View source
From Fax Encyclopedicus
for
The Dark Eye: Dwarves
Jump to:
navigation
,
search
Back to [[Serpents and Sewers: The Dark Eye| The Dark Eye D20]] Back to the [[Serpents and Sewers|Main page]] ==Dwarves in Aventuria== There are four major dwarf people in Aventuria which all use the same template below with slight modifications based on their culture and traditions. ==Dwarf Racial Traits== All dwarves use these common features: * ''Medium:'' As Medium creatures, dwarves have no special bonuses or penalties due to their size. * Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). * ''Darkvision:'' Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. * ''Stonecunning:'' This ability grants a dwarf a +2 racial bonus on Percepton checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. * ''Stability:'' A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). * ''Underground Orientation Sense:'' A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. They also find it a lot simpler to orientate in underground surroundings and gain a +4 bonus to Survival in underground surroundings. * ''Weapon Familiarity'': Dwarves may treat waraxes and urgroshes as martial weapons, rather than exotic weapons. * ''Negative Buoyancy'': Dwarves cannot swim very well. They suffer a -4 racial penalty to all Athletics rolls made to swim or otherwise move in water. * ''Natural Resistance'': Their strong immune systems grant Dwarves a +2 racial bonus on saving throws against poison and a +4 Bonus to resist the consequences of alcohol consume. * ''Dwarven Endurance:'' The Stamina of Dwarves is legendary. They gain the Endurance Feat as a free bonus feat. * ''Strong Back'': For their size, dwarves are surprisingly strong and while their compact frame does not allow them to use their strength with an ideal leverage, they are very resilient. Dwarves can add their constitution bonus to their strength score to calculate their carrying and lifting strength. * ''Magical Resistance:'' +2 racial bonus on saving throws against spells and spell-like effects. ==Dwarven Subspecies and Cultures== ===Anvil Dwarves=== The dwarves of the Anvil mountains once formed the border guards of the dwarves back in the legendary age. They are the most martial, but also the most crafty and outcoming dwarves. Anvil dwarves are very straitforward: They like to fight, to carouse and to forge. ====Anvil Dwarves Racial Traits==== * ''Abilities'': Strength+2, Constitution +2, Dexterity -2, Intelligence -2. Anvil dwarves are strong and robust, but they also tend to be boisterous, loud and favor common sense and practicability over detail knowledge. Their sturdy built is also badly suited for agility. * ''Expert Craftsmen'': Anvil Dwarves receive a +2 racial bonus on all Craft checks that are related to metal, or metalworks. * ''Favorite Class'': Defender and Man-at-Arms. Anvil Dwarves who follow these two classes receive an additional skill point per level. ===Gem Dwarves=== The Gem Dwarves are the youngest of the dwarven people and in many ways they are the most flamboyant and extravagant of the dwarves. They are excellent artisans focused on jewels, precise little gems and clockworks. Gem Dwarves are more elegant and outgoing than other dwarves. SOme of them even ride. ====Gem Dwarves Racial Traits==== * ''Abilities'': Constitution +2, Dexterity -2, Wisdom -2, Charisma+2. Gem dwarves share the robust built and comparatively slow movements of all dwarven people, but tend to focus more on social aspects and appearances than on common sense and cautiousness. * ''Expert Craftsmen'': Gem Dwarves receive a +2 racial bonus on all Craft checks that are related to clockworks, fine mechanics and jewelery, and a +2 racial bonus to Disable Device. * ''Favorite Class'': Bravo and Thief. Gem Dwarves who follow these two classes receive an additional skill point per level. ===Hill Dwarves=== The Hill Dwarves have given up many traditional dwarven cultural goods, such a underground habitation, the mountain domicils and the traditional gear of war. The hill dwarves have arranged very well with their human neighbours and are the least warlike of all dwarven people. ====Hill Dwarves Racial Traits==== * ''Abilities'': Constitution +2, Dexterity -2, Wisdom +2, Intelligence+2. Hill dwarves tend to be slightly overweight at least due to tgood living and the emphasisi on good food and in their culture. They are a calm and composed people, but are also not very curious or interested in innovations. * ''Expert Craftsmen'': Hill Dwarves receive a +2 racial bonus on all Craft checks that are related to food, wine, brewing and te likes. Their basic understaning of these processes makes them also excellent, yet somewhat hidebound alchemists. * ''Favorite Class'': Alchemist and Thief. Hill Dwarves who follow these two classes receive an additional skill point per level. ===Ore Dwarves=== The oldest and ost traditional dwarv people, the Ore dwarves are the paragon of what dwarfdom is all about. They are also highly traditional and a tad intolerant against other people and even the cultural differences of the other dwarven people. ====Ore Dwarves Racial Traits==== * ''Abilities'': Constitution +2, Dexterity -2, Intelligence +2, Charisma -2. Ore Dwarves are traditionally highly educated but due to their feeling of tradition and superiority, they are sometimes hard to get along. * ''Expert Craftsmen'': Ore Dwarves receive a +2 racial bonus on all Craft checks that are related to stone and stonecrafting. * ''Favorite Class'': Defender and Man-at-Arms. Ore Dwarves who follow these two classes receive an additional skill point per level. ==Further Advancement of Dwarves:== {| border="1" !Level !Feature |- |4th |Improved Stonecunning, Improved Darkvision |- |8th |Save Bonus |- |12th |Dragon fighting |- |16th |Ability Boost |- |20th |Dragon Bane |- |} * ''Improved Stonecunning (Ex)'': At 4th level, a dwarf paragon's racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground. * ''Improved Darkvision (ex)'': At 4th level, a dwarf’s darkvision range increases by 30 feet. * ''Save Bonus (Ex)'': A 8th level a dwarf's racial bonus on saves against poison and against spells and spell-like effects increases by 2. * ''Dragon fighting (ex)'': Dwarves and dragons are ancient enemies. At 12th level, a dwarf gains a +1 bonus to attack and defense against dragons and deals 4 additional points of daamge against these. In special situations, this hatred can be expanded to obvious servants of dragons. * ''Ability Bonus:'' At 16th level, a Dwarf character can increase his Strength or Constitution ability score by 2 points. * ''Dragon Bane (ex)'': At 20th, the dwarves Bonus from the Dragon fighting ability increases. A 20th level dwarf gans a +2 bonus to attack and defense rolls against dragons and deals 8 aditional points of damage per hit.
Return to
The Dark Eye: Dwarves
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages