Talk:D20r:Skills
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(→Some Tens of Insane Skill Tricks, by skill: new section) |
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Skillmonkey classes gain Talents at given levels (1st level for the first Talent, every three levels thereafter?). No other classes gain Talents. | Skillmonkey classes gain Talents at given levels (1st level for the first Talent, every three levels thereafter?). No other classes gain Talents. | ||
+ | |||
+ | == Some Tens of Insane Skill Tricks, by skill == | ||
+ | |||
+ | |||
+ | 1. Acrobatics (Balance) | ||
+ | * Balance on hair-thin surfaces | ||
+ | * Balance on objects that could NEVER support your weight | ||
+ | * Balance on water | ||
+ | * Balance on clouds | ||
+ | * Balance on light | ||
+ | Escape Artist: See Acrobatics | ||
+ | * Get through spaces smaller than your head | ||
+ | * Pass through magically-created walls (such as a ''wall of force'') without triggering any effects it may have | ||
+ | * Escape concrete or similar "shoes" that shouldn't be possible to escape | ||
+ | Tumble: See Acrobatics | ||
+ | |||
+ | 2. Appraise | ||
+ | * Know the precise contents of the object (X% gold X% impurities) | ||
+ | * Detect magical aura in an object | ||
+ | * Know what the aura is | ||
+ | |||
+ | 3. Athletics | ||
+ | Climb: See Athletics | ||
+ | * Climb perfectly flat high-angle surfaces (keep in mind, climber's gear could potentially render the surface "non-flat" - this is for doing so without such advantages) | ||
+ | * Climb perfectly flat vertical surfaces | ||
+ | * Climb perfectly flat overhangs | ||
+ | * Dash up a surface, regardless of its smoothness, up to movespeed distance | ||
+ | * Move 5' up or down a surface without provoking an Attack of Opportunity | ||
+ | Jump: See Athletics | ||
+ | * Jump double the normal height | ||
+ | * Jump double the normal length | ||
+ | * Jump at double the normal speed, but the same length (meaning a jump can be part of a full run or charge) | ||
+ | * Jump through poison gases (starting and ending on 'safe' tiles) completely unharmed | ||
+ | Swim: See Athletics | ||
+ | |||
+ | 4. Awareness | ||
+ | Listen: See Awareness | ||
+ | * Know where invisible creatures are by the sounds they make | ||
+ | * Pinpoint the true location of an echoing noise | ||
+ | * Detect audio illusions perfectly | ||
+ | * Hear through solid walls without assisting devices | ||
+ | * | ||
+ | Spot: See Awareness | ||
+ | |||
+ | 5. Bluff | ||
+ | * Make subject believe a patent lie ("That wall is green!") | ||
+ | * Make subject believe you ''even though'' they just passed a Sense Motive on the same lie not a minute ago | ||
+ | * Instill nonmagical suggestion in the target | ||
+ | * Display a false alignment for sensing effects | ||
+ | * Disguise one's surface thoughts | ||
+ | * Disguise one's INT score | ||
+ | |||
+ | 6. Cartomancy | ||
+ | * Stack the shuffle??? | ||
+ | * Use non-tarot cards and get away with it??? | ||
+ | |||
+ | 7. Concentration | ||
+ | * Cast while grappled | ||
+ | * Cast while (INSERT d20r SEXY CONTENT HERE) | ||
+ | * Cast while gagged | ||
+ | * Cast while bound | ||
+ | * Cast in half the usual time (full round to Standard, Standard to Swift) | ||
+ | * Cast as a free action | ||
+ | * Cast while polymorphed into a body ill-suited to casting | ||
+ | |||
+ | 8. Craft | ||
+ | * Speed crafting | ||
+ | * Craft magic items without being able to cast the spell in question, using only scrolls (higher DC if you can't read them) | ||
+ | * Craft magic items without even the scroll, just a copy of the object | ||
+ | * Craft magic items and you don't have the spell, a scroll, a copy, ''anything''. | ||
+ | |||
+ | 9. Decipher Script | ||
+ | * Decipher spells without casting ''read magic'' | ||
+ | * Decipher languages you don't know but could learn | ||
+ | * Decipher languages you ''can't'' know (Druidic, Runic) | ||
+ | * Decipher random characters into something pertinent and usable | ||
+ | * Decipher non-literate scrawls | ||
+ | |||
+ | 10. Diplomacy | ||
+ | * Diplomacy results can turn someone from helpful to fanatic followers of the user's cause | ||
+ | * Diplomacy checks can make increasingly insane deals succeed | ||
+ | |||
+ | 11. Disable Device | ||
+ | * Disable a device in just one round | ||
+ | * Disable a device Fonzie-style (free action) | ||
+ | * Disable a device without even touching it (or using spells, etc.) | ||
+ | * Rig a device to cease being disabled after a time (to cover tracks, or trip enemies coming behind you) | ||
