Template:D20rSpell

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<includeonly>==={{{name|{{PAGENAME}}}}}===
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<includeonly>'''{{{name|}}}''' {{ #if: {{{desc|}}} | &nbsp;[{{{desc}}}] | <!-- no descriptor entry --> }}<!--
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<!--
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-->{{ #if: {{{desc|}}} | &nbsp;[{{{desc}}}] | <!-- no descriptor entry --> }}<!--
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-->
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<ul><!--
-->{{ #if: {{{class1|}}} |  
-->{{ #if: {{{class1|}}} |  
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* '''Level:''' {{ #ifexist: {{{class1}}} | [[{{{class1}}}]] | {{{class1}}} }} {{{class1level}}}<!--
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<li> '''Level:''' {{ #ifexist: {{{class1}}} | [[{{{class1}}}]] | {{{class1}}} }} {{{class1level}}}<!--
   -->{{ #if: {{{class2|}}} | , {{ #ifexist: {{{class2}}} | [[{{{class2}}}]] | {{{class2}}} }} {{{class2level}}}<!--
   -->{{ #if: {{{class2|}}} | , {{ #ifexist: {{{class2}}} | [[{{{class2}}}]] | {{{class2}}} }} {{{class2level}}}<!--
     -->{{ #if: {{{class3|}}} | , {{ #ifexist: {{{class3}}} | [[{{{class3}}}]] | {{{class3}}} }} {{{class3level}}}<!--
     -->{{ #if: {{{class3|}}} | , {{ #ifexist: {{{class3}}} | [[{{{class3}}}]] | {{{class3}}} }} {{{class3level}}}<!--
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     -->| <!-- no 3rd class entry --> }}<!--
     -->| <!-- no 3rd class entry --> }}<!--
   -->| <!-- no 2nd class entry --> }}<!--
   -->| <!-- no 2nd class entry --> }}<!--
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-->| <!-- no 1st class entry, maybe plain level:
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--></li>| <!-- no 1st class entry, maybe plain level:
-->{{ #if: {{{level|}}} |
-->{{ #if: {{{level|}}} |
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* '''Level:''' {{{level}}} | <!-- no level entry --> }} }}<!--
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<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
-->{{ #if: {{{time|}}} |  
-->{{ #if: {{{time|}}} |  
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* '''Casting Time:''' {{{time}}} | <!-- no casting time entry --> }}<!--
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<li> '''Casting Time:''' {{{time}}}</li> | <!-- no casting time entry --> }}<!--
-->{{ #if: {{{range|}}} |  
-->{{ #if: {{{range|}}} |  
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* '''Range:''' {{{range}}} | <!-- no range entry --> }}<!--
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<li> '''Range:''' {{{range}}}</li> | <!-- no range entry --> }}<!--
-->{{ #if: {{{target|}}} |  
-->{{ #if: {{{target|}}} |  
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* '''Target:''' {{{target}}} | <!-- no target entry --> }}<!--
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<li> '''Target:''' {{{target}}}</li> | <!-- no target entry --> }}<!--
-->{{ #if: {{{area|}}} |  
-->{{ #if: {{{area|}}} |  
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* '''Area:''' {{{area}}} | <!-- no area entry --> }}<!--
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<li> '''Area:''' {{{area}}}</li> | <!-- no area entry --> }}<!--
-->{{ #if: {{{effect|}}} |  
-->{{ #if: {{{effect|}}} |  
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* '''Effect:''' {{{effect}}} | <!-- no effect entry --> }}<!--
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<li> '''Effect:''' {{{effect}}}</li> | <!-- no effect entry --> }}<!--
-->{{ #if: {{{dur|}}} |  
-->{{ #if: {{{dur|}}} |  
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* '''Duration:''' {{{dur}}} | <!-- no duration entry --> }}<!--
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<li> '''Duration:''' {{{dur}}}</li> | <!-- no duration entry --> }}<!--
-->{{ #if: {{{save|}}} |  
-->{{ #if: {{{save|}}} |  
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* '''Saving Throw:''' {{{save}}} | <!-- no saving throw entry --> }}<!--
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<li> '''Saving Throw:''' {{{save}}}</li> | <!-- no saving throw entry --> }}<!--
-->{{ #if: {{{SR|}}} |  
-->{{ #if: {{{SR|}}} |  
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* '''Spell Resistance:''' {{{SR}}} | <!-- no spell resistanceentry --> }}<!--
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<li> '''Spell Resistance:''' {{{SR}}}</li> | <!-- no spell resistanceentry --> }}<!--
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-->{{ #if: {{{flavor|}}} |
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--></ul><!--
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''{{{flavor}}}'' | <!-- no flavor text --> }}<!--
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-->{{ #if: {{{flavor|}}} |
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<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
-->{{ #if: {{{rules|}}} |
-->{{ #if: {{{rules|}}} |
