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Back to [[Serpents and Sewers: The Dark Eye| The Dark Eye D20]] Back to the [[Serpents and Sewers|Main page]] ==Elf Racial Abilities== All Elves have the following traits in common: * ''Abilities:'' Strength -2, Dexterity +2, Intelligence -2, Wisdom +2. Elves are graceful and agile and have a natural grace and elegance, but their slender bodies are built for speed instead of brutish power. Elves also rely much more on intutition and instincts than on pure rationality. * ''Medium:'' As Medium creatures, elves have no special bonuses or penalties due to their size. * Elf base land speed is 30 feet. *''Sleepless:'' Elves doesn’t need to sleep as other species do and only need to rest to regain fatigue or spell energy. This grants them an immunity to magic sleep effects as well. * ''Elfish Grace:'' Elves move with an unmatched grace and elegance and have an impressive control over the coordination of their bodies. They receive a +2 racial bonus to Acrobatics, Athletics and Stealth checks. * ''Low-Light Vision:'' An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * ''Keen Senses:'' +2 racial bonus on Perception checks. * ''Innate Magic:'' Elves can chose 4 cantrips from either the sorcerer/wizard spell list or the druid spell list, which can be cast as if they were spellcasters with half the elf’s character level as caster level. If the Character follows a spellcasting class instead, they can increase their spell energy pool by 2 points. * ''Weapon Familiarity:'' Elves may treat the Elven Bow as a martial weapon, rather than an exotic weapon. * ''Alcohol Intolerance:'' Elves who consume Alcohol must succeed a Fortitude save (DC 10 – 15, depending from the beverage) or become nauseated for an hour. This includes many magic potions – 10% of magic potions contain alcohol and have no effect on Elves (apart from the urge to throw up). Magic potions or concoctions created by Elves themselves never contain alcohol. * ''Level Adjusmtent'': +1 * ''Favored Class:'' Archer or Pathfinder. Elves who follow these two classes receive an additional hitpoint or skill point per level. ==Elven Subspecies & Cultures== ===Meadow Elves=== Meadow Elves are the most numerous of the Elf people, and the one which had the most and closest contact to humans. From the point of view of the most traditionalist wood elves, they are therefore corrupted and have lost the path of true Elfdom. ====Meadow Elf Racial Treats==== Meadow Elves use the following racial traits in additon to the general ones above: * ''Abilities:'' Charisma +2. Meadow Elves live in a closer contact to other people and are often considered the most outgoing and socially adaptable of the Elf people. * ''Master Artists'': All Elves have a talent for music and Arts, but the Meadow Elves are the most outstanding among them. Meadow Elves gain a +2 racial bonus to Perform checks. * ''River Folk'': Meadow Elves live in close contact to rivers and seas and the water is a constant issue in their live. They gain a +2 racial bonus to all Athletic checks dealing with swimming, keeping over water and so on, and a +2 racial bonus to Profession (Boatsman) checks. * ''Mobile Archers:'' Meadow Elves gain either Dodge or Point Blank Shot as a bonus feat. ===Snow Elves=== The Snow Elves are the least numerous of all Elven people who live isolate in the frozen wastes of the high north. They are highly adapted to this hostile environment and sheer necessity has made them hard and somewhat callous towards outsiders. ====Snow Elf Racial Treats==== Snow Elves use the following racial traits in additon to the general ones above: * ''Abilities'': Constitution +2. Snow Elves are the stockiest and tallest of the Elves and they are highly adapted to exhaution and a hostile environment. * ''Survivalists:'' Even among Elves, the Snow Elves are expert outdoorsmen and trackers. They gain a +2 racial bonus to Survival checks. * ''Cold Adaptation'': Snow Elf characters gain a +4 racial bonus on Fortitude saves made to resist the effects of cold weather or exposure. * ''Expert Hunters'': Snow Elf characters may chose either Endurance or Track as a bonus feat. ===Wind Elves=== Practically an ofshoot of the Meadow Elves, the Wid Elves are a small people of horse nomads in the North-East of Aventuria. ====Wind Elf Racial Traits==== * ''Abilities:'' Charisma +2. Like their Meadow Elf relatives, Wind Elves are often considered the most outgoing and socially adaptable of the Elf people, even though they seem to be much more comfortable dealing with their mounts than with other people. * ''Expert Riders'': Wind Elf characters gain a racial +2 bonus to Handle Animals and Ride checks. * ''Horse Nomads'': Wind Elves gain the Wild Cohort Feat[http://www.wizards.com/default.asp?x=dnd/re/20031118a] for their horses. ===Wood Elves=== The Wood Elves are the most traditional Elves, and even the more moderate of them are borderline xenophobic. As the name may suggest, the majority of the Wood Elves live in the deep forest. ====Wood Elf Racial Traits==== * ''Abilities:'' Dexterity +2. Wood Elves are the most agile and nimble of the Elven people. * ''Expert Craftsmen'': Due to their isolationist views and their habitat, Wood Elves have little access to metal goods, but they have learned to compensate. They gain a racial +2 bonus to all craft checks dealing with wood (including bowyer). * ''Mobile Archers:'' Wood Elves gain either Dodge or Point Blank Shot as a bonus feat. ==Further Advancement of Elves== {| border="1" !Level !Feature |- |4th |Elfsight, Artful Dodger +1 |- |8th |Resist Enchantment |- |12th |Knack for Magic, Artful Dodger +2 |- |16th |Ability Boost |- |20th |Graceful Movements, Artful Dodger +3 |- |} * ''Elfsight (Ex)'': An elf has exceptional visual acuity. Her racial bonus on Perception checks increases to +4. * ''Artful Dodger (Ex)'': On 4th level, an Elf gains a +1 dodge bonus to AC when wearing light or no armor. Any time the Elf loses his or her Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. This Bonus increases to +2 on 12th level and to +3 on 20th level. * ''Resist Enchantments (Ex)'': On 8th level, an elf's racial bonus on saves against enchantment spells or effects increases by 2. * ''Knack for Magic (Ex)'': A 12th level Elf gains more versatile innate magic: She learns three additional 0 level spells from any spell list, which can be used like their other innate spells. Spellcasting characters gain three additional spell power points instead. * ''Ability Bonus:'' On 16th level, Elven characters gain a +2 Bonus to either Dexterity or Charisma. * ''Graceful Movements (Ex)'': Veteran Elves move with unmatched elegance: They receive a +4 Bonus to Initiative and a +2 bonus to Reflex Saves at 20th level.
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