Talk:D20r:Rogue
From Fax Encyclopedicus
(→Jack of All Trades [Social, D]) |
(→Takes One To Know One [Social]) |
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''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 10' climb speed for a number of rounds equal to her Dexterity modifier. | ''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 10' climb speed for a number of rounds equal to her Dexterity modifier. | ||
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+ | ====Breadth of Knowledge [Mental, D]==== | ||
+ | ''Prerequisites:'' Journeyman in any three Knowledge skills | ||
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+ | ''Benefit:'' The rogue may use this ability as a savant uses Lore with the same effect, substituting her rogue levels for savant levels when making the necessary check. | ||
====Extreme Leap [Physical, D]==== | ====Extreme Leap [Physical, D]==== | ||
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''Benefit:'' A rogue can use this exploit as an immediate action to reroll a Reflex save that qualifies for the Evasion class feature. This reroll must be taken before the effects are determined, but can be selected after the original result is seen. | ''Benefit:'' A rogue can use this exploit as an immediate action to reroll a Reflex save that qualifies for the Evasion class feature. This reroll must be taken before the effects are determined, but can be selected after the original result is seen. | ||
- | ====Name-Dropping [Social]==== | + | ====Name-Dropping [Social, D]==== |
- | ''Prerequisites:'' Apprentice in | + | ''Prerequisites:'' Apprentice in Knowledge (Locale) |
- | ''Benefit:'' A rogue can activate this exploit as an immediate action to add her Intelligence modifier to a Bluff, Diplomacy, or Intimidate check made in a social, non-combat encounter. | + | ''Benefit:'' A rogue can activate this exploit as an immediate action to add her Intelligence modifier to a Bluff, Diplomacy, or Intimidate check made in a social, non-combat encounter as long as she is trained as an apprentice for a locale relevant to the conversation or to the target of her skill check. |
====Palm the Blade [Physical, D]==== | ====Palm the Blade [Physical, D]==== | ||
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''Benefit:'' A rogue can use this exploit to make a feint as a swift action. | ''Benefit:'' A rogue can use this exploit to make a feint as a swift action. | ||
- | ==== | + | ====Prestidigitator [Mental, D]==== |
- | + | ''Prerequisites:'' Apprentice in Knowledge (Arcana) or Use Magic Device | |
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- | ''Prerequisites:'' Apprentice in Knowledge (Arcana) | + | |
''Benefit:'' This exploit functions as the ''prestidigitation'' spell. Use the rogue's level in place of caster level for this effect. This exploit is a spell-like ability. | ''Benefit:'' This exploit functions as the ''prestidigitation'' spell. Use the rogue's level in place of caster level for this effect. This exploit is a spell-like ability. | ||
- | ====Preternatural Awareness [Mental]==== | + | ====Preternatural Awareness [Mental, D]==== |
''Prerequisites:'' Journeyman in Awareness | ''Prerequisites:'' Journeyman in Awareness | ||
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''Benefit:'' A rogue can activate this ability as an immediate action while making a sneak attack. By sacrificing all sneak attack damage, the rogue can take a Small or smaller object on her foe's person. An item in the target's grasp can be taken, but such an item requires a successful Disarm check. | ''Benefit:'' A rogue can activate this ability as an immediate action while making a sneak attack. By sacrificing all sneak attack damage, the rogue can take a Small or smaller object on her foe's person. An item in the target's grasp can be taken, but such an item requires a successful Disarm check. | ||
- | ====Shake It Off [Mental]==== | + | ====Shake It Off [Mental, D]==== |
''Prerequisites:'' Apprentice in Concentration | ''Prerequisites:'' Apprentice in Concentration | ||
