Talk:D20r:Racial Feats

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(Satyr Racial Feats)
(Gnoll Racial Feats)
 
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===Deceptive Natural Magic [Drow]===
===Deceptive Natural Magic [Drow]===
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'''Prerequisites:''' Drow, Cha 15+, Disguise 6 ranks
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'''Prerequisites:''' Drow, Cha 15+, Trained in Disguise
'''Benefit:''' You may spend a magical charge to cast disguise self as a spell-like ability.
'''Benefit:''' You may spend a magical charge to cast disguise self as a spell-like ability.
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
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===Illusory Adept [Drow]===
===Illusory Adept [Drow]===
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Pending
Pending
 +
== Gnoll Racial Feats ==
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== Gnome Racial Feats ==
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===Maddened Rage [Gnoll]===
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'''<u>Disappearing Act [Gnome]</u>'''
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'''Requirements:''' Rage class feature, Rabid Bite, Constitution 15+, Charisma 13+
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'''Prerequisites:''' Intelligence 15+, Ghost Voices, Gnome
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'''Benefit:''' When raging, you forgo your bonus to Will saves. Instead, you radiate an aura of menace. All opponents within 30' of you when you initiate your rage, when you charge while raging, or when you drop an opponent below 0 hit points while raging must make Will saves (DC 10 + one-half your level of classes that provide or advance rage + your Charisma modifier) or be shaken for the duration of the encounter.
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'''Benefit:''' You may spend a magic charge to cast invisibility or silence as a spell-like ability with a caster level equal to your character level.
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In addition, you may spend a Natural Talent charge while raging to make a bite attack at your full base attack bonus as a swift action.
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You gain one magic charge per day.
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You gain an additional Natural Talent charge per day.
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'''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals.
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'''Normal:''' You may only spend your Natural Talent for your racial features.
 +
===Pack Tactics [Gnoll]===
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'''<u>Ghost Voices [Gnome]</u>'''
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'''Requirements:''' Base Attack Bonus +2
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'''Prerequisites:''' Intelligence 15+, Gnome
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'''Benefit:''' You receive an additional +1 bonus to attacks when flanking an opponent. If you are flanking with another gnoll who also has this feat, the attack bonus increases by another +1.
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'''Benefit:''' You may spend a magic charge to cast magic mouth or ventriloquism as a spell-like ability with a caster level equal to your character level.
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Also, when you bite an opponent, you may spend a Natural Talent charge as an immediate action to initiate a trip attempt. You do not need to make a touch attack and do not provoke attacks of opportunity for this trip attempt. If the attempt fails, your opponent cannot attempt to trip you back.
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You gain one magic charge per day.
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You gain an additional Natural Talent charge per day.
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'''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals.
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'''Normal:''' You may only spend your Natural Talent for your racial features.
 +
===Rabid Bite [Gnoll]===
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'''<u>Illusory Assassin [Gnome]</u>'''
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'''Requirements:''' Constitution 15+
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'''Prerequisites:''' Intelligence 17+, Ghost Voices, Disappearing Act, Gnome
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'''Benefit:''' You may spend a Natural Talent charge as a move action to cause your bite attacks to carry a disease for a number of rounds equal to your Constitution modifier. This disease is filth fever (an injury disease) and has a Fortitude save DC equal to 10 plus one-half your levels in classes that provide rage plus your Constitution modifier. The disease incubates for 1d3 days and inflicts 1d3 Dexterity and 1d3 Constitution damage.
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'''Benefit:''' You may spend a magic charge to cast phantasmal killer as a spell-like ability with a caster level equal to your character level.
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You gain an additional Natural Talent charge per day.
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You gain one magic charge per day.
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'''Normal:''' You may only spend your Natural Talent for your racial features.
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'''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals.
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== Gnome Racial Feats ==
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===Disappearing Act [Gnome]===
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== Gnoll Racial Feats ==
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'''Prerequisites:''' Intelligence 15+, Ghost Voices, Gnome
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'''<u>Maddened Rage [Gnoll]</u>'''
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'''Benefit:''' You may spend a magic charge to cast invisibility or silence as a spell-like ability with a caster level equal to your character level.
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'''Requirements:''' Rage class feature, Rabid Bite, Constitution 15+, Charisma 13+
+
You gain one magic charge per day.
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'''Benefit:''' When raging, you forgo your bonus to Will saves. Instead, you radiate an aura of menace. All opponents within 30' of you when you initiate your rage, when you charge while raging, or when you drop an opponent below 0 hit points while raging must make Will saves (DC 10 + one-half your level of classes that provide or advance rage + your Charisma modifier) or be shaken for the duration of the encounter.
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'''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals.
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In addition, you may spend a Natural Talent charge while raging to make a bite attack at your full base attack bonus as a swift action.
 
