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Fax> But yeah, GI and Dip may become one, and Search->Awareness, DD -> Dungeoneering, OL -> Legerdemain ==NekoIncardine PROPOSAL== Fax has cited dissatisfaction with two different ideas: * Skill points being largely as-is, except for multitraining synergies replacing skill-to-skill ones. * Skill points ceasing to be, in favor of being "trained" in x skills, rank = Hero Value + 3. Neither quite works, but both work ''in some cases''. My proposal is that this, like how stats are rolled, is a GM option - they can pick either, or let their players pick either. All skill lines are formatted as follows: '''Skills:''' A Wizard is trained in the Mage skill set and chooses one other. If using Skill Points, a Wizard gains 2+INT skill points per level, and are trained in the Scribe skill set.''' Some people will prefer one road over the other, and simply using ranks preserves more compatibility with general 3.5, which seems to be at least somewhat desirable. From a play standpoint, the point-based method is better for being really good at a few thins, while the training method can be better for having a diverse skill set. Another alternative might be that classes get their skill arrays on the rankless scheme, and then get a FEW skill points to toss on top? Something like: * If the skill is trained once, you add your Hero Value, up to your Hero Value in ranks, and the modifier. * If the skill is trained ''more than'' once, you add your Hero Value, up to your Hero Value in ranks, and the modifier, +1 for each additional time trained. * If the skill is untrained, you add up to half your Hero Value in ranks, and the modifier. ==Fax Proposal== A trained/untrained system. You are trained in the skill sets provided by your class and in one bonus skill per point of INT modifier, and untrained in all other skills. When using an untrained skill, you roll 1d20+ability modifier+Int modifier. When using a trained skill, you roll 1d20+Hero Value+ability modifier+Int modifier. You can become trained in skills through multiclassing or the Skill Knowledge feat. ==Gral Proposal== A Trinary system. When you start out, you choose X trained skills. You can exchange a trained skill for two skills that are "half-trained" (needs a better name). * A trained Skill gives you 1d20 + Ability modifier + Int modifier + Hero Value + 3 * A "Half-trained" Skill gives you 1d20 + Ability modifier + Int modifier + Hero value * An Untrained Skill gives you 1d20 + Ability modifier + Int modifier This version is meant to address the problem some have, showing something you aren't necessarily Great at, but decent at. "Half-Trained" would count as trained for all skill purposes (Unless Fax finds something to legitimately limit that on).
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