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| {{Sandbox}} | | {{Sandbox}} |
- | ==Template==
| + | *Abjuration - spell protects target or area, particularly against magic |
- | ===Feat===
| + | *Acid - spell deals acid damage, rusts or disintegrates |
- | '''Prerequisites:'''
| + | *Air - spell creates wind, provides or denies breath |
- | | + | *Aligned - spell deals with alignment |
- | '''Benefit:'''
| + | *Animation - spell animates dead or object target |
- | | + | *Cloud - spell creates fog or cloud that can be blown about by wind |
- | '''Investing:'''
| + | *Cold - spell deals cold damage, deals with ice |
- | | + | *Creation - spell creates permanent substance from whole cloth |
- | '''Normal:'''
| + | *Curse - spell inflicts permanent debilitation, usually with specific removal requirements |
- | | + | *Darkness - spell displaces or removes light or light sources |
- | '''Special:'''
| + | *Death - spell kills directly |
- | ==Feats==
| + | *Detection - spell increases perceptive abilities, allows viewing things that cannot normally be seen |
- | ===Arcane Strike [Investing]===
| + | *Divination - spell augurs |
- | '''Prerequisites:''' Ability to cast 1st level arcane spells
| + | *Dynamism - spell provides non-morale, non-polymorph benefits to target |
- | | + | *Electricity - spell deals electrical damage, deals with lightning |
- | '''Benefit:''' As a swift action, you can grant your attacks a +1 enhancement bonus to attack and damage rolls (as if your weapon were enchanted).
| + | *Entropy - spell deals with entropic energy |
- | | + | *Eternal - spell has eternal option |
- | '''Investing:''' For each five prowess you invest in this feat, increase the enhancement bonus by 1.
| + | *Fire - spell deals fire damage, deals with heat |
- | | + | *Force - spell deals force damage, deals with magnetism |
- | ===Bright as the Sun===
| + | *Gaze - spell provides gaze attack |
- | '''Prerequisites:''' Arcane Strike, Valiant Magic
| + | *Healing - spell restores life or clears status |
- | | + | *Illusion - spell masks or alters the appearance of a creature or object without actually altering it |
- | '''Benefit:'''
| + | *Light - spell creates or augments light or light sources |
- | | + | *Luck - spell provides luck bonus or deals with probability |
- | '''Special:''' If you also have Noble as the Lady, you gain a +6 insight bonus to your Intelligence score.
| + | *Metal - spell alters or creates metal, deals with magnetism |
- | | + | *Mind-Affecting - spell affects target's mind |
- | ===Burst of Speed [Heroic]===
| + | *Morale - spell provides morale bonus |
- | '''Prerequisites:''' Fleet of Foot
| + | *Poison - spell inflicts or alters poison |
- | | + | *Polymorph - spell physically alters target |
- | '''Benefit:''' As a swift action, you may move up to your speed. This ability is usable a number of times per day equal to your Hero Value.
| + | *Radiant - spell deals with radiant energy |
- | | + | *Summoning - spell summons an object or creature |
- | '''Special:''' You may take this feat more than once. If you do, you may use it two additional times per day.
| + | *Transport - spell allows teleportation or travel options |
- | | + | *Water - spell creates or alters water |
- | ===Fierce as the Flame===
| + | |
- | '''Prerequisites:''' Heroic Strike, Power Attack
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- | '''Benefit:'''
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- | '''Special:''' If you also have Stalwart as the Mount, you gain a +6 insight bonus to your Strength score.
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- | ===Fleet of Foot [Investing] ===
| + | |
- | '''Prerequisites:''' Base land speed greater than 0'
| + | |
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- | '''Benefit:''' Increase your base land speed by 5'.
| + | |
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- | '''Investing:''' Increase your base land speed by an additional 5' per six prowess invested in this feat.
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- | ===Hushed as the Wood===
| + | |
- | '''Prerequisites:''' Legendary Ambush, Skewer
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- | '''Benefit:'''
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- | '''Special:''' If you also have Swift as the Wind, you gain a +6 insight bonus to your Wisdom score.
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- | ===Natural Leader [Aura, Investing]===
| + | |
- | '''Benefit:''' Allies within 10' of you gain a +1 competence bonus on attack rolls due to your direction.
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- | '''Investing:''' Increase the competence bonus by 1 for each six prowess invested in this feat. Also increase this feat's area of effect by 5' per five prowess invested in this feat.
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- | ===Noble as the Lady===
| + | |
- | '''Prerequisites:''' Legendary Presence, Natural Leader
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- | '''Benefit:''' You gain a gaze attack with a range of 30'. Opponents that meet your gaze must make a Will save or take a -3 penalty to attacks and damage for one minute. Creatures that successfully save are immune to your gaze's effects for 24 hours.
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- | You also add your Charisma bonus to your Armor Class as a deflection bonus.
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- | '''Special:''' If you also have Bright as the Sun, you gain a +6 insight bonus to your Charisma score.
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- | ===Stalwart as the Mount===
| + | |
- | '''Prerequisites:''' Toughness, Valiant Constitution | + | |
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- | '''Benefit:''' You gain 50% immunity to [Precision] effects and to critical hits.
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- | You add your Constitution modifier as a bonus to resist trips, bull-rushes, overruns, and tramples.
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- | '''Special:''' If you also have Fierce as the Flame, you gain a +6 insight bonus to your Constitution score.
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- | ===Swift as the Wind===
| + | |
- | '''Prerequisites:''' Fleet of Foot, Burst of Speed
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- | '''Benefit:''' You may cast ''haste'' as a spell-like ability a number of times per day equal to your highest ability modifier. You must always include yourself as one of the targets.
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- | If you move at least 10' on your turn, attacks against you suffer a 20% miss chance.
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- | '''Special:''' If you also have Hushed as the Wood, you gain a +6 insight bonus to your Dexterity score.
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