-
You gain an additional Natural Talent charge per day.
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===Ghost Voices [Gnome]===
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'''Normal:''' You may only spend your Natural Talent for your racial features.
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'''Prerequisites:''' Intelligence 15+, Gnome
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'''<u>Pack Tactics [Gnoll]</u>'''
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'''Benefit:''' You may spend a magic charge to cast magic mouth or ventriloquism as a spell-like ability with a caster level equal to your character level.
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'''Requirements:''' Base Attack Bonus +2
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You gain one magic charge per day.
-
'''Benefit:''' You receive an additional +1 bonus when flanking an opponent. If you are flanking with another gnoll who also has this feat, the bonus increases by another +1.
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'''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals.
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Also, when you bite an opponent, you may spend a Natural Talent charge as an immediate action to initiate a trip attempt. You do not need to make a touch attack and do not provoke attacks of opportunity for this trip attempt. If the attempt fails, your opponent cannot attempt to trip you back.
 
-
You gain an additional Natural Talent charge per day.
+
===Illusory Assassin [Gnome]===
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'''Normal:''' You may only spend your Natural Talent for your racial features.
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'''Prerequisites:''' Intelligence 17+, Ghost Voices, Disappearing Act, Gnome
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'''<u>Rabid Bite [Gnoll]</u>'''
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'''Benefit:''' You may spend a magic charge to cast phantasmal killer as a spell-like ability with a caster level equal to your character level.
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'''Requirements:''' Constitution 15+
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You gain one magic charge per day.
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+
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'''Benefit:''' Wou may spend a Natural Talent charge as a move action to cause your bite attacks to carry a disease for a number of rounds equal to your Constitution modifier. This disease is filth fever (an injury disease) and has a Fortitude save DC equal to 10 plus one-half your levels in classes that provide rage plus your Constitution modifier. The disease incubates for 1d3 days and inflicts 1d3 Dexterity and 1d3 Constitution damage.
+
-
 
+
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You gain an additional Natural Talent charge per day.
+
-
 
