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{{User:PId6/Avatar}} ''Thunderlance'' has always been one of my favorite spells, mostly because I just loved the image and feel of the spell. However, it's not without its problems. The original version is rather tight-lipped about the actual mechanics of the lance, to the point that it never mentions whether or not the ''thunderlance'' is actually a weapon. I decided to rewrite the spell, both to clarify its wording and rules interactions, as well as to shift a few mechanics and make it a bit more usable and accessible in all aspects. =Thunderlance= Evocation [Force] '''Level:''' Duskblade 3, sorcerer/wizard 3, warmage 3, wu jen 3 (metal) '''Components:''' V, S '''Casting Time:''' 1 standard action '''Range:''' 0 ft. '''Effect:''' A spearlike beam '''Duration:''' 1 round/level (D) '''Saving Throw:''' None '''Spell Resistance:''' No ''A brilliant, shimmering spear of force springs to your hand as you prepare for battle.'' Upon casting this spell, you create a deadly weapon made completely of force that appears in your hand. The ''thunderlance'' can be wielded in one or two hands, and counts as either a one or two-handed melee weapon whenever most beneficial to you. It has no weight and has a base critical range of 20/x3. The weapon appears in the size of your choice, with base damage as appropriate, and you can increase or decrease its size as a free action (see table below for how size affects base damage). It is bonded to you, meaning only you can wield the weapon, and dropping the ''thunderlance'' or getting it disarmed (or destroyed; see below) causes the item to vanish and the spell to end. {|border="3" align="center" style="text-align:center;" |+'''''Thunderlance'' size and base damage comparison''' |- !Weapon Size: |Fine |Diminutive |Tiny |Small |Medium |Large |Huge |Gargantuan |Colossal |- !Base Damage: |1d6 |2d6 |2d6 |3d6 |3d6 |4d6 |5d6 |6d6 |8d6 |} The ''thunderlance'' is made of force, and cannot be sundered or destroyed except by effects that would destroy a ''wall of force''. Unlike a ''wall of force'', the weapon is still suppressed by an ''antimagic zone'' and can be dispelled by ''greater dispel magic'' (though a normal ''dispel magic'' is not strong enough to dispel it). It automatically penetrates all damage reduction, and it can hit creatures on the ethereal plane as well as incorporeal creatures without miss chance due to incorporeality. The ''thunderlance'' is extendable and counts as a reach weapon, doubling your natural reach on all attacks, though unlike other reach weapons you can make attacks into any square within your reach (including adjacent squares). In addition, the ''thunderlance'' provides another bonus to weapon reach on top of this, granting +5 ft of reach on attacks per 4 CL (max +20 at CL 16). This bonus applies after the doubling of natural reach due to reach weapon (so a CL 12 caster with 5 ft natural reach ends up with 25 ft reach on ''thunderlance'' attacks). {|border="3" align="center" style="text-align:center;" |+'''Total reach based on caster level and natural reach''' |- ! !CL 1 to 3 !CL 4 to 7 !CL 8 to 11 !CL 12 to 15 !CL 16+ |- !0 ft |0 ft |5 ft |10 ft |15 ft |20 ft |- !5 ft |10 ft |15 ft |20 ft |25 ft |30 ft |- !10 ft |20 ft |25 ft |30 ft |35 ft |40 ft |- !15 ft |30 ft |35 ft |40 ft |45 ft |50 ft |- !20 ft |40 ft |45 ft |50 ft |55 ft |60 ft |- !25 ft |50 ft |55 ft |60 ft |65 ft |70 ft |- !30 ft |60 ft |65 ft |70 ft |75 ft |80 ft |} When making attacks with the ''thunderlance'', you can choose to use the highest of your mental ability scores in place of Strength to determine your bonus on attack and damage rolls. An attack with the ''thunderlance'' deals double damage when made on the back of a charging mount. You are always proficient with your own ''thunderlance'', and you may have feats, abilities, and effects treat your ''thunderlance'' as a wielded lance. Thus, feats that refer to lances (like Weapon Focus [Lance]), effects that work on melee weapons in general (like the Power Attack feat or the ''magic weapon'' spell), and similar abilities all apply to the ''thunderlance''. If you successfully strike a force effect of 3rd level or lower (like ''spiritual weapon'') or a creature affected by a force effect of 3rd level or lower (like ''mage armor''), you may attempt to dispel that single effect as if by ''greater dispel magic''. If you succeed in a caster level check against the effect's caster, the effect is dispelled. Your ''thunderlance'' remains whether you succeed on the check or not. You may only attempt to dispel a single force effect this way each time you strike with ''thunderlance'', so you must hit multiple times to dispel more than one force effect from a creature. Even force effects that cannot normally be dispelled by ''greater dispel magic'' (like ''wall of force'') can still be dispelled this way, as long as those effects have low enough effective level to be dispelled by this spell (normally only 3rd level or lower effects, but this can be changed with Heighten Spell). ==Metamagic and ''Thunderlance''==
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