+ | * Rig a device to cease being disabled after a time ''and'' be nastier somehow | ||
+ | * Replace a device with a different device (so someone coming in expecting the trap on one condition trips it on another) | ||
+ | * Replace a device with a horrendously elaborate new device (replace a simple tripwire with a room-sized rube goldberg sequence of ten or more different trap effects). | ||
+ | |||
+ | Open Lock: See Disable Device | ||
+ | 12. Disguise | ||
+ | * Disguise height | ||
+ | * Disguise weight | ||
+ | * Fool person who knows the person you're disguised as well | ||
+ | * Fool person who knows you should know something you don't | ||
+ | * Fool person into thinking you have skill ranks you lack | ||
+ | * Fool person who knows the person you're disguised as ''intimately'' | ||
+ | |||
+ | 13. Gather Information | ||
+ | * Avoid Suspicion | ||
+ | * Gather Information from things you shouldn't be able to gather information from (trees, nonsentient animals, etc.) | ||
+ | * Gather Information from the walls | ||
+ | * Gather Information in a quarter the usual time | ||
+ | 14. Handle Animal | ||
+ | * Rear/train Magical Beast | ||
+ | * Rear/train Vermin | ||
+ | * Rear/train Undead | ||
+ | * Rear/train (you get the idea) | ||
+ | * Rear/train in increasinggly short periods of time | ||
+ | 15. Heal | ||
+ | * Provide benefits of a full day's rest in one hour | ||
+ | * Heal wounds that are explicitly marked against normal healing | ||
+ | * Provide benefits of a full ''week'' of rest in one hour | ||
+ | * Heal diseases and poisons without a chance for secondary damage to apply | ||
+ | * Reverse permanent effects of diseases | ||
+ | * Turn subject into Deadpool, turning their horrific disease into fast healing and a proclivity for breaking the fourth wall. | ||
+ | 16. Intimidate | ||
+ | * Intimidate fanatics | ||
+ | * Intimidate someone into unconsciousness | ||
+ | * Intimidate someone so hard, their brains freeze up as if you'd just cast ''hold person'' on them | ||
+ | * Intimidate someone so hard, their brains freeze up and accept your orders as if you'd just cast ''dominate person'' on them. | ||
+ | 17. Knowledge | ||
+ | * Apply knowledge to things that have a clear connection to what you do know | ||
+ | * Apply knowledge to things that lack a clear connection to what you do know | ||
+ | * Make Bardic Knowledge-style checks | ||
+ | * Make knowledge checks to know how to ''fake'' knowledge | ||
+ | 18. Legerdemain | ||
+ | Forgery: See Legerdemain | ||
+ | * Forge documents without samples | ||
+ | * Forge in spite of high-quality anti-forging methods (seals, etc.) | ||
+ | * Forge with sub-ideal materials | ||
+ | * Forge with audacity (i.e. all noncritical parts are COMICALLY wrong and the victim STILL falls for it, making them look like a complete ass later) | ||
+ | Sleight Of Hand: See Legerdemain | ||
+ | |||
+ | 19. Perform | ||
+ | * Perfect performances can turn victims into fanatics, much like diplomacy | ||
+ | * Turn subject's musical tastes to those of your band | ||
+ | |||
+ | 20. Profession | ||
+ | * General "crazy profession tricks" | ||
+ | |||
+ | 21. Ride | ||
+ | * Stand on a mount | ||
+ | * Stand on two mounts at the same time | ||
+ | * Control animal you are riding as a free action, rather than a move-equivalent | ||
+ | * Hide behind animal for cover, without taking penalties for attacking from behind cover | ||
+ | * Have the mount pull off epic feats of Acrobatics/Athletics that it normally could never do | ||
+ | |||
+ | 22. Search | ||
+ | * Sense magical effects in area being searched | ||
+ | * Find invisible objects | ||
+ | * Find objects that shouldn't even be there | ||
+ | |||
+ | 23. Sense Motive | ||
+ | * Discern alignment | ||
+ | * Discern surface thoughts | ||
+ | * Discern hidden emotions | ||
+ | * Catch epic bluffs | ||
+ | |||
+ | 24. Speak Language | ||
+ | 25. Spellcraft | ||
+ | 26. Stealth | ||
+ | Hide: See Stealth | ||
+ | * Hide others along with yourself | ||
+ | * Hide in broad daylight with absolutely nothing to hide behind | ||
+ | * Hide right behind the person searching for you and get away with it | ||
+ | * (In combination with Acrobatics/Escape Artist) Hide by going right through something you shouldn't be able to go through | ||
+ | Move Silently: See Stealth | ||
+ | * Bypass pressure plates | ||
+ | * Attack silently | ||
+ | * Use other skills silently | ||
+ | |||
+ | 27. Survival | ||
+ | Use Rope: See Survival | ||
+ | |||
+ | 28. Use Magic Device |