Talk:D20r:Rogue

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(Knack)
(1st Level Exploits)
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==Exploits==
==Exploits==
===1st Level Exploits===
===1st Level Exploits===
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====Athleticism [D]====
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====Athleticism [Physical, D]====
''Prerequisites:'' Apprentice in Athletics
''Prerequisites:'' Apprentice in Athletics
''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 10' climb speed for a number of rounds equal to her Dexterity modifier.
''Benefit:'' Upon activating this exploit, the rogue gains a +15' insight bonus to her land speed as well as a 10' climb speed for a number of rounds equal to her Dexterity modifier.
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====Extreme Leap [D]====
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====Extreme Leap [Physical, D]====
''Prerequisites:'' Apprentice in Athletics
''Prerequisites:'' Apprentice in Athletics
''Benefit:'' A rogue can activate this exploit as a swift action. She may then make an Athletics check to make a jump. If she is trained in Acrobatics, she may substitute that skill instead. The rogue determines jumping distance as normal and then doubles the distance: she may jump to any square within that distance, otherwise following the jumping rules as normal.
''Benefit:'' A rogue can activate this exploit as a swift action. She may then make an Athletics check to make a jump. If she is trained in Acrobatics, she may substitute that skill instead. The rogue determines jumping distance as normal and then doubles the distance: she may jump to any square within that distance, otherwise following the jumping rules as normal.
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====Focused Strike [D]====
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====Focused Strike [Physical, D]====
''Prerequisites:'' Apprentice in Concentration
''Prerequisites:'' Apprentice in Concentration
''Benefit:'' A rogue can use this exploit as an immediate action to add her Intelligence modifier to her weapon damage for the rest of her turn.
''Benefit:'' A rogue can use this exploit as an immediate action to add her Intelligence modifier to her weapon damage for the rest of her turn.
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====Lucky Dodge [D]====
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====Jack of All Trades [Social]====
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''Prerequisites:'' Apprentice in Acrobatics
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''Prerequisites:'' Apprentice in at least two Professions
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''Benefit:'' A rogue can use this exploit as an immediate action to reroll a Reflex save that qualifies for the Evasion class feature. This reroll must be taken before the effects are determined, but can be selected after the original result is seen.
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''Benefit:'' A rogue with this exploit is always treated as an apprentice in a number of Profession skills equal to her Intelligence modifier. Unlike most exploits, this exploit is not activated and is instead always considered active.
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====Palm the Blade [D]====
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''Special:'' Your maximum number of Least exploits usable per day decreases by one.
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''Prerequisites:'' Apprentice in Bluff and Sleight of Hand
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''Benefit:'' A rogue can use this exploit to make a feint as a swift action.
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====Knack [Mental, D]====
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''Benefit:'' A rogue can use this exploit as a free action to be considered trained as an apprentice in one skill for one skill check.
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====Snatch [D]====
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====Lucky Dodge [Physical, D]====
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''Prerequisites:'' Apprentice in Bluff and Sleight of Hand
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''Prerequisites:'' Apprentice in Acrobatics
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''Benefit:'' A rogue can activate this ability as an immediate action while making a sneak attack. By sacrificing all sneak attack damage, the rogue can take a Small or smaller object on her foe's person. An item in the target's grasp can be taken, but such an item requires a successful Disarm check.
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''Benefit:'' A rogue can use this exploit as an immediate action to reroll a Reflex save that qualifies for the Evasion class feature. This reroll must be taken before the effects are determined, but can be selected after the original result is seen.
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====Knack [D, Mental]====
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====Name-Dropping [Social]====
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''Benefit:'' A rogue can use this exploit as a free action to be considered trained as an apprentice in one skill for one skill check.
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''Prerequisites:'' Apprentice in Diplomacy and Knowledge (Locale)
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====Trick of the Light====
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''Benefit:'' A rogue can activate this exploit as an immediate action to add her Intelligence modifier to a Bluff, Diplomacy, or Intimidate check made in a social, non-combat encounter.
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''Prerequisites:'' Apprentice in Awareness