- | ''Benefit:'' A rogue can activate this exploit as a standard action to remove an ongoing fear effect from herself. She can activate this exploit even if she is normally unable to take a standard action because of her fear effect. | + | ''Benefit:'' A rogue can activate this exploit as a standard action to remove an ongoing fear effect from herself. She can activate this exploit even if she is normally unable to take a standard action because of her fear effect, though if she does so it instead takes a full-round action. |
- | ====Strong Conviction [Social]==== | + | ====Strong Conviction [Social, D]==== |
''Prerequisites:'' Apprentice in Bluff, Diplomacy, and Intimidate | ''Prerequisites:'' Apprentice in Bluff, Diplomacy, and Intimidate | ||
- | ''Benefit:'' A rogue can use this exploit to reroll a Bluff, Diplomacy, or Intimidate check as an immediate action. This reroll must be taken before the effects are determined, but can be selected after the result is seen. | + | ''Benefit:'' A rogue can use this exploit to reroll a Bluff, Diplomacy, or Intimidate check as an immediate action. This reroll must be taken before the effects are determined, but can be selected after the original result is seen. |
- | ====Trick of the Light [Mental]==== | + | ====Trick of the Light [Mental, D]==== |
''Prerequisites:'' Apprentice in Awareness | ''Prerequisites:'' Apprentice in Awareness | ||
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===2nd Level Exploits=== | ===2nd Level Exploits=== | ||
- | ====Agility==== | + | ====Agility [Physical, D]==== |
''Prerequisites:'' Journeyman in Athletics | ''Prerequisites:'' Journeyman in Athletics | ||
- | ''Benefit:'' Upon activating this exploit, the rogue gains a + | + | ''Benefit:'' Upon activating this exploit, the rogue gains a +30' insight bonus to her land speed as well as a 15' climb speed for a number of rounds equal to her Dexterity modifier. She also adds her Intelligence modifier to Athletics checks during this time. |
- | ==== | + | ====Bloodhound [Social, D]==== |
- | ''Prerequisites:'' | + | ''Prerequisites:'' Apprentice in Survival, Track feat |
- | ''Benefit:'' | + | ''Benefit:'' A rogue can activate this ability as an immediate action to reroll a failed Survival check made to find or follow a trail. Alternatively, she may instead gain the scent ability for a number of minutes equal to her Constitution modifier. |
- | ==== | + | ====Filch [Physical, D]==== |
''Prerequisites:'' Journeyman in Sleight of Hand and Bluff | ''Prerequisites:'' Journeyman in Sleight of Hand and Bluff | ||
- | ''Benefit:'' | + | ''Benefit:'' This exploit functions as Snatch, but the rogue only forgoes one-half her sneak attack damage. |
- | ====Hidden Blade [D]==== | + | ====Hidden Blade [Physical, D]==== |
''Prerequisites:'' Apprentice in Bluff, Disguise, and Sleight of Hand | ''Prerequisites:'' Apprentice in Bluff, Disguise, and Sleight of Hand | ||
''Benefit:'' A rogue with a weapon successfully hidden on her person in an accessible place can activate this ability as an immediate action. The rogue can then immediately make an attack at her full normal attack bonus minus two with the hidden weapon. The weapon is no longer hidden (as it is now in the rogue's hand) and may require the rogue to free a hand to make the attack. A foe struck in this fashion is flat-footed against this attack. | ''Benefit:'' A rogue with a weapon successfully hidden on her person in an accessible place can activate this ability as an immediate action. The rogue can then immediately make an attack at her full normal attack bonus minus two with the hidden weapon. The weapon is no longer hidden (as it is now in the rogue's hand) and may require the rogue to free a hand to make the attack. A foe struck in this fashion is flat-footed against this attack. | ||
- | ==== | + | ====Out of Sight, Out of Mind [Mental, D]==== |
- | ''Prerequisites:'' Journeyman | + | ''Prerequisites:'' Journeyman of Stealth |
- | ''Benefit:'' | + | ''Benefit:'' A rogue can use this exploit as a swift action to become invisible, as the ''invisibility'' spell, for one round. This exploit is a supernatural ability. |
- | ====Piercing Strike==== | + | ====Piercing Strike [Physical, D]==== |
''Prerequisites:'' Apprentice in Knowledge (Arcana, Religion, and Dungeoneering) | ''Prerequisites:'' Apprentice in Knowledge (Arcana, Religion, and Dungeoneering) | ||
