Talk:D20r:Skills

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(Some Tens of Insane Skill Tricks, by skill: new section)
 
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Skillmonkey classes gain Talents at given levels (1st level for the first Talent, every three levels thereafter?). No other classes gain Talents.
Skillmonkey classes gain Talents at given levels (1st level for the first Talent, every three levels thereafter?). No other classes gain Talents.
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== Some Tens of Insane Skill Tricks, by skill ==
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1. Acrobatics (Balance)
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* Balance on hair-thin surfaces
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* Balance on objects that could NEVER support your weight
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* Balance on water
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* Balance on clouds
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* Balance on light
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Escape Artist: See Acrobatics
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* Get through spaces smaller than your head
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* Pass through magically-created walls (such as a ''wall of force'') without triggering any effects it may have
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* Escape concrete or similar "shoes" that shouldn't be possible to escape
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Tumble: See Acrobatics
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2. Appraise
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* Know the precise contents of the object (X% gold X% impurities)
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* Detect magical aura in an object
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* Know what the aura is
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3. Athletics
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Climb: See Athletics
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* Climb perfectly flat high-angle surfaces (keep in mind, climber's gear could potentially render the surface "non-flat" - this is for doing so without such advantages)
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* Climb perfectly flat vertical surfaces
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* Climb perfectly flat overhangs
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* Dash up a surface, regardless of its smoothness, up to movespeed distance
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* Move 5' up or down a surface without provoking an Attack of Opportunity
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Jump: See Athletics
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* Jump double the normal height
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* Jump double the normal length
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* Jump at double the normal speed, but the same length (meaning a jump can be part of a full run or charge)
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* Jump through poison gases (starting and ending on 'safe' tiles) completely unharmed
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Swim: See Athletics
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4. Awareness
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Listen: See Awareness
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* Know where invisible creatures are by the sounds they make
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* Pinpoint the true location of an echoing noise
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* Detect audio illusions perfectly
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* Hear through solid walls without assisting devices
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*
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Spot: See Awareness
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5. Bluff
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* Make subject believe a patent lie ("That wall is green!")
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* Make subject believe you ''even though'' they just passed a Sense Motive on the same lie not a minute ago
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* Instill nonmagical suggestion in the target
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* Display a false alignment for sensing effects
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* Disguise one's surface thoughts
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* Disguise one's INT score
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6. Cartomancy
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* Stack the shuffle???
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* Use non-tarot cards and get away with it???
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7. Concentration
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* Cast while grappled
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* Cast while (INSERT d20r SEXY CONTENT HERE)
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* Cast while gagged
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* Cast while bound
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* Cast in half the usual time (full round to Standard, Standard to Swift)
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* Cast as a free action
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* Cast while polymorphed into a body ill-suited to casting
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8. Craft
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* Speed crafting
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* Craft magic items without being able to cast the spell in question, using only scrolls (higher DC if you can't read them)
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* Craft magic items without even the scroll, just a copy of the object
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* Craft magic items and you don't have the spell, a scroll, a copy, ''anything''.
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9. Decipher Script
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* Decipher spells without casting ''read magic''
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* Decipher languages you don't know but could learn
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* Decipher languages you ''can't'' know (Druidic, Runic)
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* Decipher random characters into something pertinent and usable
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* Decipher non-literate scrawls
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10. Diplomacy
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* Diplomacy results can turn someone from helpful to fanatic followers of the user's cause
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* Diplomacy checks can make increasingly insane deals succeed
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11. Disable Device
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* Disable a device in just one round
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* Disable a device Fonzie-style (free action)
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* Disable a device without even touching it (or using spells, etc.)
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* Rig a device to cease being disabled after a time (to cover tracks, or trip enemies coming behind you)
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* Rig a device to cease being disabled after a time ''and'' be nastier somehow
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* Replace a device with a different device (so someone coming in expecting the trap on one condition trips it on another)
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* Replace a device with a horrendously elaborate new device (replace a simple tripwire with a room-sized rube goldberg sequence of ten or more different trap effects).
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Open Lock: See Disable Device
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12. Disguise
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* Disguise height
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* Disguise weight
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* Fool person who knows the person you're disguised as well
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* Fool person who knows you should know something you don't
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* Fool person into thinking you have skill ranks you lack
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* Fool person who knows the person you're disguised as ''intimately''
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13. Gather Information
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* Avoid Suspicion
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* Gather Information from things you shouldn't be able to gather information from (trees, nonsentient animals, etc.)
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* Gather Information from the walls
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* Gather Information in a quarter the usual time
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14. Handle Animal
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* Rear/train Magical Beast
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* Rear/train Vermin
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* Rear/train Undead
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* Rear/train (you get the idea)
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* Rear/train in increasinggly short periods of time
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15. Heal
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* Provide benefits of a full day's rest in one hour
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* Heal wounds that are explicitly marked against normal healing
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* Provide benefits of a full ''week'' of rest in one hour
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* Heal diseases and poisons without a chance for secondary damage to apply
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* Reverse permanent effects of diseases
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* Turn subject into Deadpool, turning their horrific disease into fast healing and a proclivity for breaking the fourth wall.
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16. Intimidate
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* Intimidate fanatics
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* Intimidate someone into unconsciousness
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* Intimidate someone so hard, their brains freeze up as if you'd just cast ''hold person'' on them
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* Intimidate someone so hard, their brains freeze up and accept your orders as if you'd just cast ''dominate person'' on them.
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17. Knowledge
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* Apply knowledge to things that have a clear connection to what you do know
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* Apply knowledge to things that lack a clear connection to what you do know
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* Make Bardic Knowledge-style checks
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* Make knowledge checks to know how to ''fake'' knowledge
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18. Legerdemain
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Forgery: See Legerdemain
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* Forge documents without samples
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* Forge in spite of high-quality anti-forging methods (seals, etc.)
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* Forge with sub-ideal materials
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* Forge with audacity (i.e. all noncritical parts are COMICALLY wrong and the victim STILL falls for it, making them look like a complete ass later)
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Sleight Of Hand: See Legerdemain
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19. Perform
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* Perfect performances can turn victims into fanatics, much like diplomacy
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* Turn subject's musical tastes to those of your band
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20. Profession
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* General "crazy profession tricks"
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21. Ride
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* Stand on a mount
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* Stand on two mounts at the same time
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* Control animal you are riding as a free action, rather than a move-equivalent
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* Hide behind animal for cover, without taking penalties for attacking from behind cover
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* Have the mount pull off epic feats of Acrobatics/Athletics that it normally could never do
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22. Search
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* Sense magical effects in area being searched
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* Find invisible objects
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* Find objects that shouldn't even be there
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23. Sense Motive
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* Discern alignment
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* Discern surface thoughts
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* Discern hidden emotions
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* Catch epic bluffs
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24. Speak Language
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25. Spellcraft
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26. Stealth
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Hide: See Stealth
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* Hide others along with yourself
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* Hide in broad daylight with absolutely nothing to hide behind
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* Hide right behind the person searching for you and get away with it
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* (In combination with Acrobatics/Escape Artist) Hide by going right through something you shouldn't be able to go through
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Move Silently: See Stealth
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* Bypass pressure plates
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* Attack silently
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* Use other skills silently
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27. Survival
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Use Rope: See Survival
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28. Use Magic Device

Current revision as of 01:15, 16 September 2010

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