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''Benefit:'' A rogue can use this exploit as an immediate action to gain low-light vision for one minute.
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====Palm the Blade [Physical, D]====
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''Prerequisites:'' Apprentice in Bluff and Sleight of Hand
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 +
''Benefit:'' A rogue can use this exploit to make a feint as a swift action.
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====Point of Focus====
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====Point of Focus [Mental]====
''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
''Benefit:'' A rogue can use this exploit to 'Take 10' on a skill check for a skill in which she at least an apprentice, regardless of conditions. Using this exploit is a standard action, unless the skill use normally takes longer, in which case it uses the longer duration.
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====Prestidigitator====
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====Prestidigitator [Mental]====
''Prerequisites:'' Apprentice in Knowledge (Arcana), Spellcraft, and Use Magic Device
''Prerequisites:'' Apprentice in Knowledge (Arcana), Spellcraft, and Use Magic Device
''Benefit:'' This exploit functions as the ''prestidigitation'' spell. Use the rogue's level in place of caster level for this effect. This exploit is a spell-like ability.
''Benefit:'' This exploit functions as the ''prestidigitation'' spell. Use the rogue's level in place of caster level for this effect. This exploit is a spell-like ability.
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====Preternatural Awareness====
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====Preternatural Awareness [Mental]====
''Prerequisites:'' Journeyman in Awareness
''Prerequisites:'' Journeyman in Awareness
''Benefit:'' A rogue can use this exploit as an immediate action to add his Intelligence modifier to an initiative check. A rogue can use this exploit even when flat-footed.
''Benefit:'' A rogue can use this exploit as an immediate action to add his Intelligence modifier to an initiative check. A rogue can use this exploit even when flat-footed.
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====Shake It Off====
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====Snatch [Physical, D]====
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''Prerequisites:'' Apprentice in Bluff and Sleight of Hand
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 +
''Benefit:'' A rogue can activate this ability as an immediate action while making a sneak attack. By sacrificing all sneak attack damage, the rogue can take a Small or smaller object on her foe's person. An item in the target's grasp can be taken, but such an item requires a successful Disarm check.
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 +
====Shake It Off [Mental]====
''Prerequisites:'' Apprentice in Concentration
''Prerequisites:'' Apprentice in Concentration
''Benefit:'' A rogue can activate this exploit as a standard action to remove an ongoing fear effect from herself. She can activate this exploit even if she is normally unable to take a standard action because of her fear effect.
''Benefit:'' A rogue can activate this exploit as a standard action to remove an ongoing fear effect from herself. She can activate this exploit even if she is normally unable to take a standard action because of her fear effect.
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====Jack of All Trades====
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====Strong Conviction [Social]====
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''Prerequisites:'' Apprentice in at least two Professions
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''Benefit:'' A rogue with this exploit is always treated as an apprentice in a number of Profession skills equal to her Intelligence modifier. Unlike most exploits, this exploit is not activated and is instead always considered active.
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''Special:'' Your maximum number of Least exploits usable per day decreases by one.
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====Name-Dropping====
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''Prerequisites:'' Apprentice in Diplomacy and Knowledge (Locale)
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''Benefit:'' A rogue can activate this exploit as an immediate action to add her Intelligence modifier to a Bluff, Diplomacy, or Intimidate check made in a social, non-combat encounter.
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====Strong Conviction====
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''Prerequisites:'' Apprentice in Bluff, Diplomacy, and Intimidate
''Prerequisites:'' Apprentice in Bluff, Diplomacy, and Intimidate
''Benefit:'' A rogue can use this exploit to reroll a Bluff, Diplomacy, or Intimidate check as an immediate action. This reroll must be taken before the effects are determined, but can be selected after the result is seen.
''Benefit:'' A rogue can use this exploit to reroll a Bluff, Diplomacy, or Intimidate check as an immediate action. This reroll must be taken before the effects are determined, but can be selected after the result is seen.
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 +
====Trick of the Light [Mental]====
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''Prerequisites:'' Apprentice in Awareness
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''Benefit:'' A rogue can use this exploit as an immediate action to gain low-light vision for one minute.
===2nd Level Exploits===
===2nd Level Exploits===

Revision as of 18:35, 17 January 2011

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