Talk:D20r:Weapons

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(Weapon Group Proficiencies)
(Weapon Properties)
 
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'''Bracing:''' If you use a ready action to set a weapon with the bracing property against a charge, you deal double damage on a successful hit against a charging character.  
'''Bracing:''' If you use a ready action to set a weapon with the bracing property against a charge, you deal double damage on a successful hit against a charging character.  
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'''Brutal:''' When rolling damage for a weapon with the brutal property, if the damage on the die is equal to or less than the brutal value, reroll the die.
 
'''Bullet Ammunition:''' A weapon with the bullet ammunition property uses bullets that match its type. See the 'ammunition' section following the weapon itself.
'''Bullet Ammunition:''' A weapon with the bullet ammunition property uses bullets that match its type. See the 'ammunition' section following the weapon itself.
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'''Tripping:''' You can use a weapon with the tripping property to make trip attacks. If the weapon is a melee weapon and you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. If the weapon is a ranged weapon, you cannot be counter-tripped.
'''Tripping:''' You can use a weapon with the tripping property to make trip attacks. If the weapon is a melee weapon and you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. If the weapon is a ranged weapon, you cannot be counter-tripped.
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'''Volley:''' A weapon with the volley property allows its wielder to throw up to 3 as one attack in a full-attack routine. All three projectiles use the same attack roll, and precision damage only applies once. In addition, weapons with the volley property are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.  
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'''Vicious:''' When rolling damage for a weapon with the brutal property, if the damage on the die is equal to or less than the vicious value, reroll the die. For weapons that roll multiple dice, the value applies to each die of the weapon's damage.
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'''Volley:''' A weapon with the volley property allows its wielder to throw up to 3 as one attack in a full-attack routine. All three projectiles use the same attack roll, and precision damage only applies once. In addition, weapons with the volley property are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.
==Special Weapon Descriptions==
==Special Weapon Descriptions==
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|[[d20r:Warlord]] || Basic weapons, plus any other three
|[[d20r:Warlord]] || Basic weapons, plus any other three
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===Weapon Group (Axes) [Investing]===
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''Prerequisites:''
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''Benefit:'' You make attack rolls with the following weapons normally: hand axe, battle axe, dwarven war axe, great axe.
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''Investing:'' When wielding an axe (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
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If you have at least eight points of prowess invested in this feat, axes you wield also have the Bleeding property.
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If you have at least eighteen points of prowess invested in this feat, axes you wield also have the High Critical property.
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''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Current revision as of 17:49, 23 July 2010

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