+
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'''Normal:''' You may only spend your Natural Talent for your racial features.
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 +
'''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals.
== Goblin Racial Feats ==
== Goblin Racial Feats ==
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'''<u>Blow to the Head [Goblin]</u>'''
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===Blow to the Head [Goblin]===
'''Prerequisites:''' Dexterity 15+, Eye Gouge, Goblin
'''Prerequisites:''' Dexterity 15+, Eye Gouge, Goblin
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'''<u>Eye Gouge [Goblin]</u>'''
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===Eye Gouge [Goblin]===
'''Prerequisites:''' Dexterity 15+, Hamstring, Goblin
'''Prerequisites:''' Dexterity 15+, Hamstring, Goblin
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'''<u>Gut Shot [Goblin]</u>'''
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===Gut Shot [Goblin]===
'''Prerequisites:''' Strength 13+, Goblin
'''Prerequisites:''' Strength 13+, Goblin
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'''<u>Hamstring [Goblin]</u>'''
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===Hamstring [Goblin]===
'''Prerequisites:''' Dexterity 15+, Goblin
'''Prerequisites:''' Dexterity 15+, Goblin
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'''<u>Sucker Punch [Goblin]</u>'''
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===Sucker Punch [Goblin]===
'''Prerequisites:''' Strength 15+, Vicious Tricks, Goblin
'''Prerequisites:''' Strength 15+, Vicious Tricks, Goblin
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'''<u>Vicious Tricks [Goblin]</u>'''
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===Vicious Tricks [Goblin]===
'''Prerequisites:''' Strength 15+, Goblin
'''Prerequisites:''' Strength 15+, Goblin
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'''Normal:''' You deal 1d4 Sneaky Tricks damage, and your Sneaky Tricks ability uses d4s.
'''Normal:''' You deal 1d4 Sneaky Tricks damage, and your Sneaky Tricks ability uses d4s.
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== Half-Giant Racial Feats ==
== Half-Giant Racial Feats ==
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== Halfling Racial Feats ==
== Halfling Racial Feats ==
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'''<u>Cunning Evasion [Halfling]</u>'''
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===Cunning Evasion [Halfling]===
'''Requirements:''' Dexterity 15+
'''Requirements:''' Dexterity 15+
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'''<u>Luck of the Devil [Halfling]</u>'''
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===Luck of the Devil [Halfling]===
'''Requirements:''' Charisma 15+, Aura of Unluck class feature
'''Requirements:''' Charisma 15+, Aura of Unluck class feature
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'''<u>Tiny But Tough [Halfling]</u>'''
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===Tiny But Tough [Halfling]===
'''Requirements:''' Constitution 15+
'''Requirements:''' Constitution 15+
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'''Normal:''' You may only spend your Natural Talent for your racial features.
'''Normal:''' You may only spend your Natural Talent for your racial features.
-
 
== Human Racial Feats ==
== Human Racial Feats ==
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== Kobold/Lizardfolk Racial Feats ==
== Kobold/Lizardfolk Racial Feats ==
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'''<u>Draconic Energy [Kobold, Lizardfolk]</u>'''
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===Draconic Energy [Kobold, Lizardfolk]===
'''Requirements:''' Constitution 15+, Draconic Inheritor
'''Requirements:''' Constitution 15+, Draconic Inheritor
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'''<u>Draconic Inheritor [Kobold, Lizardfolk]</u>'''
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===Draconic Inheritor [Kobold, Lizardfolk]===
'''Requirements:''' Constitution 15+
'''Requirements:''' Constitution 15+
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'''<u>Draconic Lore [Kobold, Lizardfolk]</u>'''
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===Draconic Lore [Kobold, Lizardfolk]===
'''Requirements:''' Constitution 15+, Intelligence 15+, Draconic Inheritor
'''Requirements:''' Constitution 15+, Intelligence 15+, Draconic Inheritor
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'''<u>Draconic Senses [Kobold, Lizardfolk]</u>'''
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===Draconic Senses [Kobold, Lizardfolk]===
'''Requirements:''' Constitution 15+, Wisdom 15+, Draconic Inheritor
'''Requirements:''' Constitution 15+, Wisdom 15+, Draconic Inheritor
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'''<u>Draconic Tail [Kobold, Lizardfolk]</u>'''
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===Draconic Tail [Kobold, Lizardfolk]===
'''Requirements: Strength 13+, Constitution 15+, Draconic Inheritor
'''Requirements: Strength 13+, Constitution 15+, Draconic Inheritor
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'''<u>Draconic Toughness [Kobold, Lizardfolk]</u>'''
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===Draconic Toughness [Kobold, Lizardfolk]===
'''Requirements:''' Constitution 17+, Draconic Inheritor
'''Requirements:''' Constitution 17+, Draconic Inheritor
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-
=== Lizardfolk Racial Ritual Feats ===
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== Lizardfolk Racial Ritual Feats ==
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'''<u>Solar Cultist [Lizardfolk, Ritual]</u>'''
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===Solar Cultist [Lizardfolk, Ritual]===
'''Requirements:''' Wisdom 15+, Knowledge (Religion) 4 ranks
'''Requirements:''' Wisdom 15+, Knowledge (Religion) 4 ranks
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'''<u>Sunlight Priest [Lizardfolk, Ritual]</u>'''
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===Sunlight Priest [Lizardfolk, Ritual]===
'''Requirements:''' Wisdom 15+, Knowledge (Religion) 8 ranks, Solar Cultist
'''Requirements:''' Wisdom 15+, Knowledge (Religion) 8 ranks, Solar Cultist
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'''Normal:''' You may only spend your Natural Talent for your racial features.
'''Normal:''' You may only spend your Natural Talent for your racial features.
-
 
