Talk:D20r:Rogue

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(Tinker's Knack [Mental])
(3rd Level Exploits)
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''Benefit:'' A rogue can use this exploit as an immediate action during a sneak attack to forgo all her sneak attack damage to force her target to make a Fortitude save or die. The DC is equal to 10 + the number of sneak attack dice sacrificed + her Dexterity modifier.
''Benefit:'' A rogue can use this exploit as an immediate action during a sneak attack to forgo all her sneak attack damage to force her target to make a Fortitude save or die. The DC is equal to 10 + the number of sneak attack dice sacrificed + her Dexterity modifier.
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====Tinker's Knack [Mental, D]====
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''Prerequisites:'' Apprentice in any three Craft skills, Journeyman of Use Magic Device
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''Benefit:'' A rogue can activate this exploit as a standard action to alter a magic weapon or magic armor's special property (of no more than a +1 enhancement bonus equivalent) to another special property of the same cost. Special abilities that have a fixed cost cannot be altered with this exploit, and the item must still be a valid target for the new ability (so that one could not add the ''distance'' property to a melee weapon, for instance).
====Twist of the Knife [Physical]====
====Twist of the Knife [Physical]====

Revision as of 19:28, 17 January 2011

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