Thunderlance

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The ''thunderlance'' is made of force, and cannot be sundered or destroyed except by effects that would destroy a ''wall of force''. Unlike a ''wall of force'', the weapon is still suppressed by an ''antimagic zone'' and can be dispelled by ''greater dispel magic'' (though a normal ''dispel magic'' is not strong enough to dispel it). It automatically penetrates all damage reduction, and it can hit creatures on the ethereal plane as well as incorporeal creatures without miss chance due to incorporeality.
The ''thunderlance'' is made of force, and cannot be sundered or destroyed except by effects that would destroy a ''wall of force''. Unlike a ''wall of force'', the weapon is still suppressed by an ''antimagic zone'' and can be dispelled by ''greater dispel magic'' (though a normal ''dispel magic'' is not strong enough to dispel it). It automatically penetrates all damage reduction, and it can hit creatures on the ethereal plane as well as incorporeal creatures without miss chance due to incorporeality.
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The ''thunderlance'' is extendable and counts as a reach weapon, doubling your natural reach on all attacks, though unlike other reach weapons you can make attacks into any square within your reach (including adjacent squares). In addition, the ''thunderlance'' provides another bonus to weapon reach on top of this, granting +5 ft of reach on attacks per 4 CL (max +20 at CL 16). This bonus applies after the doubling of natural reach due to reach weapon (so a CL 12 caster with 5 ft natural reach ends up with 25 ft reach on ''thunderlance'' attacks).
The ''thunderlance'' is extendable and counts as a reach weapon, doubling your natural reach on all attacks, though unlike other reach weapons you can make attacks into any square within your reach (including adjacent squares). In addition, the ''thunderlance'' provides another bonus to weapon reach on top of this, granting +5 ft of reach on attacks per 4 CL (max +20 at CL 16). This bonus applies after the doubling of natural reach due to reach weapon (so a CL 12 caster with 5 ft natural reach ends up with 25 ft reach on ''thunderlance'' attacks).
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When making attacks with the ''thunderlance'', you can choose to use the highest of your mental ability scores in place of Strength to determine your bonus on attack and damage rolls. An attack with the ''thunderlance'' deals double damage when made on the back of a charging mount. You are always proficient with your own ''thunderlance'', and you may have feats, abilities, and effects treat your ''thunderlance'' as a wielded lance. Thus, feats that refer to lances (like Weapon Focus [Lance]), effects that work on melee weapons in general (like the Power Attack feat or the ''magic weapon'' spell), and similar abilities all apply to the ''thunderlance''.
When making attacks with the ''thunderlance'', you can choose to use the highest of your mental ability scores in place of Strength to determine your bonus on attack and damage rolls. An attack with the ''thunderlance'' deals double damage when made on the back of a charging mount. You are always proficient with your own ''thunderlance'', and you may have feats, abilities, and effects treat your ''thunderlance'' as a wielded lance. Thus, feats that refer to lances (like Weapon Focus [Lance]), effects that work on melee weapons in general (like the Power Attack feat or the ''magic weapon'' spell), and similar abilities all apply to the ''thunderlance''.
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If you successfully strike a force effect of 3rd level or lower (like ''spiritual weapon'') or a creature affected by a force effect of 3rd level or lower (like ''mage armor''), you may attempt to dispel that single effect as if by ''greater dispel magic''. If you succeed in a caster level check against the effect's caster, the effect is dispelled. Your ''thunderlance'' remains whether you succeed on the check or not. You may only attempt to dispel a single force effect this way each time you strike with ''thunderlance'', so you must hit multiple times to dispel more than one force effect from a creature. Even force effects that cannot normally be dispelled by ''greater dispel magic'' (like ''wall of force'') can still be dispelled this way, as long as those effects have low enough effective level to be dispelled by this spell (normally only 3rd level or lower effects, but this can be changed with Heighten Spell).
If you successfully strike a force effect of 3rd level or lower (like ''spiritual weapon'') or a creature affected by a force effect of 3rd level or lower (like ''mage armor''), you may attempt to dispel that single effect as if by ''greater dispel magic''. If you succeed in a caster level check against the effect's caster, the effect is dispelled. Your ''thunderlance'' remains whether you succeed on the check or not. You may only attempt to dispel a single force effect this way each time you strike with ''thunderlance'', so you must hit multiple times to dispel more than one force effect from a creature. Even force effects that cannot normally be dispelled by ''greater dispel magic'' (like ''wall of force'') can still be dispelled this way, as long as those effects have low enough effective level to be dispelled by this spell (normally only 3rd level or lower effects, but this can be changed with Heighten Spell).
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==Metamagic and ''Thunderlance''==
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==Metamagic and Thunderlance==
Some metamagic affect ''thunderlance'' differently than usual. All metamagic feats mentioned here can be applied to ''thunderlance'' and affects the spell as listed rather than with their usual effects. Other metamagic feats not mentioned affect the spell as usual. These changes apply even if the spell gains the metamagic by something other than the feat itself (such as with Sudden Metamagic or Metamagic Spell-Like Ability feats) and only apply to the benefits of the metamagic; its spell level adjustment and interactions with different classes and feats (such as the fact that spontaneous casters require full-round actions to cast spells with metamagic) remain the same.
