Talk:D20r:Sandbox

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(Stalwart as the Mount)
 
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{{Sandbox}}
{{Sandbox}}
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==Template==
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*Abjuration - spell protects target or area, particularly against magic
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===Feat===
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*Acid - spell deals acid damage, rusts or disintegrates
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'''Prerequisites:'''
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*Air - spell creates wind, provides or denies breath
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*Aligned - spell deals with alignment
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'''Benefit:'''
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*Animation - spell animates dead or object target
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*Cloud - spell creates fog or cloud that can be blown about by wind
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'''Investing:'''
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*Cold - spell deals cold damage, deals with ice
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*Creation - spell creates permanent substance from whole cloth
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'''Normal:'''
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*Curse - spell inflicts permanent debilitation, usually with specific removal requirements
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*Darkness - spell displaces or removes light or light sources
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'''Special:'''
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*Death - spell kills directly
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==Feats==
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*Detection - spell increases perceptive abilities, allows viewing things that cannot normally be seen
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===Arcane Strike [Investing]===
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*Divination - spell augurs
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'''Prerequisites:''' Ability to cast 1st level arcane spells
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*Dynamism - spell provides non-morale, non-polymorph benefits to target
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*Electricity - spell deals electrical damage, deals with lightning
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'''Benefit:''' As a swift action, you can grant your attacks a +1 enhancement bonus to attack and damage rolls (as if your weapon were enchanted).
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*Entropy - spell deals with entropic energy
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*Eternal - spell has eternal option
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'''Investing:''' For each five prowess you invest in this feat, increase the enhancement bonus by 1.
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*Fire - spell deals fire damage, deals with heat
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*Force - spell deals force damage, deals with magnetism
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===Bright as the Sun===
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*Gaze - spell provides gaze attack
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'''Prerequisites:''' Arcane Strike, Valiant Magic
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*Healing - spell restores life or clears status
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*Illusion - spell masks or alters the appearance of a creature or object without actually altering it
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'''Benefit:'''
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*Light - spell creates or augments light or light sources
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*Luck - spell provides luck bonus or deals with probability
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'''Special:''' If you also have Noble as the Lady, you gain a +6 insight bonus to your Intelligence score.
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*Metal - spell alters or creates metal, deals with magnetism
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*Mind-Affecting - spell affects target's mind
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===Burst of Speed [Heroic]===
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*Morale - spell provides morale bonus
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'''Prerequisites:''' Fleet of Foot
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*Poison - spell inflicts or alters poison
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*Polymorph - spell physically alters target
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'''Benefit:''' As a swift action, you may move up to your speed. This ability is usable a number of times per day equal to your Hero Value.
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*Radiant - spell deals with radiant energy
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*Summoning - spell summons an object or creature
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'''Special:''' You may take this feat more than once. If you do, you may use it two additional times per day.
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*Transport - spell allows teleportation or travel options
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*Water - spell creates or alters water
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===Fierce as the Flame===
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'''Prerequisites:''' Heroic Strike, Power Attack
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'''Benefit:'''
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'''Special:''' If you also have Stalwart as the Mount, you gain a +6 insight bonus to your Strength score.
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===Fleet of Foot [Investing] ===
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'''Prerequisites:''' Base land speed greater than 0'
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'''Benefit:''' Increase your base land speed by 5'.
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'''Investing:''' Increase your base land speed by an additional 5' per six prowess invested in this feat.
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===Hushed as the Wood===
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'''Prerequisites:''' Legendary Ambush, Skewer
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'''Benefit:'''
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'''Special:''' If you also have Swift as the Wind, you gain a +6 insight bonus to your Wisdom score.
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===Natural Leader [Aura, Investing]===
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'''Benefit:''' Allies within 10' of you gain a +1 competence bonus on attack rolls due to your direction.
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'''Investing:''' Increase the competence bonus by 1 for each six prowess invested in this feat. Also increase this feat's area of effect by 5' per five prowess invested in this feat.
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===Noble as the Lady===
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'''Prerequisites:''' Legendary Presence, Natural Leader
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'''Benefit:''' You gain a gaze attack with a range of 30'. Opponents that meet your gaze must make a Will save or take a -3 penalty to attacks and damage for one minute. Creatures that successfully save are immune to your gaze's effects for 24 hours.
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You also add your Charisma bonus to your Armor Class as a deflection bonus.
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'''Special:''' If you also have Bright as the Sun, you gain a +6 insight bonus to your Charisma score.
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===Stalwart as the Mount===
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'''Prerequisites:''' Toughness, Valiant Constitution
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'''Benefit:''' You gain 50% immunity to [Precision] effects and to critical hits.
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You add your Constitution modifier as a bonus to resist trips, bull-rushes, overruns, and tramples.
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'''Special:''' If you also have Fierce as the Flame, you gain a +6 insight bonus to your Constitution score.
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===Swift as the Wind===
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'''Prerequisites:''' Fleet of Foot, Burst of Speed
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'''Benefit:''' You may cast ''haste'' as a spell-like ability a number of times per day equal to your highest ability modifier. You must always include yourself as one of the targets.
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If you move at least 10' on your turn, attacks against you suffer a 20% miss chance.
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'''Special:''' If you also have Hushed as the Wood, you gain a +6 insight bonus to your Dexterity score.
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Current revision as of 16:32, 12 August 2014

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