Talk:D20r:Rogue

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(3rd Level Exploits)
(3rd Level Exploits)
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===3rd Level Exploits===
===3rd Level Exploits===
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====Arcane Erosion [Physical]====
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====Arcane Erosion [Physical, D]====
''Prerequisites:'' Journeyman of Knowledge (Arcana), Master of Use Magic Device
''Prerequisites:'' Journeyman of Knowledge (Arcana), Master of Use Magic Device
''Benefit:'' A rogue can use this exploit as an immediate action when sneak attacking a foe. If the chosen foe has any active spells upon them (not magical items, merely magical effects), they take damage equal to the total caster level of all active spells upon them. For instance, an opponent under the effects of a ''bull's strength'' spell cast by an eighth-level caster would take eight extra points of damage. Similarly, an opponent under the effects of a ''shield'' spell and a ''mage armor'' spell, both cast by a fifteenth-level spellcaster would take 15 points of damage from each spell, for a total of 30 extra points of damage.
''Benefit:'' A rogue can use this exploit as an immediate action when sneak attacking a foe. If the chosen foe has any active spells upon them (not magical items, merely magical effects), they take damage equal to the total caster level of all active spells upon them. For instance, an opponent under the effects of a ''bull's strength'' spell cast by an eighth-level caster would take eight extra points of damage. Similarly, an opponent under the effects of a ''shield'' spell and a ''mage armor'' spell, both cast by a fifteenth-level spellcaster would take 15 points of damage from each spell, for a total of 30 extra points of damage.
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====Bargainer's Luck [Social]====
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====Bargainer's Luck [Social, D]====
''Prerequisites:'' Master of Appraise and Diplomacy
''Prerequisites:'' Master of Appraise and Diplomacy
''Benefit:'' A rogue can use this exploit as a standard action while haggling over a price with a merchant or while appraising an item's value. The rogue gains a +10 bonus on any rolls made in the next minute concerning the item's monetary value, sell prices for the item, or to alter the attitude of the merchant.
''Benefit:'' A rogue can use this exploit as a standard action while haggling over a price with a merchant or while appraising an item's value. The rogue gains a +10 bonus on any rolls made in the next minute concerning the item's monetary value, sell prices for the item, or to alter the attitude of the merchant.
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====Burst of Speed [Physical]====
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====Burst of Speed [Physical, D]====
''Prerequisites:'' Master of Acrobatics
''Prerequisites:'' Master of Acrobatics
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''Benefit:'' Upon activating this exploit, the rogue gains a +20' insight bonus to her land speed as well as a 20' climb speed for a number of rounds equal to her Dexterity modifier. During this time, she also adds her Intelligence modifier to Acrobatics checks and receives one additional attack per round (as if under the effects of ''haste'').
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''Benefit:'' Upon activating this exploit, the rogue gains a +45' insight bonus to her land speed as well as a 30' climb speed for a number of rounds equal to her Dexterity modifier. During this time, she also adds her Intelligence modifier to Acrobatics checks and receives one additional attack per round (as if under the effects of ''haste'').
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====Deconstruction [Physical]====
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====Deconstruction [Physical, D]====
''Prerequisites:'' Apprentice of Knowledge (Arcana), Master of Disable Device
''Prerequisites:'' Apprentice of Knowledge (Arcana), Master of Disable Device
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''Benefit:'' A rogue may use this exploit as a full-round action to hamper or disable a foe of the Construct type. As part of this exploit, the rogue makes a Disable Device check versus an adjacent Construct. The result of this check determines the effects of this exploit. Since this exploit is nonmagical in nature, all of its effects supersede a Construct's normal immunities gained by its type and remain until the Construct either receives a Craft check made to repair it (at a DC equal to the rogue's initial check) or receives magical healing enough to be brought back to full or above hit points. Effects are cumulative.
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''Benefit:'' A rogue may use this exploit as a full-round action to hamper or disable a foe of the Construct type. As part of this exploit, the rogue makes a Disable Device check versus an adjacent Construct. The result of this check determines the effects of this exploit. Since this exploit is non-magical in nature, all of its effects supersede a Construct's normal immunities gained by its type and remain until the Construct either receives a Craft check made to repair it (at a DC equal to the rogue's initial check) or receives applicable magical healing enough to be brought back to full or above Hit Points. Effects are cumulative.
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====Double-Edged Sword [Physical]====
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====Double-Edged Sword [Physical, D]====
''Prerequisites:'' Master of Sleight of Hand, Journeyman of Bluff
''Prerequisites:'' Master of Sleight of Hand, Journeyman of Bluff
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''Benefit:'' A rogue can use this exploit as an immediate action to cause a foe who has just missed them with a melee attack to make a second attack roll against themselves. Should this second attack roll hit the foe's armor class, the foe deals damage to themselves equal to what would have been done to the rogue.
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''Benefit:'' A rogue can use this exploit as an immediate action to cause a foe who has just missed them with a melee attack to make a second attack roll against themselves. Should this second attack roll hit the foe's Armor Class, the foe deals normal damage.
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====Gap in the Armor [Physical]====
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====Gap in the Armor [Physical, D]====
''Prerequisites:'' Journeyman of  Knowledge (Arcana, Religion, and Dungeoneering)
''Prerequisites:'' Journeyman of  Knowledge (Arcana, Religion, and Dungeoneering)
''Benefit:'' A rogue can activate this exploit as an immediate action to overcome her opponent's resistance to Sneak Attacks. Any foe normally immune to the rogue's sneak attack that the rogue strikes before the end of her turn with an attack that would otherwise qualify for a sneak attack takes extra damage equal to the rogue's normal sneak attack damage.
''Benefit:'' A rogue can activate this exploit as an immediate action to overcome her opponent's resistance to Sneak Attacks. Any foe normally immune to the rogue's sneak attack that the rogue strikes before the end of her turn with an attack that would otherwise qualify for a sneak attack takes extra damage equal to the rogue's normal sneak attack damage.
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====Fight for Life [Physical]====
 
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''Prerequisites:'' Master of Concentration, Journeyman of Heal and Acrobatics
 
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''Benefit:'' A rogue may activate this exploit as an immediate action after receiving damage that would reduce them to 0 or less hit points. Instead of taking the full amount of damage, the rogue only takes enough damage to drop them to 1 hit point. Any other attacks in this round deal damage as normal.
 
====Incredible Hearing [Mental]====
====Incredible Hearing [Mental]====

Revision as of 19:32, 17 January 2011

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