== Maenad Racial Feats ==
== Maenad Racial Feats ==
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== Phoe-Kun Racial Feats ==
== Phoe-Kun Racial Feats ==
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Pending
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===Blistering Retribution [Phoe-Kun]===
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''Prerequisites:'' Charisma 15, Spellweaving, access to the Fire seed; or Charisma 15, ability to cast at least two spells with the [Fire] descriptor
 +
 
 +
''Benefit:'' When you are damaged by an attack or spell, you may spend a natural talent charge as an immediate action to cast a spell you have prepared with a casting time of less than 1 standard with the [Fire] descriptor. This spell must target or include the creature that damaged you within its area of effect.
 +
 
 +
You gain one natural talent charge per day.
 +
 
 +
===From The Brink Of Death [Phoe-Kun]===
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''Prerequisites:'' Charisma 15, 3rd level
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 +
''Benefit:'' When you are reduced to zero or fewer hit points, you may spend a natural talent charge as an immediate action to immediately heal 1d8 points of damage, plus 1d8 points for each three levels you possess. If, after this healing, your hit points are below zero but not enough to kill you, you may spend another natural talent charge on your following turn as a standard action to regain another 1d8 points of damage, plus 1d8 for each three levels you possess.
 +
 
 +
You gain one natural talent charge per day.
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===Phoenix Inheritor [Phoe-Kun]===
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''Prerequisites:'' Charisma 15, BAB +3
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''Benefit:'' Upon selecting this feat, choose one of the following options:
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*Extra damage dealt from your class features (such as Ambush, Strafe, Lucky Shot, or Sneak Attack) is converted to fire damage. You may activate or deactivate this ability as a swift action.
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*Your melee and ranged weapon attacks deal an additional 1d6 fire damage.
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*Spells you cast with the [Fire] descriptor or weave with the Fire seed deal an additional point of fire damage per die.
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*Your aura effect (such as that produced by a paladin's Mantle of Faith or a warlord's Auras) that produces a morale, sacred, or competence bonus to allies within its area of effect increases that bonus by 1.
 +
 
 +
You gain one natural talent charge per day.
 +
''Special:'' You may select this feat multiple times. Each time you do, you gain an additional natural talent charge and select a different option.
== Russiti Racial Feats ==
== Russiti Racial Feats ==
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== Shifter Racial Feats ==
== Shifter Racial Feats ==
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'''<u>Shifter Warrior [Shifter]</u>'''
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===Shifter Warrior [Shifter]===
'''Benefits:''' Increase the damage of your natural attacks gained from your shifter qualities and the claw attacks possessed by every shifter by one die size (from 1d4 to 1d6, from 1d6 to 1d8, etc).
'''Benefits:''' Increase the damage of your natural attacks gained from your shifter qualities and the claw attacks possessed by every shifter by one die size (from 1d4 to 1d6, from 1d6 to 1d8, etc).
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
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+
===Bearpaw Master [Shifter, Investing]===
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=== Shifter Racial Investing Feats ===
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-
 