- | ''Benefit:'' A rogue can activate this exploit as an immediate action to overcome her opponent's resistance to sneak attacks. Any foe normally immune (or partially immune) to the rogue's | + | ''Benefit:'' A rogue can activate this exploit as an immediate action to overcome her opponent's resistance to sneak attacks. Any foe normally immune (or partially immune) to the rogue's sneak attack that she strikes before the end of her turn with an attack that would otherwise qualify for a sneak attack takes extra damage equal to one-half the rogue's normal sneak attack damage. |
- | sneak attack that she strikes before the end of her turn with an attack that would otherwise qualify for a sneak attack takes extra damage equal to one-half the rogue's normal sneak attack damage. | + | |
- | ==== | + | ====Point of Focus [Mental, D]==== |
- | '' | + | ''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration. |
- | '' | + | ====Quell the Beast [Social, D]==== |
+ | ''Prerequisites:'' Apprentice in Handle Animal or Perform (Sing) | ||
- | + | ''Benefit:'' A rogue can use this exploit to improve relations (as the Diplomacy skill) with an animal or a magical beast, substituting their Handle Animal or Perform (Sing) skill for their Diplomacy skill (whichever is highest). This exploit can also be used on a creature of the Magical Beast type with an Intelligence score of 3 or less, but the rogue takes a -4 penalty on the check. | |
- | ''Benefit:'' A rogue | + | |
- | + | ====Ray Deflection [Mental, D]==== | |
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- | ====Ray Deflection==== | + | |
''Prerequisites:'' Improved Evasion, Journeyman in Acrobatics, Journeyman in Use Magic Device | ''Prerequisites:'' Improved Evasion, Journeyman in Acrobatics, Journeyman in Use Magic Device | ||
- | ''Benefit:'' A rogue attacked by a ray (whether it be from a spell, spell-like ability, or supernatural ability) can activate this ability as an immediate action prior to being struck. The rogue gains a +4 deflection bonus to AC against | + | ''Benefit:'' A rogue attacked by a ray (whether it be from a spell, spell-like ability, or supernatural ability) or other ranged touch ability can activate this ability as an immediate action prior to being struck. The rogue gains a +4 deflection bonus to AC against the ray attack; if the ray misses, the rogue can direct the ray to a new target. The ray acts as if it had originated from the original caster; only the source and target change. The rogue make an attack roll at her normal ranged attack bonus, minus two, for the ray. If this strikes the new target, they are affected by the ray as normal. |
- | ==== | + | ====Return Fire [Physical, D]==== |
- | '' | + | ''Prerequisites:'' Journeyman in Awareness and Sleight of Hand, Deflect Arrows |
- | + | ''Benefit:'' A rogue can activate this exploit as an immediate action directly after being attacked by a thrown or missile weapon. The rogue may catch the weapon if it misses her AC (or is deflected by her Deflect Arrows feat) and may throw it back as part of this exploit if she desires. | |
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- | ''Benefit:'' A rogue | + | ====Streetfighter [Physical, D]==== |
+ | ''Benefit:'' A rogue may use this exploit as an immediate action to gain a monk's Unarmed Strike ability. She substitutes her Hero Value for her monk level to determine her unarmed damage. This ability lasts for a number of rounds equal to her Intelligence modifier before dissipating. | ||
- | + | ''Special:'' If the rogue has the Unarmed Strike ability already (such as from the monk class, or from another class that gives the same or a similar feature), she instead stacks her rogue level with the level of the originating class to determine her unarmed damage and may determine the duration of this ability using her Wisdom modifier instead of her Intelligence modifier. | |
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===3rd Level Exploits=== | ===3rd Level Exploits=== | ||
- | + | ====Arcane Erosion [Physical, D]==== | |
- | ====Arcane Erosion==== | + | |
''Prerequisites:'' Journeyman of Knowledge (Arcana), Master of Use Magic Device | ''Prerequisites:'' Journeyman of Knowledge (Arcana), Master of Use Magic Device | ||