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{{{rules}}} | <!-- no rules text --> }}<!--
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<p>{{{rules}}}</p> | <!-- no rules text --> }}<!--
-->{{ #if: {{{eternal|}}} |
-->{{ #if: {{{eternal|}}} |
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''Eternal:'' {{{eternal}}} | <!-- no eternal entry --> }}<!--
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<p>''Eternal:'' {{{eternal}}}</p> | <!-- no eternal entry --> }}<!--
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-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
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   -->{{ #if: {{{nocat|}}} | <!-- don't categorize when nocat is set --> |  
   -->{{ #if: {{{nocat|}}} | <!-- don't categorize when nocat is set --> |  
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[[Category:{{{type|Spells}}}]]<!--
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[[Category:D20r {{{type|Spells}}}]]<!--
     -->{{ #if: {{{noclasscat|}}} | <!-- don't categorize for each class; use level
     -->{{ #if: {{{noclasscat|}}} | <!-- don't categorize for each class; use level
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         -->{{ #if: {{{level|}}} |  
         -->{{ #if: {{{level|}}} |  
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[[Category:{{{type|Spells}}} (Level {{{level}}})]] | <!--
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[[Category:D20r {{{type|Spells}}} (Level {{{level}}})]] | <!--
no level entry supplied  
no level entry supplied  
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       -->{{ #if: {{{class1|}}} |  
       -->{{ #if: {{{class1|}}} |  
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[[Category:{{{class1|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class1|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class1|}}} {{{type|Spells}}} (Level {{{class1level}}})]] }}<!--
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[[Category:D20r {{{class1|}}} {{{type|Spells}}} (Level {{{class1level}}})]] }}<!--
         -->{{ #if: {{{class2|}}} |  
         -->{{ #if: {{{class2|}}} |  
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[[Category:{{{class2|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class2|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class2|}}} {{{type|Spells}}} (Level {{{class2level}}})]] }}<!--
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[[Category:D20r {{{class2|}}} {{{type|Spells}}} (Level {{{class2level}}})]] }}<!--
           -->{{ #if: {{{class3|}}} |  
           -->{{ #if: {{{class3|}}} |  
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[[Category:{{{class3|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class3|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class3|}}} {{{type|Spells}}} (Level {{{class3level}}})]] }}<!--
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[[Category:D20r {{{class3|}}} {{{type|Spells}}} (Level {{{class3level}}})]] }}<!--
             -->{{ #if: {{{class4|}}} |  
             -->{{ #if: {{{class4|}}} |  
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[[Category:{{{class4|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class4|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class4|}}} {{{type|Spells}}} (Level {{{class4level}}})]] }}<!--
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[[Category:D20r {{{class4|}}} {{{type|Spells}}} (Level {{{class4level}}})]] }}<!--
               -->{{ #if: {{{class5|}}} |  
               -->{{ #if: {{{class5|}}} |  
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[[Category:{{{class5|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class5|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class5|}}} {{{type|Spells}}} (Level {{{class5level}}})]] }}<!--
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[[Category:D20r {{{class5|}}} {{{type|Spells}}} (Level {{{class5level}}})]] }}<!--
                 -->{{ #if: {{{class6|}}} |  
                 -->{{ #if: {{{class6|}}} |  
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[[Category:{{{class6|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class6|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class6|}}} {{{type|Spells}}} (Level {{{class6level}}})]] }}<!--
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[[Category:D20r {{{class6|}}} {{{type|Spells}}} (Level {{{class6level}}})]] }}<!--
                   -->{{ #if: {{{class7|}}} |  
                   -->{{ #if: {{{class7|}}} |  
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[[Category:{{{class7|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class7|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class7|}}} {{{type|Spells}}} (Level {{{class7level}}})]] }}<!--
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[[Category:D20r {{{class7|}}} {{{type|Spells}}} (Level {{{class7level}}})]] }}<!--
                     -->{{ #if: {{{class8|}}} |  
                     -->{{ #if: {{{class8|}}} |  
