Talk:D20r:Sandbox

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(D20r:Sandbox moved to D20r:Science: testign)
 
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{{Sandbox}}
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*Abjuration - spell protects target or area, particularly against magic
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*Acid - spell deals acid damage, rusts or disintegrates
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*Air - spell creates wind, provides or denies breath
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*Aligned - spell deals with alignment
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*Animation - spell animates dead or object target
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*Cloud - spell creates fog or cloud that can be blown about by wind
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*Cold - spell deals cold damage, deals with ice
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*Creation - spell creates permanent substance from whole cloth
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*Curse - spell inflicts permanent debilitation, usually with specific removal requirements
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*Darkness - spell displaces or removes light or light sources
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*Death - spell kills directly
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*Detection - spell increases perceptive abilities, allows viewing things that cannot normally be seen
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*Divination - spell augurs
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*Dynamism - spell provides non-morale, non-polymorph benefits to target
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*Electricity - spell deals electrical damage, deals with lightning
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*Entropy - spell deals with entropic energy
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*Eternal - spell has eternal option
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*Fire - spell deals fire damage, deals with heat
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*Force - spell deals force damage, deals with magnetism
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*Gaze - spell provides gaze attack
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*Healing - spell restores life or clears status
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*Illusion - spell masks or alters the appearance of a creature or object without actually altering it
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*Light - spell creates or augments light or light sources
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*Luck - spell provides luck bonus or deals with probability
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*Metal - spell alters or creates metal, deals with magnetism
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*Mind-Affecting - spell affects target's mind
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*Morale - spell provides morale bonus
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*Poison - spell inflicts or alters poison
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*Polymorph - spell physically alters target
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*Radiant - spell deals with radiant energy
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*Summoning - spell summons an object or creature
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*Transport - spell allows teleportation or travel options
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*Water - spell creates or alters water

Current revision as of 16:32, 12 August 2014

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