''Benefit:'' A rogue can use this exploit as an immediate action when sneak attacking a foe. If the chosen foe has any active spells upon them (not magical items, merely magical effects), they take damage equal to the total caster level of all active spells upon them. For instance, an opponent under the effects of a ''bull's strength'' spell cast by an eighth-level caster would take eight extra points of damage. Similarly, an opponent under the effects of a ''shield'' spell and a ''mage armor'' spell, both cast by a fifteenth-level spellcaster would take 15 points of damage from each spell, for a total of 30 extra points of damage. | ''Benefit:'' A rogue can use this exploit as an immediate action when sneak attacking a foe. If the chosen foe has any active spells upon them (not magical items, merely magical effects), they take damage equal to the total caster level of all active spells upon them. For instance, an opponent under the effects of a ''bull's strength'' spell cast by an eighth-level caster would take eight extra points of damage. Similarly, an opponent under the effects of a ''shield'' spell and a ''mage armor'' spell, both cast by a fifteenth-level spellcaster would take 15 points of damage from each spell, for a total of 30 extra points of damage. | ||
- | ====Burst of Speed==== | + | ====Bargainer's Luck [Social, D]==== |
+ | ''Prerequisites:'' Master of Appraise and Diplomacy | ||
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+ | ''Benefit:'' A rogue can use this exploit as a standard action while haggling over a price with a merchant or while appraising an item's value. The rogue gains a +10 bonus on any rolls made in the next minute concerning the item's monetary value, sell prices for the item, or to alter the attitude of the merchant. | ||
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+ | ====Burst of Speed [Physical, D]==== | ||
''Prerequisites:'' Master of Acrobatics | ''Prerequisites:'' Master of Acrobatics | ||
- | ''Benefit:'' Upon activating this exploit, the rogue gains a + | + | ''Benefit:'' Upon activating this exploit, the rogue gains a +45' insight bonus to her land speed as well as a 30' climb speed for a number of rounds equal to her Dexterity modifier. During this time, she also adds her Intelligence modifier to Acrobatics checks and receives one additional attack per round (as if under the effects of ''haste''). |
- | ====Deconstruction | + | ====Deconstruction [Physical, D]==== |
''Prerequisites:'' Apprentice of Knowledge (Arcana), Master of Disable Device | ''Prerequisites:'' Apprentice of Knowledge (Arcana), Master of Disable Device | ||
- | ''Benefit:'' A rogue may use this exploit as a full-round action to hamper or disable a foe of the Construct type. As part of this exploit, the rogue makes a Disable Device check versus an adjacent Construct. The result of this check determines the effects of this exploit. Since this exploit is | + | ''Benefit:'' A rogue may use this exploit as a full-round action to hamper or disable a foe of the Construct type. As part of this exploit, the rogue makes a Disable Device check versus an adjacent Construct. The result of this check determines the effects of this exploit. Since this exploit is non-magical in nature, all of its effects supersede a Construct's normal immunities gained by its type and remain until the Construct either receives a Craft check made to repair it (at a DC equal to the rogue's initial check) or receives applicable magical healing enough to be brought back to full or above Hit Points. Effects are cumulative. |
- | + | {|class="bordered zebra header" | |
- | Less than 10 plus the target's HD | No effect | + | |- |
- | The target's HD + 10 or greater | The target's speed (or speeds, if it has multiple kinds of movement) is halved. | + | !Result !! Effect |
- | The target's HD + 15 or greater | The target takes a -5 penalty to all attack rolls. | + | |- |
- | The target's HD + 20 or greater | The target receives a -4 penalty to all ability scores. | + | | Less than 10 plus the target's HD || No effect |
- | Over the target's HD + 25 | The target deactivates and is slain. | + | |- |
+ | | The target's HD + 10 or greater || The target's speed (or speeds, if it has multiple kinds of movement) is halved. | ||
