Talk:D20r:Weapons

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Line 72: Line 72:
|Pick, Light || 4gp || 1d4 || 1d6 || 2 || Piercing || Finesse, Heavy Critical, Tripping || -
|Pick, Light || 4gp || 1d4 || 1d6 || 2 || Piercing || Finesse, Heavy Critical, Tripping || -
|-
|-
-
|
+
|Sap || 1gp || 1d4 || 1d6 || 1 || Bludgeoning || High Critical, Knockout || -
 +
|-
 +
|Shield, Light || As shield || 1d2 || 1d3 || As shield || Bludgeoning || -
 +
|-
 +
|Shield, Light Spiked || As shield || 1d4 || 1d6 || As shield || Piercing || - || -
 +
|-
 +
|Sword, Short || 10gp || 1d4 || 1d6 || 2 || Piercing/Slashing || Finesse, High Critical || -
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|-
|colspan="8"|'''<center>One-Handed Melee Weapons</center>'''
|colspan="8"|'''<center>One-Handed Melee Weapons</center>'''
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|-
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|Battleaxe || 10gp || 1d6 || 1d8 || 6 || Slashing || Heavy Critical, Tripping || -
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|colspan="8"|'''<center>Two-Handed Melee Weapons</center>'''
|colspan="8"|'''<center>Two-Handed Melee Weapons</center>'''
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Impacting: +4 bonus when sundering, ignore size/handedness of weapon when sundering
Impacting: +4 bonus when sundering, ignore size/handedness of weapon when sundering
 +
 +
Knockout: deals nonlethal damage instead of lethal damage
Quick Loading: loads as a move action
Quick Loading: loads as a move action

Revision as of 22:48, 25 June 2010

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