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The Dark Eye: Character Classes
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=Adventurer= The [[Serpents and Sewers: Adventurer|Adventurer]] class is used without change in the Dark Eye. Every character can become an adventurer and enjoy its jack of all trades abilities. =Alchemist= The [[Serpents and Sewers: Alchemist|Alchemist]] is a possible class in Serpents and Sewers. Enjoy the power of fire and explosio. =Archer= [[Serpents and Sewers: Archer|Archers]] are not a very common class in Aventuria, but nonetheless a possible choice for player characters. =Assassin= [[Serpents and Sewers: Assassins|Assassins]] appear in Aventuria, but are generally not recommended as player characters. =Battle Priest= [[Serpents and Sewers: Battle Priest|Battle Priests]] are rare in Aventuria. Most churches only train regular clerics, and Battle Priest are a rare sight outsie of the church of Rondra or Kor. =Berserker= [[Serpents and Sewers: Berserker|Berserkers]] are rare, and their great rath is generally considered much more of a curse than a strength. There are a few Berserkers, especially among the Thorwalians an Orcs, but even among their allies, they are dreaded. =Bravo= The [[Serpents and Sewers: Bravo|Bravo]] is a completely useable class in the Dark Eye. =Cleric= [[Serpents and Sewers: Cleric|Clerics]] are the most common Divine spellcasters in Aventuria and are employed by every church of the Twelve God's pantheon, with the exception of the church of Rondra. =Commander= Who should lead the troops and armies in Aventuria but the[[Serpents and Sewers: Commander|Commander]]? This class is useable, but is somewhat rarer than the Noble. =Defender= The [[Serpents and Sewers: Defender|Defender]] can be used without changes or problems. =Druid= In Aventuria, the [[Serpents and Sewers: Druid|Druid]] is considered to be an arcane, not a divine spellcaster. Otherwise, there are no changes, even though they are a bit rare. =Healer= There is no fully dedicated [[Serpents and Sewers: Healer|Healer]] class in Aventuria. =Mage Blade= A [[Serpents and Sewers: Mage Blade|Mage Blade]] would be an extremely rare sight in Aventuria; while the class is not directly impossible in this setting, it is very rare, with a potential exception of the handful of dedicated warriors among the Elves. =Man-at-arms= The [[Serpents and Sewers: Man-at-arms|Man-at-arms]] is a common and fully useable class. =Martial Artist= If the [[Serpents and Sewers: Martial Artist|Martial Artist]] class is ever going to be finnishd, it would be a very rare sight in Aventuria nonetheless, up to the point that any character with this class would be an outstanding individual with very exotic abilities. =Noble= The majority of Aventuria consists of feudal states ruled by [[Serpents and Sewers: Noble|Nobles]]. There aren't too many of them, but they are the movers and shakers of the continent. =Paladin= The [[Serpents and Sewers: Paladin|Paladin]] is a rare sight in Aventuria and always a part of the faith militant of one of the churches. Roughly half of the Dodekatheon church employ an armed force, and these knightly orders all form paladin organisations that replace the standard ones of the S&S paladin. =Pathfinder= In every place in Aventuria where there is wilderness, [[Serpents and Sewers: Pathfinder|Pathfinders]] are a common sight. =Shaman= Like the [[Serpents and Sewers: Druid|Druid]], [[Serpents and Sewers: Shaman|Shamans]] in The Dark Eye are arcane, and not divine spellcasters. They are only common in tribal societies in the fringes of the continent. =Shapechanger= [[Serpents and Sewers: Shapechanger|Shapechangers]] are very rare and only common among the Gjalska tribe's people, a Thorwalian ofshoot in the Northwest of Aventuria. =Sorcerer= There are no [[Serpents and Sewers: Sorcerer|Sorcerers]] in Aventuria. =Spellthief= There are no [[Serpents and Sewers: Spellthief|Spellthieves]] either. =Thief= The [[Serpents and Sewers: Thief|Thief]] may not be a popular character among the authorities, but that does not mean they are uncommon. =Warmage= [[Serpents and Sewers: Warmage|Warmages]] are a major asset in battle and while they - like all spellcasters - are not a common sight, but every wizard guild trains Warmages as well. =Weapon Master= The [[Serpents and Sewers: Weapon Master|Weapon Master]] are less common than Man-at-Arms, but form a rather new branch of armed combatants. =Wizard= There are [[Serpents and Sewers: Wizard|Wizards]] in the Dark Eye, but with a few slight changes, based on the guild the character comes from.
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