) in the process.
'''Benefit:''' Using the few words of Dark Speech you know, you gain the following abilities. All of these are considered [evil] spell-like abilities with caster level equaling character level, and any save DCs are equal to 10 + 1/2 character level + Charisma modifier. A creature that is deaf has a 20% chance of uttering these words incorrectly, immediately taking 10d6 points of vile damage (no save) in the process.
Line 86: Line 86:
You learn several more powerful words in Dark Speech.
You learn several more powerful words in Dark Speech.
-
'''Prerequisite:''' Character level 9, Int 15, Cha 15, Speak Languages (Abyssal and Infernal), Dark Speech, at least two other vile feats
+
'''Prerequisite:''' Character level 9, Int 13, Cha 13, Speak Languages (Abyssal and Infernal), Dark Speech, at least two other vile feats
'''Benefit:''' Using the Dark Speech, you gain some additional abilities. Both of these are considered [evil] spell-like abilities with caster level equaling character level, and any save DCs are equal to 10 + 1/2 character level + Charisma modifier. A creature that is deaf has a 20% chance of uttering these words incorrectly, immediately taking 10d6 points of vile damage (no save) in the process.
'''Benefit:''' Using the Dark Speech, you gain some additional abilities. Both of these are considered [evil] spell-like abilities with caster level equaling character level, and any save DCs are equal to 10 + 1/2 character level + Charisma modifier. A creature that is deaf has a 20% chance of uttering these words incorrectly, immediately taking 10d6 points of vile damage (no save) in the process.
Line 108: Line 108:
'''Benefit:''' Your hands turn into claws, granting you a claw natural weapon for each hand you have. These claws deal 1d6 damage on a Medium creature (+Strength on primary attack or +1/2 Strength on secondary attack). However, due to the twisted nature of your claws, your hands become less capable of precise movement. You take a -2 penalty on all skill and ability checks that require precise hand manipulation (such as Open Lock and Disable Device).
'''Benefit:''' Your hands turn into claws, granting you a claw natural weapon for each hand you have. These claws deal 1d6 damage on a Medium creature (+Strength on primary attack or +1/2 Strength on secondary attack). However, due to the twisted nature of your claws, your hands become less capable of precise movement. You take a -2 penalty on all skill and ability checks that require precise hand manipulation (such as Open Lock and Disable Device).
 +
 +
For every three vile feats you possess (besides this), you may treat your claws as one size category higher for the purposes of calculating its base damage (so a Medium creature with six other vile feats and Deformity (Hands) gets 2d6 base claw damage).
Line 116: Line 118:
'''Prerequisite:''' Willing Deformity
'''Prerequisite:''' Willing Deformity
-
'''Benefit:''' As a swift action, you can grant yourself blindsight over 60 ft, allowing you to sense all hidden creatures within that area. This lasts a total number of rounds per day equal to character level, which need not be continuous, and you can dismiss the effect as a free action. This is a supernatural ability. However, due to the scarring, you see worse normally, giving you a -2 penalty on Search and Spot checks.
+
'''Benefit:''' As a swift action, you can grant yourself blindsight over 60 ft, allowing you to sense all hidden creatures within that area. This lasts a total number of rounds per day equal to character level + number of vile feats you have (not including this), which need not be continuous, and you can dismiss the effect as a free action. This is a supernatural ability. However, due to the scarring, you see worse normally, giving you a -2 penalty on Search and Spot checks.
Line 125: Line 127:
'''Prerequisite:''' Willing Deformity
'''Prerequisite:''' Willing Deformity
-
'''Benefit:''' You gain a +4 bonus to all Intimidate checks, as well as a +2 bonus to the save DCs of fear effects you bring about (such as spells with the [fear] descriptor). However, you take a -2 penalty to all Diplomacy checks.
+
'''Benefit:''' You gain a +3 bonus to all Intimidate checks, as well as a +2 bonus to the save DCs of fear effects you bring about (such as spells with the [fear] descriptor). However, you take a -2 penalty to all Diplomacy checks. For every two vile feats you have (besides this), you get an additional +1 to Intimidate. For every three vile feats you have (besides this), you get an additional +1 to the save DCs of fear effects you bring about.
Line 145: Line 147:
'''Benefit:''' As an immediate action, you can prevent a poison or disease from affecting you, or cure yourself of a poison or disease already affecting you. On your next turn, you are staggered due to parasites wriggling in your body, causing you to only take a single standard or move action.
'''Benefit:''' As an immediate action, you can prevent a poison or disease from affecting you, or cure yourself of a poison or disease already affecting you. On your next turn, you are staggered due to parasites wriggling in your body, causing you to only take a single standard or move action.
-
In addition, if you possess at least three other vile feats, you heal hit point and ability damage naturally at twice the normal rate.
+
In addition, if you possess at least three other vile feats, you heal hit point and ability damage naturally at twice the normal rate. If you possess at least five other vile feats, you have fast healing equal to half your character level (min 1).
Line 163: Line 165:
'''Prerequisite:''' Willing Deformity, at least one other vile feat
'''Prerequisite:''' Willing Deformity, at least one other vile feat
-
'''Benefit:''' Your natural reach increases by 5 ft. However, because of your unnaturally long limbs, you're much clumsier with your attacks than before, giving you -1 to all attack rolls.
+
'''Benefit:''' Your natural reach increases by 5 ft. However, because of your unnaturally long limbs, you're much clumsier with your attacks than before, giving you -1 to all attack rolls. If you have at least four other vile feats, you no longer take that -1 to attack.