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+ | | The target's HD + 15 or greater || The target takes a -5 penalty to all attack rolls. | ||
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+ | | The target's HD + 20 or greater || The target receives a -4 penalty to all ability scores. | ||
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+ | | Over the target's HD + 25 || The target deactivates and is slain. | ||
+ | |} | ||
- | ====Double-Edged Sword==== | + | ====Double-Edged Sword [Physical, D]==== |
''Prerequisites:'' Master of Sleight of Hand, Journeyman of Bluff | ''Prerequisites:'' Master of Sleight of Hand, Journeyman of Bluff | ||
- | ''Benefit:'' A rogue can use this exploit as an immediate action to cause a foe who has just missed them with a melee attack to make a second attack roll against themselves. Should this second attack roll hit the foe's | + | ''Benefit:'' A rogue can use this exploit as an immediate action to cause a foe who has just missed them with a melee attack to make a second attack roll against themselves. Should this second attack roll hit the foe's Armor Class, the foe deals normal damage. |
- | ==== | + | ====Gap in the Armor [Physical, D]==== |
- | ''Prerequisites:'' | + | ''Prerequisites:'' Journeyman of Knowledge (Arcana, Religion, and Dungeoneering) |
- | ''Benefit:'' A rogue | + | ''Benefit:'' A rogue can activate this exploit as an immediate action to overcome her opponent's resistance to Sneak Attacks. Any foe normally immune to the rogue's sneak attack that the rogue strikes before the end of her turn with an attack that would otherwise qualify for a sneak attack takes extra damage equal to the rogue's normal sneak attack damage. |
- | ==== | + | ====Incredible Hearing [Mental, D]==== |
- | ''Prerequisites:'' Master of | + | ''Prerequisites:'' Master of Awareness |
- | ''Benefit:'' | + | ''Benefit:'' A rogue can use this exploit as an immediate action to gain blindsense 30' for one minute. |
- | ==== | + | ====Lucky Break [Mental, D]==== |
- | '' | + | ''Benefit:'' A rogue can activate this exploit as an immediate action directly following a die roll but before the result is determined. On doing so, the rogue may reroll one die. If multiple dice were rolled (such as a Sneak Attack for 5d6 damage), only one die is rerolled. |
- | '' | + | ====Moment of Clarity [Mental, D]==== |
+ | ''Prerequisites:'' Journeyman in at least three skills | ||
- | + | ''Benefit:'' A rogue can use this exploit to 'Take 15' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration. | |
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- | '' | + | ====Polyglot [Social, D]==== |
+ | ''Prerequisites:'' Knowledge of at least six languages | ||
- | + | ''Benefit:'' A rogue can activate this exploit as a standard action to cast ''tongues'' on herself. She substitutes her class level for her caster level (if needed). This exploit is not a spell-like ability: rather, it is an extraordinary ability. | |
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- | '' | + | ====Takes One To Know One [Social, D]==== |
+ | ''Prerequisites:'' Master of Bluff and Diplomacy, Journeyman of Sense Motive | ||
- | + | ''Benefit:'' A rogue can use this exploit as an immediate action to substitute a Bluff check for a Diplomacy, Sense Motive, or Intimidate check. She gains a +4 bonus on the roll, and gains an additional +4 bonus on the roll if she is of the same race as the target of the check. | |
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- | ''Benefit:'' A rogue can | + | ====Talent [Mental, D]==== |
+ | ''Benefit:'' A rogue can use this exploit to become considered trained as an apprentice in all skills for one minute. She also receives a bonus to her next skill check equal to her Intelligence modifier. | ||
+ | ====Taste of Magic [Mental, D]==== | ||
+ | ''Prerequisites:'' Apprentice of Sense Motive, Master of Use Magic Device | ||
- | + | ''Benefit:'' A rogue can use this exploit to determine the magical properties of an item. By spending ten minutes focusing upon a magical item and succeeding on a Use Magic Device check (DC 10 + the caster level of the item), she can identify the item (as if by the ''identify'' spell, except as an extraordinary ability and without the need for a material component). This exploit does not reveal the properties of artifacts, though it does indicate that such items are powerful. | |