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[[Category:{{{class8|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class8|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class8|}}} {{{type|Spells}}} (Level {{{class8level}}})]] }}<!--
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[[Category:D20r {{{class8|}}} {{{type|Spells}}} (Level {{{class8level}}})]] }}<!--
                       -->{{ #if: {{{class9|}}} |  
                       -->{{ #if: {{{class9|}}} |  
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[[Category:{{{class9|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{class9|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{class9|}}} {{{type|Spells}}} (Level {{{class9level}}})]] }}<!--
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[[Category:D20r {{{class9|}}} {{{type|Spells}}} (Level {{{class9level}}})]] }}<!--
                         -->{{ #if: {{{classX|}}} |  
                         -->{{ #if: {{{classX|}}} |  
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[[Category:{{{classX|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r {{{classX|}}} {{{type|Spells}}}]]{{ #if: {{{nolevelcat|}}} | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:{{{classX|}}} {{{type|Spells}}} (Level {{{classXlevel}}})]] }}<!--
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[[Category:D20r {{{classX|}}} {{{type|Spells}}} (Level {{{classXlevel}}})]] }}<!--
                         --> | <!-- no 10th class entry --> }}<!--
                         --> | <!-- no 10th class entry --> }}<!--
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           -->{{ #if: {{{level|}}} |  
           -->{{ #if: {{{level|}}} |  
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[[Category:{{{type|Spells}}} (Level {{{level}}})]] | <!--
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[[Category:D20r {{{type|Spells}}} (Level {{{level}}})]] | <!--
no level entry supplied
no level entry supplied
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   | ''save''        = The spell's saving throw(s). Defaults omitted.
   | ''save''        = The spell's saving throw(s). Defaults omitted.
   | ''SR''          = "yes" or "no" to whether SR applies. Defaults omitted.
   | ''SR''          = "yes" or "no" to whether SR applies. Defaults omitted.
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   | ''flavor''      = The spell's flavor text. Defaults omitted.
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   | ''flavor''      = The spell's flavor text, formatted in italics. Defaults omitted.
   | ''rules''      = The spell's rules text. Defaults omitted.
   | ''rules''      = The spell's rules text. Defaults omitted.
   | ''eternal''    = The spell's ''Eternal'' effect. Defaults omitted.
   | ''eternal''    = The spell's ''Eternal'' effect. Defaults omitted.
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<pre>{{D20rSpell
<pre>{{D20rSpell
   | name = Magic Missile
   | name = Magic Missile
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  | school = Evocation
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   | desc = Eternal, Force
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   | desc = Force
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   | class1 = Sorcerer
   | class1 = Sorcerer
   | class1level = 1
   | class1level = 1
   | class2 = Wizard
   | class2 = Wizard
   | class2level = 1
   | class2level = 1
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  | comp = V, S
 
   | time = 1 standard action
   | time = 1 standard action
   | range = Medium (100 ft. + 10 ft./level)
   | range = Medium (100 ft. + 10 ft./level)
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   | save = None
   | save = None
   | SR = Yes
   | SR = Yes
 +
  | flavor = With a wave of her arm, the wizard sends a barrage of arcane energy to home in on her target.
 +
  | rules =
 +
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
 +
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The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
 +
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For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
 +
  | eternal = Shoot a single missile as above.
}}</pre>
}}</pre>
{{D20rSpell
{{D20rSpell
   | name = Magic Missile
   | name = Magic Missile
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   | desc = Force
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   | desc = Eternal, Force
   | class1 = Sorcerer
   | class1 = Sorcerer
   | class1level = 1
   | class1level = 1
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   | save = None
   | save = None
   | SR = Yes
   | SR = Yes
 +
  | flavor = With a wave of her arm, the wizard sends a barrage of arcane energy to home in on her target.
 +
  | rules =
 +
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
 +
 +
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
 +
 +
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
 +
  | eternal = Shoot a single missile as above.
}}
}}

Current revision as of 04:41, 4 March 2011

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