Talk:D20r:Rogue

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(2nd Level Exploits)
(2nd Level Exploits)
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===2nd Level Exploits===
===2nd Level Exploits===
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====Agility====
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====Agility [Physical]====
''Prerequisites:'' Journeyman in Athletics
''Prerequisites:'' Journeyman in Athletics
''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 15' climb speed for a number of rounds equal to her Dexterity modifier. She also adds her Intelligence modifier to Athletics checks during this time.
''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 15' climb speed for a number of rounds equal to her Dexterity modifier. She also adds her Intelligence modifier to Athletics checks during this time.
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====Filch====
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====Filch [Physical]====
''Prerequisites:'' Journeyman in Sleight of Hand and Bluff
''Prerequisites:'' Journeyman in Sleight of Hand and Bluff
''Benefit:'' This exploit functions as Snatch, but the rogue only forgoes one-half her sneak attack damage.
''Benefit:'' This exploit functions as Snatch, but the rogue only forgoes one-half her sneak attack damage.
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====Flick of the Wrist====
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====Flick of the Wrist [Physical]====
''Prerequisites:'' Journeyman in Sleight of Hand and Bluff
''Prerequisites:'' Journeyman in Sleight of Hand and Bluff
''Benefit:'' A rogue can use this exploit to make a feint as a swift action.
''Benefit:'' A rogue can use this exploit to make a feint as a swift action.
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====Hidden Blade [D]====
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====Hidden Blade [Physical, D]====
''Prerequisites:'' Apprentice in Bluff, Disguise, and Sleight of Hand
''Prerequisites:'' Apprentice in Bluff, Disguise, and Sleight of Hand
''Benefit:'' A rogue with a weapon successfully hidden on her person in an accessible place can activate this ability as an immediate action. The rogue can then immediately make an attack at her full normal attack bonus minus two with the hidden weapon. The weapon is no longer hidden (as it is now in the rogue's hand) and may require the rogue to free a hand to make the attack. A foe struck in this fashion is flat-footed against this attack.
''Benefit:'' A rogue with a weapon successfully hidden on her person in an accessible place can activate this ability as an immediate action. The rogue can then immediately make an attack at her full normal attack bonus minus two with the hidden weapon. The weapon is no longer hidden (as it is now in the rogue's hand) and may require the rogue to free a hand to make the attack. A foe struck in this fashion is flat-footed against this attack.
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====Now I'm Very Angry====
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====Now I'm Very Angry [Physical]====
''Prerequisites:'' Journeyman in Intimidate, Rage ability
''Prerequisites:'' Journeyman in Intimidate, Rage ability
''Benefit:'' This exploit functions as the Now I'm Angry exploit, except the extra damage is equal to the difference between her current hit points and her maximum hit points.
''Benefit:'' This exploit functions as the Now I'm Angry exploit, except the extra damage is equal to the difference between her current hit points and her maximum hit points.
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====Piercing Strike====
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====Piercing Strike [Physical]====
''Prerequisites:'' Apprentice in Knowledge (Arcana, Religion, and Dungeoneering)
''Prerequisites:'' Apprentice in Knowledge (Arcana, Religion, and Dungeoneering)
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''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
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====Return Fire====
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====Return Fire [Physical]====
''Prerequisites:'' Journeyman in Awareness and Sleight of Hand, Deflect Arrows
''Prerequisites:'' Journeyman in Awareness and Sleight of Hand, Deflect Arrows
''Benefit:'' A rogue can activate this exploit as an immediate action directly after being attacked by a thrown or missile weapon. The rogue may catch the weapon if it misses her AC (or is deflected by her Deflect Arrows feat) and may throw it back as part of this exploit if she desires.
''Benefit:'' A rogue can activate this exploit as an immediate action directly after being attacked by a thrown or missile weapon. The rogue may catch the weapon if it misses her AC (or is deflected by her Deflect Arrows feat) and may throw it back as part of this exploit if she desires.
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====Streetfighter====
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====Streetfighter [Physical]====
''Benefit:'' A rogue with this exploit is considered proficient with all martial weapons but decreases her daily uses of lesser exploits per day by one.
''Benefit:'' A rogue with this exploit is considered proficient with all martial weapons but decreases her daily uses of lesser exploits per day by one.
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====Breadth of Knowledge [Mental]====
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====Breadth of Knowledge====
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''Prerequisites:'' Journeyman in any three Knowledge skills
''Prerequisites:'' Journeyman in any three Knowledge skills
''Benefit:'' The rogue may use this ability as a savant uses Lore with the same effect, substituting her rogue levels for savant levels when making the necessary check.
