Talk:D20r:Rogue

From Fax Encyclopedicus

Jump to: navigation, search
(4th Level Exploits)
(3rd Level Exploits)
Line 208: Line 208:
''Benefit:'' A rogue can use this exploit to determine the magical properties of an item. By spending ten minutes focusing upon a magical item and succeeding on a Use Magic Device check (DC 10 + the caster level of the item), she can identify one property of that item (enhancement bonus, special ability, command word, etc.). For each three points by which she beats the DC, she can identify one additional property of the item. This exploit does not reveal the properties of artifacts, though it does indicate that such items are powerful.
''Benefit:'' A rogue can use this exploit to determine the magical properties of an item. By spending ten minutes focusing upon a magical item and succeeding on a Use Magic Device check (DC 10 + the caster level of the item), she can identify one property of that item (enhancement bonus, special ability, command word, etc.). For each three points by which she beats the DC, she can identify one additional property of the item. This exploit does not reveal the properties of artifacts, though it does indicate that such items are powerful.
-
 
-
====Terminate [Physical, D]====
 
-
''Prerequisites:'' Master of Sleight of Hand, Apprentice of Heal
 
-
 
-
''Benefit:'' A rogue can use this exploit as an immediate action during a Sneak Attack. If she does, she forgoes all her Sneak Attack damage and instead forces her target to make a Fortitude save or die. The DC is equal to 10 + the number of sneak attack dice sacrificed + her Dexterity modifier. The rogue must choose to use this exploit after striking a foe but before damage is dealt.
 
====Tinker's Knack [Mental, D]====
====Tinker's Knack [Mental, D]====
Line 218: Line 213:
''Benefit:'' A rogue can activate this exploit as a standard action to alter a magic weapon or magic armor's special property (of no more than a +1 enhancement bonus equivalent) to another special property of the same cost. Special abilities that have a fixed cost cannot be altered with this exploit, and the item must still be a valid target for the new ability (so that one could not add the ''distance'' property to a melee weapon, for instance).
''Benefit:'' A rogue can activate this exploit as a standard action to alter a magic weapon or magic armor's special property (of no more than a +1 enhancement bonus equivalent) to another special property of the same cost. Special abilities that have a fixed cost cannot be altered with this exploit, and the item must still be a valid target for the new ability (so that one could not add the ''distance'' property to a melee weapon, for instance).
-
 
-
====Twist of the Knife [Physical, D]====
 
-
''Prerequisites:'' Master of Sleight of Hand
 
-
 
-
''Benefit:'' A rogue can use this exploit as an immediate action during a Sneak Attack. If she does so, she may trade Sneak Attack dice for Charisma or Dexterity damage to her target. For each die sacrificed, she inflicts 2 points of ability damage. The rogue chooses which kind of damage this exploit deals each time she activates it, and must choose to use this exploit after striking a foe but before damage is dealt.
 
===4th Level Exploits===
===4th Level Exploits===

Revision as of 19:39, 17 January 2011

Personal tools
Google AdSense