Some metamagic affect ''thunderlance'' differently than usual. All metamagic feats mentioned here can be applied to ''thunderlance'' and affects the spell as listed rather than with their usual effects. Other metamagic feats not mentioned affect the spell as usual. These changes apply even if the spell gains the metamagic by something other than the feat itself (such as with Sudden Metamagic or Metamagic Spell-Like Ability feats) and only apply to the benefits of the metamagic; its spell level adjustment and interactions with different classes and feats (such as the fact that spontaneous casters require full-round actions to cast spells with metamagic) remain the same.
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: Applies to ''thunderlance'' regardless of energy type chosen. You can choose to have all untyped (and energy substituted/admixtured) damage from ''thunderlance'' deal nonlethal damage, without taking the normal -4 penalty for nonlethal attacks.
: Applies to ''thunderlance'' regardless of energy type chosen. You can choose to have all untyped (and energy substituted/admixtured) damage from ''thunderlance'' deal nonlethal damage, without taking the normal -4 penalty for nonlethal attacks.
;'''Reach Spell:'''  
;'''Reach Spell:'''  
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: Once per round, as a free action that may be performed even if it's not your turn, you may increase your reach with ''thunderlance'' to twice its normal value. This increased reach lasts until you make an attack or until the end of the turn, whichever comes first. This increase only affects what and where you may attack; it does not change your threatened range, so it does not allow you to flank enemies or make attacks of opportunity beyond your normal capacity.
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: Once per 5 rounds, as a free action that may be performed even if it's not your turn, you may increase your reach with ''thunderlance'' to twice its normal value. This increased reach lasts until the end of the current turn, and only affects what and where you may attack; it does not change your threatened range, so it does not allow you to flank enemies or make attacks of opportunity beyond your normal capacity.
;'''Retributive Spell:'''  
;'''Retributive Spell:'''  
: Whenever a creature hits you with a melee or ranged attack, you may strike back with your ''thunderlance'' as an immediate action as long as that creature is within your reach (if you choose to make a melee attack) or your range (if you are able to and choose to make a throwing attack with the ''thunderlance''). You may only attack as an immediate action this way once every 5 rounds.
: Whenever a creature hits you with a melee or ranged attack, you may strike back with your ''thunderlance'' as an immediate action as long as that creature is within your reach (if you choose to make a melee attack) or your range (if you are able to and choose to make a throwing attack with the ''thunderlance''). You may only attack as an immediate action this way once every 5 rounds.
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: Your ''thunderlance'' attacks are transdimensional. In addition, your ''thunderlance'' attacks ignore all miss chance from concealment.
: Your ''thunderlance'' attacks are transdimensional. In addition, your ''thunderlance'' attacks ignore all miss chance from concealment.
;'''Empower Spell:'''  
;'''Empower Spell:'''  
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: Increase the base damage of the ''thunderlance'' by 1d6 per 2 CL.<br>
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: Increase the base damage of the ''thunderlance'' by 1d6 per 3 CL.<br>
{|border="3" align="center" style="text-align:center;"
{|border="3" align="center" style="text-align:center;"
|+'''Total base damage based on weapon size and caster level'''
|+'''Total base damage based on weapon size and caster level'''
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!Colossal
!Colossal
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|-
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!CL 1
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!CL 1 to 2
|1d6
|1d6
|2d6
|2d6
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|8d6
|8d6
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|-
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!CL 2 to 3
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!CL 3 to 5
|2d6
|2d6
|3d6
|3d6
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|9d6
|9d6
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|-
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!CL 4 to 5
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!CL 6 to 8
|3d6
|3d6
|4d6
|4d6
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|10d6
|10d6
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|-
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!CL 6 to 7
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!CL 9 to 11
|4d6
|4d6
|5d6
|5d6
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|11d6
|11d6
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|-
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!CL 8 to 9
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!CL 12 to 14
|5d6
|5d6
|6d6
|6d6
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|12d6
|12d6
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|-
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!CL 10 to 11
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!CL 15 to 17
|6d6
|6d6
|7d6
|7d6
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|13d6
|13d6
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|-
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!CL 12 to 13
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!CL 18 to 20
|7d6
|7d6
|8d6
|8d6
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|12d6
|12d6
|14d6
|14d6
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|-
 
