Talk:D20r:Rogue

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(4th Level Exploits)
(Takes One To Know One [Social])
 
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''Benefit:'' A rogue can activate this exploit as a standard action to cast ''tongues'' on herself. She substitutes her class level for her caster level (if needed). This exploit is not a spell-like ability: rather, it is an extraordinary ability.
''Benefit:'' A rogue can activate this exploit as a standard action to cast ''tongues'' on herself. She substitutes her class level for her caster level (if needed). This exploit is not a spell-like ability: rather, it is an extraordinary ability.
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====Takes One To Know One [Social]====
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====Takes One To Know One [Social, D]====
''Prerequisites:'' Master of Bluff and Diplomacy, Journeyman of Sense Motive
''Prerequisites:'' Master of Bluff and Diplomacy, Journeyman of Sense Motive
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''Benefit:'' A rogue can use this exploit to become considered trained as an apprentice in all skills for one minute. She also receives a bonus to her next skill check equal to her Intelligence modifier.
''Benefit:'' A rogue can use this exploit to become considered trained as an apprentice in all skills for one minute. She also receives a bonus to her next skill check equal to her Intelligence modifier.
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====Taste of Magic [Mental]====
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====Taste of Magic [Mental, D]====
''Prerequisites:'' Apprentice of Sense Motive, Master of Use Magic Device
''Prerequisites:'' Apprentice of Sense Motive, Master of Use Magic Device
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''Benefit:'' A rogue can use this exploit to determine the magical properties of an item. By spending ten minutes focusing upon a magical item and succeeding on a Use Magic Device check (DC 10 + the caster level of the item), she can identify one property of that item (enhancement bonus, special ability, command word, etc.). For each three points by which she beats the DC, she can identify one additional property of the item. This exploit does not reveal the properties of artifacts, though it does indicate that such items are powerful.
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''Benefit:'' A rogue can use this exploit to determine the magical properties of an item. By spending ten minutes focusing upon a magical item and succeeding on a Use Magic Device check (DC 10 + the caster level of the item), she can identify the item (as if by the ''identify'' spell, except as an extraordinary ability and without the need for a material component). This exploit does not reveal the properties of artifacts, though it does indicate that such items are powerful.
====Tinker's Knack [Mental, D]====
====Tinker's Knack [Mental, D]====

Current revision as of 17:17, 21 April 2011

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