Talk:D20r:Sandbox

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(Feats)
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{{Sandbox}}
{{Sandbox}}
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==Template==
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*Abjuration - spell protects target or area, particularly against magic
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===Feat===
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*Acid - spell deals acid damage, rusts or disintegrates
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'''Prerequisites:'''
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*Air - spell creates wind, provides or denies breath
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*Aligned - spell deals with alignment
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'''Benefit:'''
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*Animation - spell animates dead or object target
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*Cloud - spell creates fog or cloud that can be blown about by wind
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'''Investing:'''
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*Cold - spell deals cold damage, deals with ice
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*Curse - spell inflicts permanent debilitation, usually with specific removal requirements
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'''Normal:'''
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*Detection - spell increases perceptive abilities, allows viewing things that cannot normally be seen
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*Divination - spell augurs
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'''Special:'''
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*Electricity - spell deals electrical damage, deals with lightning
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==Feats==
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*Enchantment - spell affects target's mind
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===Arcane Carving [Saisei]===
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*Eternal - spell has eternal option
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'''Prerequisites:''' Charisma 15+, arcane caster level 1st
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*Fire - spell deals fire damage, deals with heat
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*Force - spell deals force damage, deals with magnetism
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'''Benefit:''' You gain a deflection bonus to AC equal to your Charisma modifier or your arcane caster level, whichever is lower.
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*Gaze - spell provides gaze attack
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*Metal - spell alters or creates metal, deals with magnetism
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'''Special:''' This is a supernatural ability.
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*Mind-Affecting - spell affects target's mind
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*Morale - spell provides morale bonus
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===Perfect Memory [Saisei] ===
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*Poison - spell inflicts or alters poison
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'''Prerequisites:''' Character level 6th
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*Polymorph - spell physically alters target
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*Summoning - spell summons an object or creature
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'''Benefit:''' You gain any Natural Talent, Inborn Psionics, Natural Magic, or similar charge-based feature from your base race. Use your pool of Natural Talent charges provided from your saisei racial template to power its features, and when utilizing those abilities treat your character level as if it were three levels lower when determining those abilities' power.
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*Transport - spell allows teleportation or travel options
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*Water - spell creates or alters water
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'''Normal:''' You may only use your Natural Talent ability to power your saisei Natural Talent features.
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===Powerful Memory [Saisei]===
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'''Prerequisites:''' Character level 3rd
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'''Benefit:''' Choose one racial feature (excepting Natural Talent, Inborn Psionics, Natural Magic, or similar charge-based features) from your base race not granted to you by the saisei racial template: you now gain that ability. For instance a minotaur saisei could use this feat to gain Powerful Build, an elven saisei could use this feat to gain the Everwaking ability, or a dwarven saisei could use this feat to gain the ability to move at full speed while heavily armored.
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===Stone Bones [Investing, Saisei]===
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'''Prerequisites:''' Character level 3rd
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'''Benefit:''' Your damage reduction improves so that it can only be overcome by a magic bludgeoning weapon.
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'''Investing:''' If you invest at least 8 prowess in this feat, you increase your damage reduction value by 2. If you invest at least 13 prowess in this feat, increase your damage reduction value by an additional 2, and it becomes only overcome by adamantine magic bludgeoning weapons. If you invest at least 18 prowess in this feat, increase your damage reduction value by an additional 2.
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Revision as of 17:42, 9 December 2013

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