Talk:D20r:Rogue
From Fax Encyclopedicus
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==Exploits== | ==Exploits== | ||
===1st Level Exploits=== | ===1st Level Exploits=== | ||
- | ====Athleticism [D]==== | + | ====Athleticism [Physical, D]==== |
''Prerequisites:'' Apprentice in Athletics | ''Prerequisites:'' Apprentice in Athletics | ||
''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 10' climb speed for a number of rounds equal to her Dexterity modifier. | ''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 10' climb speed for a number of rounds equal to her Dexterity modifier. | ||
- | ====Extreme Leap [D]==== | + | ====Extreme Leap [Physical, D]==== |
''Prerequisites:'' Apprentice in Athletics | ''Prerequisites:'' Apprentice in Athletics | ||
''Benefit:'' A rogue can activate this exploit as a swift action. She may then make an Athletics check to make a jump. If she is trained in Acrobatics, she may substitute that skill instead. The rogue determines jumping distance as normal and then doubles the distance: she may jump to any square within that distance, otherwise following the jumping rules as normal. | ''Benefit:'' A rogue can activate this exploit as a swift action. She may then make an Athletics check to make a jump. If she is trained in Acrobatics, she may substitute that skill instead. The rogue determines jumping distance as normal and then doubles the distance: she may jump to any square within that distance, otherwise following the jumping rules as normal. | ||
- | ====Focused Strike [D]==== | + | ====Focused Strike [Physical, D]==== |
''Prerequisites:'' Apprentice in Concentration | ''Prerequisites:'' Apprentice in Concentration | ||
''Benefit:'' A rogue can use this exploit as an immediate action to add her Intelligence modifier to her weapon damage for the rest of her turn. | ''Benefit:'' A rogue can use this exploit as an immediate action to add her Intelligence modifier to her weapon damage for the rest of her turn. | ||
- | ==== | + | ====Jack of All Trades [Social]==== |
- | ''Prerequisites:'' Apprentice in | + | ''Prerequisites:'' Apprentice in at least two Professions |
- | ''Benefit:'' A rogue | + | ''Benefit:'' A rogue with this exploit is always treated as an apprentice in a number of Profession skills equal to her Intelligence modifier. Unlike most exploits, this exploit is not activated and is instead always considered active. |
- | + | ''Special:'' Your maximum number of Least exploits usable per day decreases by one. | |
- | '' | + | |
- | ''Benefit:'' A rogue can use this exploit | + | ====Knack [Mental, D]==== |
+ | ''Benefit:'' A rogue can use this exploit as a free action to be considered trained as an apprentice in one skill for one skill check. | ||
- | ==== | + | ====Lucky Dodge [Physical, D]==== |
- | ''Prerequisites:'' Apprentice in | + | ''Prerequisites:'' Apprentice in Acrobatics |
- | ''Benefit:'' A rogue can | + | ''Benefit:'' A rogue can use this exploit as an immediate action to reroll a Reflex save that qualifies for the Evasion class feature. This reroll must be taken before the effects are determined, but can be selected after the original result is seen. |
- | ==== | + | ====Name-Dropping [Social]==== |
- | '' | + | ''Prerequisites:'' Apprentice in Diplomacy and Knowledge (Locale) |
- | + | ''Benefit:'' A rogue can activate this exploit as an immediate action to add her Intelligence modifier to a Bluff, Diplomacy, or Intimidate check made in a social, non-combat encounter. | |
- | '' | + | |
- | ''Benefit:'' A rogue can use this exploit as | + | ====Palm the Blade [Physical, D]==== |
+ | ''Prerequisites:'' Apprentice in Bluff and Sleight of Hand | ||
+ | |||
+ | ''Benefit:'' A rogue can use this exploit to make a feint as a swift action. | ||
- | ====Point of Focus==== | + | ====Point of Focus [Mental]==== |
''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration. | ''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration. | ||
- | ====Prestidigitator==== | + | ====Prestidigitator [Mental]==== |
''Prerequisites:'' Apprentice in Knowledge (Arcana), Spellcraft, and Use Magic Device | ''Prerequisites:'' Apprentice in Knowledge (Arcana), Spellcraft, and Use Magic Device | ||
''Benefit:'' This exploit functions as the ''prestidigitation'' spell. Use the rogue's level in place of caster level for this effect. This exploit is a spell-like ability. | ''Benefit:'' This exploit functions as the ''prestidigitation'' spell. Use the rogue's level in place of caster level for this effect. This exploit is a spell-like ability. | ||
- | ====Preternatural Awareness==== | + | ====Preternatural Awareness [Mental]==== |
''Prerequisites:'' Journeyman in Awareness | ''Prerequisites:'' Journeyman in Awareness | ||
''Benefit:'' A rogue can use this exploit as an immediate action to add his Intelligence modifier to an initiative check. A rogue can use this exploit even when flat-footed. | ''Benefit:'' A rogue can use this exploit as an immediate action to add his Intelligence modifier to an initiative check. A rogue can use this exploit even when flat-footed. | ||
- | ====Shake It Off==== | + | ====Snatch [Physical, D]==== |
+ | ''Prerequisites:'' Apprentice in Bluff and Sleight of Hand | ||
+ | |||
+ | ''Benefit:'' A rogue can activate this ability as an immediate action while making a sneak attack. By sacrificing all sneak attack damage, the rogue can take a Small or smaller object on her foe's person. An item in the target's grasp can be taken, but such an item requires a successful Disarm check. | ||
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+ | ====Shake It Off [Mental]==== | ||
''Prerequisites:'' Apprentice in Concentration | ''Prerequisites:'' Apprentice in Concentration | ||
''Benefit:'' A rogue can activate this exploit as a standard action to remove an ongoing fear effect from herself. She can activate this exploit even if she is normally unable to take a standard action because of her fear effect. | ''Benefit:'' A rogue can activate this exploit as a standard action to remove an ongoing fear effect from herself. She can activate this exploit even if she is normally unable to take a standard action because of her fear effect. | ||
- | + | ====Strong Conviction [Social]==== | |
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- | ====Strong Conviction==== | + | |
''Prerequisites:'' Apprentice in Bluff, Diplomacy, and Intimidate | ''Prerequisites:'' Apprentice in Bluff, Diplomacy, and Intimidate | ||
''Benefit:'' A rogue can use this exploit to reroll a Bluff, Diplomacy, or Intimidate check as an immediate action. This reroll must be taken before the effects are determined, but can be selected after the result is seen. | ''Benefit:'' A rogue can use this exploit to reroll a Bluff, Diplomacy, or Intimidate check as an immediate action. This reroll must be taken before the effects are determined, but can be selected after the result is seen. | ||
+ | |||
+ | ====Trick of the Light [Mental]==== | ||
+ | ''Prerequisites:'' Apprentice in Awareness | ||
+ | |||
+ | ''Benefit:'' A rogue can use this exploit as an immediate action to gain low-light vision for one minute. | ||
===2nd Level Exploits=== | ===2nd Level Exploits=== |