''Benefit:'' The rogue may use this ability as a savant uses Lore with the same effect, substituting her rogue levels for savant levels when making the necessary check.
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====Knock====
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====Knock [Mental]====
''Prerequisites:'' Journeyman in Disable Device
''Prerequisites:'' Journeyman in Disable Device
''Benefit:'' A rogue can use this exploit to imitate the ''knock'' spell with a caster level equal to his rogue level. This exploit is a supernatural ability.
''Benefit:'' A rogue can use this exploit to imitate the ''knock'' spell with a caster level equal to his rogue level. This exploit is a supernatural ability.
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====Moment of Clarity====
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====Moment of Clarity [Mental]====
''Prerequisites:'' Journeyman in at least three skills
''Prerequisites:'' Journeyman in at least three skills
''Benefit:'' A rogue can use this exploit to 'Take 15' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
''Benefit:'' A rogue can use this exploit to 'Take 15' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
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====Out of Sight, Out of Mind====
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====Out of Sight, Out of Mind [Mental]====
''Prerequisites:'' Journeyman of Stealth
''Prerequisites:'' Journeyman of Stealth
''Benefit:'' A rogue can use this exploit as a swift action to become invisible, as the ''invisibility'' spell, for one round. This exploit is a supernatural ability.
''Benefit:'' A rogue can use this exploit as a swift action to become invisible, as the ''invisibility'' spell, for one round. This exploit is a supernatural ability.
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====Rapid Search====
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====Rapid Search [Mental]====
''Prerequisites:'' Journeyman in Disable Device
''Prerequisites:'' Journeyman in Disable Device
''Benefit:'' A rogue can use this exploit to imitate the ''find traps'' spell with a caster level equal to his rogue level. This exploit is a supernatural ability.
''Benefit:'' A rogue can use this exploit to imitate the ''find traps'' spell with a caster level equal to his rogue level. This exploit is a supernatural ability.
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====Ray Deflection====
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====Ray Deflection [Mental]====
''Prerequisites:'' Improved Evasion, Journeyman in Acrobatics, Journeyman in Use Magic Device
''Prerequisites:'' Improved Evasion, Journeyman in Acrobatics, Journeyman in Use Magic Device
''Benefit:''  A rogue attacked by a ray (whether it be from a spell, spell-like ability, or supernatural ability) can activate this ability as an immediate action prior to being struck. The rogue gains a +4 deflection bonus to AC against he ray attack; if the ray misses, the rogue can direct the ray to a new target. The ray acts as if it had originated from the original caster; only the source and target change. The rogue make an attack roll at her normal ranged attack bonus, minus two, for the ray. If this strikes the intended target, they are affected by the ray as normal.
''Benefit:''  A rogue attacked by a ray (whether it be from a spell, spell-like ability, or supernatural ability) can activate this ability as an immediate action prior to being struck. The rogue gains a +4 deflection bonus to AC against he ray attack; if the ray misses, the rogue can direct the ray to a new target. The ray acts as if it had originated from the original caster; only the source and target change. The rogue make an attack roll at her normal ranged attack bonus, minus two, for the ray. If this strikes the intended target, they are affected by the ray as normal.
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====Talent====
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====Talent [Mental]====
''Benefit:'' A rogue can use this exploit to become considered trained as an apprentice in all skills for one minute. She also receives a bonus to her next skill check equal to her Intelligence modifier.
''Benefit:'' A rogue can use this exploit to become considered trained as an apprentice in all skills for one minute. She also receives a bonus to her next skill check equal to her Intelligence modifier.
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====Tinker's Knack====
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====Tinker's Knack [Mental]====
''Prerequisites:'' Apprentice in any three Craft skills
''Prerequisites:'' Apprentice in any three Craft skills
''Benefit:'' A rogue can activate this exploit as a standard action to cast ''mending'' as a spell-like ability.
''Benefit:'' A rogue can activate this exploit as a standard action to cast ''mending'' as a spell-like ability.
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====Bloodhound [Social]====
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====Bloodhound====
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''Prerequisites:'' Journeyman in Gather Informatio, Apprentice in Survival, Track
''Prerequisites:'' Journeyman in Gather Informatio, Apprentice in Survival, Track
''Benefit:'' A rogue can activate this ability as an immediate action to reroll a failed Survival check made to find or follow a trail.
''Benefit:'' A rogue can activate this ability as an immediate action to reroll a failed Survival check made to find or follow a trail.
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====Quell the Beast====
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====Quell the Beast [Social]====
''Prerequisites:'' Apprentice in Handle Animal and Perform (Sing)
''Prerequisites:'' Apprentice in Handle Animal and Perform (Sing)

Revision as of 18:55, 17 January 2011

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