Line 172: Line 174:
'''Prerequisite:''' Willing Deformity
'''Prerequisite:''' Willing Deformity
-
'''Benefit:''' You gain a bite natural attack which deals 1d6 damage on a Medium creature (+Strength on primary attack or +1/2 Strength on secondary attack). In addition, you gain a +2 bonus on Intimidate checks.
+
'''Benefit:''' You gain a bite natural attack which deals 1d6 damage on a Medium creature (+Strength on primary attack or +1/2 Strength on secondary attack), and its critical range is 19-20/x2 (this stacks with effects like keen). If you have at least three other vile feats, the base critical range of your bite increases to 18-20/x2 rather than 19-20/x2 (this still stacks with effects like keen).
Line 181: Line 183:
'''Prerequisite:''' Willing Deformity
'''Prerequisite:''' Willing Deformity
-
'''Benefit:''' You gain the scent ability. If you possess at least four vile feats (besides this), you gain blindsense over 30 ft.
+
'''Benefit:''' You gain the scent ability. If you possess at least three vile feats (besides this), you gain blindsense over 30 ft. If you have at least five other vile feats (besides this), you gain blindsense over 60 ft.
Line 206: Line 208:
'''Prerequisite:''' Base attack bonus +9
'''Prerequisite:''' Base attack bonus +9
-
'''Benefit:''' Whenever you slay a creature using a coup de grace, that creature cannot be restored to life by any means short of a ''miracle'' or ''wish'' until you are slain. In addition, you gain 2 temporary hit points per HD of the creature slayed for 1 hour.
+
'''Benefit:''' Whenever you slay a creature using a coup de grace, that creature cannot be restored to life by any means short of a ''miracle'' or ''wish'' until you are slain. In addition, you gain 3 temporary hit points per HD of the creature slayed for 1 hour.
Line 266: Line 268:
You willingly make yourself the host of a disease in order to spread the disease to others.
You willingly make yourself the host of a disease in order to spread the disease to others.
-
'''Benefit:''' You contract Death Rot (supernatural, 1d3 days incubation, 1d4+1 Con damage). You gain a +10 bonus on saves against the disease, and you can never be cured of it as long as you possess this feat. The save DC of the disease is equal to 10 + 1/2 your character level + your Constitution modifier (marked at the time the disease is contracted). Whenever you damage a creature with a natural weapon, that creature must make a Fortitude save against the disease or contract it. If you possess at least three other vile feats, the damage of this disease increases to 1d4+1 Con damage and 1 Con drain, though the Con drain does not affect you.
+
'''Benefit:''' You contract Death Rot (supernatural, 1d3 days incubation, 1d4+1 Con damage). You are immune to the negative effects of this disease, and you can never be cured of it as long as you possess this feat. The save DC of the disease is equal to 10 + 1/2 your character level + your Constitution modifier (marked at the time the disease is contracted). Whenever you damage a creature with a natural weapon, that creature must make a Fortitude save against the disease or contract it. If you possess at least three other vile feats, the damage of this disease increases to 1d4+1 Con damage and 1 Con drain.
Line 273: Line 275:
You focus evil into your manufactured weapons.
You focus evil into your manufactured weapons.
-
'''Prerequisite:''' Base attack bonus +5, Weapon Focus
+
'''Prerequisite:''' Base attack bonus +4, Weapon Focus
'''Benefit:''' Choose a manufactured weapon for which you have the Weapon Focus feat applied. Whenever you deal damage with that weapon, half the damage dealt is vile damage, preventing it from being healed except on ''consecrated'' or ''hallow'' ground. Only damage from the weapon itself is converted this way; extra dice of damage from abilities like Sneak Attack or Flaming do not count towards the vile damage.
'''Benefit:''' Choose a manufactured weapon for which you have the Weapon Focus feat applied. Whenever you deal damage with that weapon, half the damage dealt is vile damage, preventing it from being healed except on ''consecrated'' or ''hallow'' ground. Only damage from the weapon itself is converted this way; extra dice of damage from abilities like Sneak Attack or Flaming do not count towards the vile damage.
Line 282: Line 284:
You focus evil into your natural weapons.
You focus evil into your natural weapons.
-
'''Prerequisite:''' Base attack bonus +5, Improved Natural Attack
+
'''Prerequisite:''' Base attack bonus +4, Improved Natural Attack
'''Benefit:''' Choose one of your natural weapons which has the Improved Natural Attack feat applied. Whenever you deal damage with that natural weapon, half the damage dealt is vile damage, preventing it from being healed except on ''consecrated'' or ''hallow'' ground. Only damage from the natural weapon itself is converted this way; extra dice of damage from abilities like Sneak Attack do not count towards the vile damage.
'''Benefit:''' Choose one of your natural weapons which has the Improved Natural Attack feat applied. Whenever you deal damage with that natural weapon, half the damage dealt is vile damage, preventing it from being healed except on ''consecrated'' or ''hallow'' ground. Only damage from the natural weapon itself is converted this way; extra dice of damage from abilities like Sneak Attack do not count towards the vile damage.
Line 296: Line 298:
==Willing Deformity [Vile]==
==Willing Deformity [Vile]==
-
You intentionally mutilate or scarrify your body in devotion to dark powers.
+
You intentionally mutilate or scarify your body in devotion to dark powers.
-
'''Benefit:''' You get a +3 bonus to Intimidate checks. In addition, you get a +3 circumstance bonus to Diplomacy checks against other evil creatures.
+
'''Benefit:''' You get a +3 bonus to Intimidate checks. In addition, you get a circumstance bonus to Diplomacy checks against other evil creatures equal to the number of vile feats you have (including this).

Revision as of 01:03, 11 March 2011

Personal tools
Google AdSense