Talk:D20r:Rogue

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(6th Level Exploits)
(3rd Level Exploits)
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''Benefit:'' A rogue can activate this exploit as an immediate action to overcome her opponent's resistance to Sneak Attacks. Any foe normally immune to the rogue's sneak attack that the rogue strikes before the end of her turn with an attack that would otherwise qualify for a sneak attack takes extra damage equal to the rogue's normal sneak attack damage.
''Benefit:'' A rogue can activate this exploit as an immediate action to overcome her opponent's resistance to Sneak Attacks. Any foe normally immune to the rogue's sneak attack that the rogue strikes before the end of her turn with an attack that would otherwise qualify for a sneak attack takes extra damage equal to the rogue's normal sneak attack damage.
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====Incredible Hearing [Mental]====
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====Incredible Hearing [Mental, D]====
''Prerequisites:'' Master of Awareness
''Prerequisites:'' Master of Awareness
''Benefit:'' A rogue can use this exploit as an immediate action to gain blindsense 30' for one minute.
''Benefit:'' A rogue can use this exploit as an immediate action to gain blindsense 30' for one minute.
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====Lucky Break [Mental]====
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====Lucky Break [Mental, D]====
''Benefit:'' A rogue can activate this exploit as an immediate action directly following a die roll but before the result is determined. On doing so, the rogue may reroll one die. If multiple dice were rolled (such as a Sneak Attack for 5d6 damage), only one die is rerolled.
''Benefit:'' A rogue can activate this exploit as an immediate action directly following a die roll but before the result is determined. On doing so, the rogue may reroll one die. If multiple dice were rolled (such as a Sneak Attack for 5d6 damage), only one die is rerolled.
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''Benefit:'' A rogue can use this exploit to 'Take 15' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
''Benefit:'' A rogue can use this exploit to 'Take 15' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
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====Perfection of Trade [Mental]====
 
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''Prerequisites:'' Master in any 6 skills
 
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''Benefit:'' A rogue can use this exploit to 'Take 20' on a skill check for a skill in which she is at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless using the skill would take more time, in which case it uses the longer duration.
 
====Polyglot [Social]====
====Polyglot [Social]====
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''Benefit:'' A rogue can use this exploit to determine the magical properties of an item. By spending ten minutes focusing upon a magical item and succeeding on a Use Magic Device check (DC 10 + the caster level of the item), she can identify one property of that item (enhancement bonus, special ability, command word, etc.). For each three points by which she beats the DC, she can identify one additional property of the item. This exploit does not reveal the properties of artifacts, though it does indicate that such items are powerful.
''Benefit:'' A rogue can use this exploit to determine the magical properties of an item. By spending ten minutes focusing upon a magical item and succeeding on a Use Magic Device check (DC 10 + the caster level of the item), she can identify one property of that item (enhancement bonus, special ability, command word, etc.). For each three points by which she beats the DC, she can identify one additional property of the item. This exploit does not reveal the properties of artifacts, though it does indicate that such items are powerful.
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====Terminate [Physical]====
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====Terminate [Physical, D]====
''Prerequisites:'' Master of Sleight of Hand, Apprentice of Heal
''Prerequisites:'' Master of Sleight of Hand, Apprentice of Heal
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''Benefit:'' A rogue can use this exploit as an immediate action during a sneak attack to forgo all her sneak attack damage to force her target to make a Fortitude save or die. The DC is equal to 10 + the number of sneak attack dice sacrificed + her Dexterity modifier.
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''Benefit:'' A rogue can use this exploit as an immediate action during a Sneak Attack. If she does, she forgoes all her Sneak Attack damage and instead forces her target to make a Fortitude save or die. The DC is equal to 10 + the number of sneak attack dice sacrificed + her Dexterity modifier. The rogue must choose to use this exploit after striking a foe but before damage is dealt.
====Tinker's Knack [Mental, D]====
====Tinker's Knack [Mental, D]====
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''Benefit:'' A rogue can activate this exploit as a standard action to alter a magic weapon or magic armor's special property (of no more than a +1 enhancement bonus equivalent) to another special property of the same cost. Special abilities that have a fixed cost cannot be altered with this exploit, and the item must still be a valid target for the new ability (so that one could not add the ''distance'' property to a melee weapon, for instance).
''Benefit:'' A rogue can activate this exploit as a standard action to alter a magic weapon or magic armor's special property (of no more than a +1 enhancement bonus equivalent) to another special property of the same cost. Special abilities that have a fixed cost cannot be altered with this exploit, and the item must still be a valid target for the new ability (so that one could not add the ''distance'' property to a melee weapon, for instance).
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====Twist of the Knife [Physical]====
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====Twist of the Knife [Physical, D]====
''Prerequisites:'' Master of Sleight of Hand
''Prerequisites:'' Master of Sleight of Hand
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''Benefit:'' A rogue can activate this exploit as an immediate action after striking a foe with a successful sneak attack to trade half her normal sneak attack dice for 1d4 Charisma or Dexterity damage. The rogue chooses which kind of damage this exploit deals each time she activates it, and must choose to use this exploit after striking a foe but before damage is dealt.
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''Benefit:'' A rogue can use this exploit as an immediate action during a Sneak Attack. If she does so, she may trade Sneak Attack dice for Charisma or Dexterity damage to her target. For each die sacrificed, she inflicts 2 points of ability damage. The rogue chooses which kind of damage this exploit deals each time she activates it, and must choose to use this exploit after striking a foe but before damage is dealt.
===4th Level Exploits===
===4th Level Exploits===

Revision as of 19:39, 17 January 2011

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