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Spider King *Medium Outsider (native) *Hit Dice: 12d8+12 (66 hp) *Initiative: +7 *Speed: 30 ft. (6 squares), climb 30 ft. *Armor Class: 14 (+3 dex, +1 natural) *Base Attack/Grapple: +12/+13 *Attack: Adamantine Longsword +14 melee (1d8+1/19-20x2) or claw +15 melee (1d4+1 plus poison) *Full attack: Adamantine Longsword +14 melee (1d8+1/19-20x2) and claw +8 melee (1d4+1 plus poison) or 2 claws +15 melee (1d4+1 plus poison) *Space/Reach: 5 ft./5 ft. *Special Attacks: Poison, spell-like abilities *Special Qualities: Darkvision 60 ft., immunity to poison, secret piercer, spider script, tremorsense 40 ft., verminfriend, web of spies *Saves: Fort +9, Ref +11, Will +16 *Abilities: Str 12, Dex 16, Con 12, Int 19, Wis 22, Cha 17 *Skills: Climb +20, Diplomacy +18, Intimidate +18, Jump +16, Knowledge (nature) +19, Knowledge (the planes) +19, Listen +21, Move Silently +18, Search +23, Sense Motive +25, Spellcraft +19, Spot +21 *Feats: Leadership, Improved Initiative(B), Iron Will, Quicken Spell-Like Ability (spider climb), Scribe Scroll, Weapon Finesse *Environment: Any *Organization: Solitary *Challenge Rating: 7 *Treasure: Standard plus possessions (see below) *Alignment: Neutral *Advancement: By character class *Level Adjustment: - *Combat: *Poison Ex): *The spider king's claw are coated in poison alike to that of a medium monsterous spider's, dealing 1d4 strength damage if the opponent fails a DC 17 fortitude save. The save DC is constitution based. *Secret Piercer (Ex): *The spider king has almost a sixth sense in reguards to things that don't quite match up. If he passes within 5 feet of a secret or concealed door he is entitled to a Search check to notice it as if he were actively looking for it. As well, he gain a +4 bonus to search and sense motive checks. *Spider Script (Su): *The Spider King can scribe any spell-like ability he possesses. It is written in his own magical language that requires a DC 25 decipher script skill check to comprehend. The deciphering of this script automatically triggers the spell on the decipherer. *Spell-like Abilities: *At will/Arcane Mark, Read Magic, Spider Climb; 3/day Plane Shift, Summon Swarm (spiders only), Teleport Object. Caster level 10th. Save DC's are charisma based. *Web of Spies (Su): *A Spider King may see through the eyes, and listen through the ears of any spider he wishes as if Scrying. As well, if anyone adresses a spider and speaks the name of the Spider King, he is instantly alerted and automatically is attuned to that particular arachnid. He may use an adressed spider through which he is attuned to deliver a spell, often plane shift to transport his adresser to himself. *Verminfriend (Ex): *The Spider King may use a version of the druid's Wild Empathy which is only effective in reguards to vermin. As well, his leadership feat attracts only arachnid-like creatures, such as araneas, ettercaps, monsterous spiders, and phase spiders. The Spider King has an effective Leadership score of 18. *Skills: The Spider King a +4 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. *Possessions: Robe of Eyes.
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