Thunderlance

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(Thunderlance)
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: Adds damage of the chosen energy type to each attack equal to the untyped (or energy substituted) damage that attack would deal (including extra damage from sources such as Power Attack or Sneak Attack; a ''fire admixtured thunderlance'' that would deal 27 untyped damage normally would deal 27 untyped + 27 fire damage instead). You may further apply Energy Substitution to ''thunderlance'', either beforehand to change only the untyped damage of ''thunderlance'', or afterward to change both untyped and admixtured energy damage (so a ''thunderlance'' that normally deals 27 untyped damage would deal 54 fire if fire substituted then fire admixtured, 27 acid + 27 fire if acid substituted then fire admixtured, and 54 acid if fire admixtured then acid substituted).
: Adds damage of the chosen energy type to each attack equal to the untyped (or energy substituted) damage that attack would deal (including extra damage from sources such as Power Attack or Sneak Attack; a ''fire admixtured thunderlance'' that would deal 27 untyped damage normally would deal 27 untyped + 27 fire damage instead). You may further apply Energy Substitution to ''thunderlance'', either beforehand to change only the untyped damage of ''thunderlance'', or afterward to change both untyped and admixtured energy damage (so a ''thunderlance'' that normally deals 27 untyped damage would deal 54 fire if fire substituted then fire admixtured, 27 acid + 27 fire if acid substituted then fire admixtured, and 54 acid if fire admixtured then acid substituted).
;'''Twin Spell:'''  
;'''Twin Spell:'''  
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: Once per round, when you make an attack with the ''thunderlance'', you may immediately make an extra attack with it at the same base attack modifier. If the last attack missed and the extra attack is aimed at the same target, you get +4 to the attack roll. This bonus attack does not require an additional action to perform and stacks with all extra attacks, including those granted from ''haste''. A ''fell animated twinned thunderlance'' will always apply choose to make the extra attack after its first attack each round as long as there is an enemy in its reach to attack.
+
: Once per round, when you make an attack with the ''thunderlance'', you may immediately make an extra attack with it at the same base attack modifier. If the last attack missed and the extra attack is aimed at the same target, you get +4 to the attack roll. This bonus attack does not require an additional action to perform and stacks with all extra attacks, including those granted from ''haste''. A ''fell animated twinned thunderlance'' will always choose to make the extra attack after its first attack each round as long as there is an enemy in its reach to attack.

Current revision as of 23:19, 25 March 2011

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