Talk:D20r:Sandbox

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{{Sandbox}}
{{Sandbox}}
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==Template==
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*Abjuration - spell protects target or area, particularly against magic
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===Feat===
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*Acid - spell deals acid damage, rusts or disintegrates
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'''Prerequisites:'''
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*Air - spell creates wind, provides or denies breath
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*Aligned - spell deals with alignment
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'''Benefit:'''
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*Animation - spell animates dead or object target
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*Cloud - spell creates fog or cloud that can be blown about by wind
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'''Investing:'''
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*Cold - spell deals cold damage, deals with ice
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*Creation - spell creates permanent substance from whole cloth
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'''Normal:'''
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*Curse - spell inflicts permanent debilitation, usually with specific removal requirements
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*Darkness - spell displaces or removes light or light sources
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'''Special:'''
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*Death - spell kills directly
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==Feats==
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*Detection - spell increases perceptive abilities, allows viewing things that cannot normally be seen
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===Perfect Memory [Saisei]===
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*Divination - spell augurs
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'''Prerequisites:''' Character level 3rd
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*Dynamism - spell provides non-morale, non-polymorph benefits to target
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*Electricity - spell deals electrical damage, deals with lightning
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'''Benefit:''' Choose one racial feature (excepting Natural Talent, Inborn Psionics, Natural Magic, or similar charge-based features) from your base race not granted to you by the saisei racial template: you now gain that ability. For instance a minotaur saisei could use this feat to gain Powerful Build, an elven saisei could use this feat to gain the Everwaking ability, or a dwarven saisei could use this feat to gain the ability to move at full speed while heavily armored.
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*Entropy - spell deals with entropic energy
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*Eternal - spell has eternal option
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===Stone Bones [Investing, Saisei]===
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*Fire - spell deals fire damage, deals with heat
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'''Prerequisites:''' Character level 3rd
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*Force - spell deals force damage, deals with magnetism
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*Gaze - spell provides gaze attack
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'''Benefit:''' Your damage reduction improves so that it can only be overcome by a magic bludgeoning weapon.
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*Healing - spell restores life or clears status
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*Illusion - spell masks or alters the appearance of a creature or object without actually altering it
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'''Investing:''' If you invest at least 8 prowess in this feat, you increase your damage reduction value by 2. If you invest at least 13 prowess in this feat, increase your damage reduction value by an additional 2, and it becomes only overcome by adamantine magic bludgeoning weapons. If you invest at least 18 prowess in this feat, increase your damage reduction value by an additional 2.
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*Light - spell creates or augments light or light sources
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*Luck - spell provides luck bonus or deals with probability
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*Metal - spell alters or creates metal, deals with magnetism
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*Mind-Affecting - spell affects target's mind
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*Morale - spell provides morale bonus
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*Poison - spell inflicts or alters poison
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*Polymorph - spell physically alters target
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*Radiant - spell deals with radiant energy
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*Summoning - spell summons an object or creature
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*Transport - spell allows teleportation or travel options
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*Water - spell creates or alters water

Current revision as of 16:32, 12 August 2014

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