Talk:D20r:Weapons

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|colspan="8"|'''<center>Two-Handed Melee Weapons</center>'''
|colspan="8"|'''<center>Two-Handed Melee Weapons</center>'''
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|Falchion || 75gp || 1d6 || 2d4 || 8 || Slashing || Bleeding, High Critical || -
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|Flail, Heavy || 15gp || 1d8 || 1d10 || 10 || Bludgeoning || Disarming, Tripping, High Critical || -
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|Glaive || 8gp || 1d8 || 1d10 || 10 || Slashing || Heavy Critical, Reach, Tripping || -
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|Godendag || 5gp || 1d6 || 1d8 || 4 || Bludgeoning or Piercing || Bracing, Heavy Critical || -
|Godendag || 5gp || 1d6 || 1d8 || 4 || Bludgeoning or Piercing || Bracing, Heavy Critical || -
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|Greataxe || 20gp || 1d10 || 1d12 || 12 || Slashing || Brutal 1, Heavy Critical || -
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|Greatclub || 5gp || 1d8 || 1d10 || 8 || Bludgeoning || Brutal 2, Impacting || -
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|Greatsword || 50gp || 1d10 || 2d6 || 8 || Slashing || Heavy Critical, High Critical || -
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|Guisarme || 9gp || 1d6 || 2d4 || 12 || Slashing || Heavy Critical, Reach, Tripping || -
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|Halberd || 10gp || 1d8 || 1d10 || 12 || Piercing or Slashing || Bracing, Heavy Critical, Tripping || -
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|Lance || 10gp || 1d6 || 1d8 || 10 || Piercing || Charging, Mounted, Heavy Critical, Reach || -
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|Ranseur || 10gp || 1d6 || 2d4 || 12 || Piercing || Disarming, Heavy Critical, Reach || -
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|Scythe || 18gp || 1d6 || 2d4 || 10 || Piercing or Slashing || Bleeding, Heavy Critical, Tripping || -
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|colspan="8"|'''<center>Ranged Weapons</center>'''
|colspan="8"|'''<center>Ranged Weapons</center>'''
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Bullet Ammunition: uses bullets
Bullet Ammunition: uses bullets
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Charging: deals double damage on a mounted charge
Defending: get shield bonus to ac = numeric enhancement bonus of weapon
Defending: get shield bonus to ac = numeric enhancement bonus of weapon

Revision as of 18:01, 26 June 2010

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