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'''Steam-powered Weaknesses'''<br> Like all steam-powered creatures (due to their dependencies on both fire and water), {{{1}}} react strangely to specific spells. Any spell with the (Fire) descriptor causes a {{{1}}} to enter a rage (like a first-level barbarian) for 1d4 rounds. Any spell with the (Cold) descriptor affects it as a ''slow'' spell for 1d4 rounds. Any spell that dispels, supresses, or breaks magical enchantments causes the {{{1}}} to shut down for the duration of the spell (or 1d4+1 rounds, if the duration is instantaneous). ''Mordenkainen's disjunction'' causes a {{{1}}} to become nonfunctional.
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