Talk:D20r:Rogue

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(Filch [Physical])
(2nd Level Exploits)
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''Benefit:'' Upon activating this exploit, the rogue gains a +30' insight bonus to her land speed as well as a 15' climb speed for a number of rounds equal to her Dexterity modifier. She also adds her Intelligence modifier to Athletics checks during this time.
''Benefit:'' Upon activating this exploit, the rogue gains a +30' insight bonus to her land speed as well as a 15' climb speed for a number of rounds equal to her Dexterity modifier. She also adds her Intelligence modifier to Athletics checks during this time.
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====Bloodhound [Social]====
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''Prerequisites:'' Journeyman in Gather Informatio, Apprentice in Survival, Track
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''Benefit:'' A rogue can activate this ability as an immediate action to reroll a failed Survival check made to find or follow a trail.
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====Breadth of Knowledge [Mental]====
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''Prerequisites:'' Journeyman in any three Knowledge skills
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''Benefit:'' The rogue may use this ability as a savant uses Lore with the same effect, substituting her rogue levels for savant levels when making the necessary check.
====Filch [Physical, D]====
====Filch [Physical, D]====
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''Benefit:'' A rogue with a weapon successfully hidden on her person in an accessible place can activate this ability as an immediate action. The rogue can then immediately make an attack at her full normal attack bonus minus two with the hidden weapon. The weapon is no longer hidden (as it is now in the rogue's hand) and may require the rogue to free a hand to make the attack. A foe struck in this fashion is flat-footed against this attack.
''Benefit:'' A rogue with a weapon successfully hidden on her person in an accessible place can activate this ability as an immediate action. The rogue can then immediately make an attack at her full normal attack bonus minus two with the hidden weapon. The weapon is no longer hidden (as it is now in the rogue's hand) and may require the rogue to free a hand to make the attack. A foe struck in this fashion is flat-footed against this attack.
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====Knock [Mental]====
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''Prerequisites:'' Journeyman in Disable Device
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''Benefit:'' A rogue can use this exploit to imitate the ''knock'' spell with a caster level equal to his rogue level. This exploit is a supernatural ability.
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====Moment of Clarity [Mental]====
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''Prerequisites:'' Journeyman in at least three skills
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''Benefit:'' A rogue can use this exploit to 'Take 15' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
====Now I'm Very Angry [Physical]====
====Now I'm Very Angry [Physical]====
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''Benefit:'' This exploit functions as the Now I'm Angry exploit, except the extra damage is equal to the difference between her current hit points and her maximum hit points.
''Benefit:'' This exploit functions as the Now I'm Angry exploit, except the extra damage is equal to the difference between her current hit points and her maximum hit points.
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====Out of Sight, Out of Mind [Mental]====
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''Prerequisites:'' Journeyman of Stealth
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''Benefit:'' A rogue can use this exploit as a swift action to become invisible, as the ''invisibility'' spell, for one round. This exploit is a supernatural ability.
====Piercing Strike [Physical]====
====Piercing Strike [Physical]====
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''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
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====Return Fire [Physical]====
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====Quell the Beast [Social]====
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''Prerequisites:'' Journeyman in Awareness and Sleight of Hand, Deflect Arrows
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''Prerequisites:'' Apprentice in Handle Animal and Perform (Sing)
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''Benefit:'' A rogue can activate this exploit as an immediate action directly after being attacked by a thrown or missile weapon. The rogue may catch the weapon if it misses her AC (or is deflected by her Deflect Arrows feat) and may throw it back as part of this exploit if she desires.
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''Benefit:'' A rogue can use this exploit to improve relations (as the Diplomacy skill) with an animal or a magical beast, substituting their Handle Animal ranks for their Diplomacy ranks should they have more ranks in Handle Animal. This exploit can also be used on a creature of the Magical Beast type with an Intelligence score of 3 or less, but the rogue takes a -4 penalty on the check.
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====Streetfighter [Physical]====
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''Benefit:'' A rogue with this exploit is considered proficient with all martial weapons but decreases her daily uses of lesser exploits per day by one.
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====Breadth of Knowledge [Mental]====
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''Prerequisites:'' Journeyman in any three Knowledge skills
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''Benefit:'' The rogue may use this ability as a savant uses Lore with the same effect, substituting her rogue levels for savant levels when making the necessary check.
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====Knock [Mental]====
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''Prerequisites:'' Journeyman in Disable Device
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''Benefit:'' A rogue can use this exploit to imitate the ''knock'' spell with a caster level equal to his rogue level. This exploit is a supernatural ability.
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====Moment of Clarity [Mental]====
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''Prerequisites:'' Journeyman in at least three skills
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''Benefit:'' A rogue can use this exploit to 'Take 15' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
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====Out of Sight, Out of Mind [Mental]====
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''Prerequisites:'' Journeyman of Stealth
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''Benefit:'' A rogue can use this exploit as a swift action to become invisible, as the ''invisibility'' spell, for one round. This exploit is a supernatural ability.
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====Rapid Search [Mental]====
====Rapid Search [Mental]====
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''Benefit:''  A rogue attacked by a ray (whether it be from a spell, spell-like ability, or supernatural ability) can activate this ability as an immediate action prior to being struck. The rogue gains a +4 deflection bonus to AC against he ray attack; if the ray misses, the rogue can direct the ray to a new target. The ray acts as if it had originated from the original caster; only the source and target change. The rogue make an attack roll at her normal ranged attack bonus, minus two, for the ray. If this strikes the intended target, they are affected by the ray as normal.
''Benefit:''  A rogue attacked by a ray (whether it be from a spell, spell-like ability, or supernatural ability) can activate this ability as an immediate action prior to being struck. The rogue gains a +4 deflection bonus to AC against he ray attack; if the ray misses, the rogue can direct the ray to a new target. The ray acts as if it had originated from the original caster; only the source and target change. The rogue make an attack roll at her normal ranged attack bonus, minus two, for the ray. If this strikes the intended target, they are affected by the ray as normal.
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====Return Fire [Physical]====
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''Prerequisites:'' Journeyman in Awareness and Sleight of Hand, Deflect Arrows
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''Benefit:'' A rogue can activate this exploit as an immediate action directly after being attacked by a thrown or missile weapon. The rogue may catch the weapon if it misses her AC (or is deflected by her Deflect Arrows feat) and may throw it back as part of this exploit if she desires.
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====Streetfighter [Physical]====
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''Benefit:'' A rogue with this exploit is considered proficient with all martial weapons but decreases her daily uses of lesser exploits per day by one.
====Talent [Mental]====
====Talent [Mental]====
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''Benefit:'' A rogue can activate this exploit as a standard action to cast ''mending'' as a spell-like ability.
''Benefit:'' A rogue can activate this exploit as a standard action to cast ''mending'' as a spell-like ability.
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====Bloodhound [Social]====
 
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''Prerequisites:'' Journeyman in Gather Informatio, Apprentice in Survival, Track
 
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''Benefit:'' A rogue can activate this ability as an immediate action to reroll a failed Survival check made to find or follow a trail.
 
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====Quell the Beast [Social]====
 
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''Prerequisites:'' Apprentice in Handle Animal and Perform (Sing)
 
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''Benefit:'' A rogue can use this exploit to improve relations (as the Diplomacy skill) with an animal or a magical beast, substituting their Handle Animal ranks for their Diplomacy ranks should they have more ranks in Handle Animal. This exploit can also be used on a creature of the Magical Beast type with an Intelligence score of 3 or less, but the rogue takes a -4 penalty on the check.
 
===3rd Level Exploits===
===3rd Level Exploits===

Revision as of 19:03, 17 January 2011

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