Talk:D20r:Weapons

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(Weapon Properties)
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==Weapon Properties==
==Weapon Properties==
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Arrow Ammunition: uses arrows
+
'''Arrow Ammunition:''' A weapon with the arrow ammunition property uses arrows that match its type. See the 'ammunition' section following the weapon itself.
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Bleeding: deals x damage on the round following an attack, x = numeric enhancement bonus of weapon
+
'''Bleeding:''' A weapon with the bleeding property deals damage on the round following an attack equal to its numeric enhancement bonus. For example, a ''flaming kukri +3'', despite being a +4 weapon, will only deal 3 bleeding damage on the following round. Multiple sources of bleeding damage stack, so a creature struck four times by a ''flaming kukri +3'' will take 12 damage on the following round. Bleeding damage uses the same damage type as the weapon that inflicted the bleeding for the purposes of damage reduction.
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Bolt Ammunition: uses bolts
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'''Bolt Ammunition:''' A weapon with the bolt ammunition property uses bolts that match its type. See the 'ammunition' section following the weapon itself.
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Bracing: set against charge
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'''Bracing:''' If you use a ready action to set a weapon with the bracing property against a charge, you deal double damage on a successful hit against a charging character.
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Brutal: if damage die <= x, reroll die
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'''Brutal:''' When rolling damage for a weapon with the brutal property, if the damage on the die is less than the brutal value, reroll the die.
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Bullet Ammunition: uses bullets
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'''Bullet Ammunition:''' A weapon with the bullet ammunition property uses bullets that match its type. See the 'ammunition' section following the weapon itself.
Charging: deals double damage on a mounted charge
Charging: deals double damage on a mounted charge

Revision as of 20:54, 26 June 2010

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