Templar

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'''Fanatical Surge (Ex):''' Once per day at 8th level, you can choose to add your Charisma modifier as a morale bonus to a single attack roll or saving throw, allowing you to potentially succeed on a roll that you would otherwise fail. You must decide to do this after seeing the results of the roll but before the DM pronounces whether the roll is successful. In addition, if the original roll is natural 1 (an automatic failure) and you choose to apply this bonus, you no longer automatically fail the roll if you would otherwise succeed.
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'''Fanatical Surge (Ex):''' Once per day at 8th level, as an immediate action, you can choose to add your Charisma modifier as a morale bonus to a single attack roll or saving throw, allowing you to potentially succeed on a roll that you would otherwise fail. You must decide to do this after seeing the results of the roll but before the DM pronounces whether the roll is successful. In addition, if the original roll is natural 1 (an automatic failure) and you choose to apply this bonus, you no longer automatically fail the roll if you would otherwise succeed.
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At 14th level, you may use Fanatical Surge twice per day, though only once per round.
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At 14th level, you may use Fanatical Surge twice per day.
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'''Duty Above Self (Su):''' At 20th level, stuff
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'''Persevere Through All (Su):''' At 20th level, your divine resolution allows you to endure even the vilest spells... for a brief time. Whenever you would be subject to the effects of a hostile spell or spell-like ability, you may choose to delay that spell or SLA's effects for 1 round. All effects of the spell or SLA, including damage and duration, begin to take effect at the end of your next turn. If the spell or SLA affects an area or targets multiple creatures, you only delay it for yourself; other creatures are affected normally regardless of whether it's delayed for you.
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If the spell or SLA has a duration, affects a persistent area (such as ''cloudkill''), and you choose to delay it, its duration counts down normally even though it doesn't affect you for 1 round, and you may be completely unaffected by it if you leave the area of the effect while it remains delayed. You can continuously delay an effect this way as long as you leave the area of the spell or SLA before the end of your turn each round.

Revision as of 15:48, 8 April 2011

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