Talk:D20r:Weapons
From Fax Encyclopedicus
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|colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' | |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' | ||
+ | |- | ||
+ | |Falchion || 75gp || 1d6 || 2d4 || 8 || Slashing || Bleeding, High Critical || - | ||
+ | |- | ||
+ | |Flail, Heavy || 15gp || 1d8 || 1d10 || 10 || Bludgeoning || Disarming, Tripping, High Critical || - | ||
+ | |- | ||
+ | |Glaive || 8gp || 1d8 || 1d10 || 10 || Slashing || Heavy Critical, Reach, Tripping || - | ||
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|Godendag || 5gp || 1d6 || 1d8 || 4 || Bludgeoning or Piercing || Bracing, Heavy Critical || - | |Godendag || 5gp || 1d6 || 1d8 || 4 || Bludgeoning or Piercing || Bracing, Heavy Critical || - | ||
+ | |- | ||
+ | |Greataxe || 20gp || 1d10 || 1d12 || 12 || Slashing || Brutal 1, Heavy Critical || - | ||
+ | |- | ||
+ | |Greatclub || 5gp || 1d8 || 1d10 || 8 || Bludgeoning || Brutal 2, Impacting || - | ||
+ | |- | ||
+ | |Greatsword || 50gp || 1d10 || 2d6 || 8 || Slashing || Heavy Critical, High Critical || - | ||
+ | |- | ||
+ | |Guisarme || 9gp || 1d6 || 2d4 || 12 || Slashing || Heavy Critical, Reach, Tripping || - | ||
+ | |- | ||
+ | |Halberd || 10gp || 1d8 || 1d10 || 12 || Piercing or Slashing || Bracing, Heavy Critical, Tripping || - | ||
+ | |- | ||
+ | |Lance || 10gp || 1d6 || 1d8 || 10 || Piercing || Charging, Mounted, Heavy Critical, Reach || - | ||
+ | |- | ||
+ | |Ranseur || 10gp || 1d6 || 2d4 || 12 || Piercing || Disarming, Heavy Critical, Reach || - | ||
+ | |- | ||
+ | |Scythe || 18gp || 1d6 || 2d4 || 10 || Piercing or Slashing || Bleeding, Heavy Critical, Tripping || - | ||
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|colspan="8"|'''<center>Ranged Weapons</center>''' | |colspan="8"|'''<center>Ranged Weapons</center>''' | ||
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Bullet Ammunition: uses bullets | Bullet Ammunition: uses bullets | ||
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+ | Charging: deals double damage on a mounted charge | ||
Defending: get shield bonus to ac = numeric enhancement bonus of weapon | Defending: get shield bonus to ac = numeric enhancement bonus of weapon |