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Fax> But yeah, GI and Dip may become one, and Search->Awareness, DD -> Dungeoneering, OL -> Legerdemain NekoIncardine PROPOSAL: Fax has cited dissatisfaction with two different ideas: * Skill points being largely as-is, except for multitraining synergies replacing skill-to-skill ones. * Skill points ceasing to be, in favor of being "trained" in x skills, rank = Hero Value + 3. Neither quite works, but both work ''in some cases''. My proposal is that this, like how stats are rolled, is a GM option - they can pick either, or let their players pick either. All skill lines are formatted as follows: '''Skills:''' A Wizard is trained in the Mage skill set and chooses one other. If using Skill Points, a Wizard gains 2+INT skill points per level, and are trained in the Scribe skill set.''' Some people will prefer one road over the other, and simply using ranks preserves more compatibility with general 3.5, which seems to be at least somewhat desirable. From a play standpoint, the point-based method is better for being really good at a few thins, while the training method can be better for having a diverse skill set. Another alternative might be that classes get their skill arrays on the rankless scheme, and then get a FEW skill points to toss on top? Something like: * If the skill is trained once, you add your Hero Value, up to your Hero Value in ranks, and the modifier. * If the skill is trained ''more than'' once, you add your Hero Value, up to your Hero Value in ranks, and the modifier, +1 for each additional time trained. * If the skill is untrained, you add up to half your Hero Value in ranks, and the modifier.
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