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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Half-Elf Traits== * ''Abilities'': +2 to Dexterity, -2 to any other ability score. Half Elves are more dexterous than most humans, but also share their human parent’s variable weaknesses. * ''Medium'': As Medium creatures, half-elves have no special bonuses or penalties due to their size. * Half-elf base land speed is 30 feet. * ''Magical Resistance'': +2 Racial bonus against sleep spells and similar magical effects, and a +1 racial bonus on saving throws against enchantment spells or effects. * ''Low-Light Vision'': A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * ''Keen Senses'': +2 racial bonus to Perception. * ''Adaptability'': Like their human ancestor, Half-Elves gain one extra feat at 1st level. * ''Fast Learner'': 4 extra skill points at 1st level and 1 extra skill point at each additional level. * ''Elfish Grace'': Half-Elves are almost as agile and elegant as their Elven ancestors. They receive a +1 racial bonus to Balance, Climb, Jump, Tumble. * ''Weapon Familiarity'': Half-Elves may treat one exotic weapon that is normally associated with the human or elven community they grew up in as a martial instead of an exotic weapon. * ''Sterile'': Half-Elves are cross-breed between two different species and can not reproduce. * ''Mixed Blood'': For all effects related to race, a half-elf is considered an elf as well as a human. * ''Favored Class'': Any. At character creation, half-elf characters choose two classes as their favorites and receive an additional skill point or hitpoint when they take levels in one of these classes. ==Further Advancement of Half-Elves== Half Elves use the same further advancement schemes as [[Serpents and Sewers: Humans|humans]].
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