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!CL 14 to 15
 
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|8d6
 
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|9d6
 
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|9d6
 
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|10d6
 
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|10d6
 
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|11d6
 
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|12d6
 
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|13d6
 
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|15d6
 
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|-
 
-
!CL 16 to 17
 
-
|9d6
 
-
|10d6
 
-
|10d6
 
-
|11d6
 
-
|11d6
 
-
|12d6
 
-
|13d6
 
-
|14d6
 
-
|16d6
 
-
|-
 
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!CL 18 to 19
 
-
|10d6
 
-
|11d6
 
-
|11d6
 
-
|12d6
 
-
|12d6
 
-
|13d6
 
-
|14d6
 
-
|15d6
 
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|17d6
 
-
|-
 
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!CL 20
 
-
|11d6
 
-
|12d6
 
-
|12d6
 
-
|13d6
 
-
|13d6
 
-
|14d6
 
-
|15d6
 
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|16d6
 
-
|18d6
 
|}
|}
;'''Fell Drain:'''  
;'''Fell Drain:'''  
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!Colossal
!Colossal
|-
|-
-
!CL 1
+
!CL 1 to 2
|6
|6
|12
|12
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|48
|48
|-
|-
-
!CL 2 to 3
+
!CL 3 to 5
|12
|12
|18
|18
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|54
|54
|-
|-
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!CL 4 to 5
+
!CL 6 to 8
|18
|18
|24
|24
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|60
|60
|-
|-
-
!CL 6 to 7
+
!CL 9 to 11
|24
|24
|30
|30
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|66
|66
|-
|-
-
!CL 8 to 9
+
!CL 12 to 14
|30
|30
|36
|36
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|72
|72
|-
|-
-
!CL 10 to 11
+
!CL 15 to 17
|36
|36
|42
|42
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|78
|78
|-
|-
-
!CL 12 to 13
+
!CL 18 to 20
|42
|42
|48
|48
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|72
|72
|84
|84
-
|-
 
-
!CL 14 to 15
 
-
|48
 
-
|54
 
-
|54
 
-
|60
 
-
|60
 
-
|66
 
-
|72
 
-
|78
 
-
|90
 
-
|-
 
-
!CL 16 to 17
 
-
|54
 
-
|60
 
-
|60
 
-
|66
 
-
|66
 
-
|72
 
-
|78
 
-
|84
 
-
|96
 
-
|-
 
-
!CL 18 to 19
 
-
|60
 
-
|66
 
-
|66
 
-
|72
 
-
|72
 
-
|78
 
-
|84
 
-
|90
 
-
|102
 
-
|-
 
-
!CL 20
 
-
|66
 
-
|72
 
-
|72
 
-
|78
 
-
|78
 
-
|84
 
-
|90
 
-
|96
 
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|108
 
|}
|}
;'''Widen Spell:'''  
;'''Widen Spell:'''  
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: Adds damage of the chosen energy type to each attack equal to the untyped (or energy substituted) damage that attack would deal (including extra damage from sources such as Power Attack or Sneak Attack; a ''fire admixtured thunderlance'' that would deal 27 untyped damage normally would deal 27 untyped + 27 fire damage instead). You may further apply Energy Substitution to ''thunderlance'', either beforehand to change only the untyped damage of ''thunderlance'', or afterward to change both untyped and admixtured energy damage (so a ''thunderlance'' that normally deals 27 untyped damage would deal 54 fire if fire substituted then fire admixtured, 27 acid + 27 fire if acid substituted then fire admixtured, and 54 acid if fire admixtured then acid substituted).
: Adds damage of the chosen energy type to each attack equal to the untyped (or energy substituted) damage that attack would deal (including extra damage from sources such as Power Attack or Sneak Attack; a ''fire admixtured thunderlance'' that would deal 27 untyped damage normally would deal 27 untyped + 27 fire damage instead). You may further apply Energy Substitution to ''thunderlance'', either beforehand to change only the untyped damage of ''thunderlance'', or afterward to change both untyped and admixtured energy damage (so a ''thunderlance'' that normally deals 27 untyped damage would deal 54 fire if fire substituted then fire admixtured, 27 acid + 27 fire if acid substituted then fire admixtured, and 54 acid if fire admixtured then acid substituted).
;'''Twin Spell:'''  
;'''Twin Spell:'''  
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: Once per round, when you make an attack with the ''thunderlance'', you may immediately make an extra attack with it at the same base attack modifier. If the last attack missed and the extra attack is aimed at the same target, you get +4 to the attack roll. This bonus attack does not require an additional action to perform and stacks with all extra attacks, including those granted from ''haste''. A ''fell animated twinned thunderlance'' will always apply choose to make the extra attack after its first attack each round as long as there is an enemy in its reach to attack.
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: Once per round, when you make an attack with the ''thunderlance'', you may immediately make an extra attack with it at the same base attack modifier. If the last attack missed and the extra attack is aimed at the same target, you get +4 to the attack roll. This bonus attack does not require an additional action to perform and stacks with all extra attacks, including those granted from ''haste''. A ''fell animated twinned thunderlance'' will always choose to make the extra attack after its first attack each round as long as there is an enemy in its reach to attack.
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==Supporting Homebrew==
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===Prestige Classes===
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[[Tempest Dragoon]] - An arcane gish PrC built around using and improving the power of ''thunderlance''.
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===Feats===
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[[Aspects of Thunder]] - A tactical feat that provides several new options for a caster who uses ''thunderlance''.
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===Invocations===
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[[Tempest Chant]] - An invocation that allows the warlock to shape his eldritch blast into a ''thunderlance''.

Current revision as of 23:19, 25 March 2011

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