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- | '' | + | ====Tinker's Knack [Mental, D]==== |
+ | ''Prerequisites:'' Apprentice in any three Craft skills, Journeyman of Use Magic Device | ||
- | + | ''Benefit:'' A rogue can activate this exploit as a standard action to alter a magic weapon or magic armor's special property (of no more than a +1 enhancement bonus equivalent) to another special property of the same cost. Special abilities that have a fixed cost cannot be altered with this exploit, and the item must still be a valid target for the new ability (so that one could not add the ''distance'' property to a melee weapon, for instance). | |
- | ''Benefit:'' A rogue can activate this exploit as | + | |
- | ==== | + | ===4th Level Exploits=== |
- | ''Prerequisites:'' Master | + | ====Fight for Life [Physical, D]==== |
+ | ''Prerequisites:'' Master of Concentration, Journeyman of Heal and Acrobatics | ||
- | ''Benefit:'' A rogue | + | ''Benefit:'' A rogue may activate this exploit as an immediate action after receiving damage that would reduce them to 0 or less hit points. Instead of taking the full amount of damage, the rogue only takes enough damage to drop them to 1 hit point. Any other attacks in this round deal damage as normal. |
- | ==== | + | ====Perfection of Trade [Mental, D]==== |
- | '' | + | ''Prerequisites:'' Master in any 6 skills |
- | + | ''Benefit:'' A rogue can use this exploit to 'Take 20' on a skill check for a skill in which she is at least an apprentice, regardless of conditions. Unlike regular 'Take 20' rules, the rogue is considered to have merely rolled a 20 on her first attempt. Using this exploit is a standard action, unless using the skill would take more time, in which case it uses the longer duration. | |
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- | ''Benefit:'' A rogue can use this exploit to | + | ====Prodigy [Mental, D]==== |
+ | ''Benefit:'' A rogue can use this exploit to be considered trained as a Journeyman in one skill for one minute. She also receives a bonus to her next skill check equal to her Hero Value. | ||
+ | ====Smash and Grab [Physical, D]==== | ||
+ | ''Prerequisites:'' Master of Sleight of Hand and Bluff | ||
- | + | ''Benefit:'' This exploit functions as Snatch, but the rogue does not sacrifice any damage. | |
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- | '' | + | ====Terminate [Physical, D]==== |
+ | ''Prerequisites:'' Master of Sleight of Hand, Apprentice of Heal | ||
- | + | ''Benefit:'' A rogue can use this exploit as an immediate action during a Sneak Attack. If she does, she forgoes all her Sneak Attack damage and instead forces her target to make a Fortitude save or die. The DC is equal to 10 + the number of sneak attack dice sacrificed + her Dexterity modifier. The rogue must choose to use this exploit after striking a foe but before damage is dealt. | |
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- | '' | + | ====Twist of the Knife [Physical, D]==== |
+ | ''Prerequisites:'' Master of Sleight of Hand | ||
- | + | ''Benefit:'' A rogue can use this exploit as an immediate action during a Sneak Attack. If she does so, she may trade Sneak Attack dice for Charisma or Dexterity damage to her target. For each die sacrificed, she inflicts 2 points of ability damage. The rogue chooses which kind of damage this exploit deals each time she activates it, and must choose to use this exploit after striking a foe but before damage is dealt. | |
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- | ''Benefit:'' A rogue can use this exploit as an immediate action | + | |
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===5th Level Exploits=== | ===5th Level Exploits=== | ||
===6th Level Exploits=== | ===6th Level Exploits=== | ||
+ | ====Mug [Physical, D]==== | ||
+ | ''Prerequisites:'' Master of Sleight of Hand and Bluff | ||
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+ | ''Benefit:'' This exploit functions as Snatch, but the rogue does not sacrifice any damage: instead, she inflicts 6d6 additional damage. |