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-
'''<u>Bearpaw Master [Shifter, Investing]</u>'''
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'''Requirements:''' Strength 13+, Bearpaw shifter quality, Shifter Warrior
'''Requirements:''' Strength 13+, Bearpaw shifter quality, Shifter Warrior
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-
'''<u>Catfoot Master [Shifter, Investing]</u>'''
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===Catfoot Master [Shifter, Investing]===
'''Requirements:''' Dexterity 13+, Catfoot shifter quality, Shifter Warrior
'''Requirements:''' Dexterity 13+, Catfoot shifter quality, Shifter Warrior
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-
'''<u>Cheetahpounce Master [Shifter, Investing]</u>'''
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===Cheetahpounce Master [Shifter, Investing]===
'''Requirements:''' Dexterity 13+, Cheetahpounce shifter quality, Shifter Warrior
'''Requirements:''' Dexterity 13+, Cheetahpounce shifter quality, Shifter Warrior
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-
'''<u>Dogsnout Master [Shifter, Investing]</u>'''
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===Dogsnout Master [Shifter, Investing]===
'''Requirements:''' Wisdom 13+, Dogsnout shifter quality, Shifter Warrior
'''Requirements:''' Wisdom 13+, Dogsnout shifter quality, Shifter Warrior
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-
'''<u>Goretusk Master [Shifter, Investing]</u>'''
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===Goretusk Master [Shifter, Investing]===
'''Requirements:''' Strength 13+, Goretusk shifter quality, Shifter Warrior
'''Requirements:''' Strength 13+, Goretusk shifter quality, Shifter Warrior
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-
'''<u>Hawkeye Master [Shifter, Investing]</u>'''
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===Hawkeye Master [Shifter, Investing]===
'''Requirements:''' Dexterity 13+, Hawkeye shifter quality, Shifter Warrior
'''Requirements:''' Dexterity 13+, Hawkeye shifter quality, Shifter Warrior
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-
'''<u>Sharkbite Master [Shifter, Investing]</u>'''
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===Sharkbite Master [Shifter, Investing]===
'''Requirements:''' Strength 13+, Sharkbite shifter quality, Shifter Warrior
'''Requirements:''' Strength 13+, Sharkbite shifter quality, Shifter Warrior
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-
'''<u>Spiderfang Master [Shifter, Investing]</u>'''
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===Spiderfang Master [Shifter, Investing]===
'''Requirements:''' Constitution 13+, Spiderfang shifter quality, Shifter Warrior
'''Requirements:''' Constitution 13+, Spiderfang shifter quality, Shifter Warrior
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-
'''<u>Wolfbite Master [Shifter, Investing]</u>'''
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===Wolfbite Master [Shifter, Investing]===
'''Requirements:''' Strength 13+, Wolfbite shifter quality, Shifter Warrior
'''Requirements:''' Strength 13+, Wolfbite shifter quality, Shifter Warrior
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'''Special:''' This feat can be used in place of Improved Trip to qualify for feats and prestige classes.
'''Special:''' This feat can be used in place of Improved Trip to qualify for feats and prestige classes.
 +
===Blacktalon Tribe [Shifter, Ritual, Tribe]===
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=== Shifter Racial Ritual Feats ===
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'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
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'''<u>Blacktalon Tribe [Shifter, Ritual, Tribe]</u>'''
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-
 
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-
'''Requirements:''' Shifter, Survival 5 ranks, no other Tribe feats, Shifter Warrior
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'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
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Any potential participants require at least one rank in Survival in order to be able to participate in a Blacktalon Tribe ritual.
Any potential participants require at least one rank in Survival in order to be able to participate in a Blacktalon Tribe ritual.
-
''Talons of Black (Survival 5 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron.
+
''Talons of Black (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron.
-
''Talons of Ebony (Survival 10 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal an additional 1d6 points of negative energy damage.
+
''Talons of Ebony (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal an additional 1d6 points of negative energy damage.
-
''Talons of Jet (Survival 15 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal 2d6 points of negative energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of negative energy damage on a successful critical hit.
+
''Talons of Jet (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal 2d6 points of negative energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of negative energy damage on a successful critical hit.
You gain an additional shifting charge per day.
You gain an additional shifting charge per day.
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
===Firehook Tribe [Shifter, Ritual, Tribe]===
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'''<u>Firehook Tribe [Shifter, Ritual, Tribe]</u>'''
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'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
-
 
+
-
'''Requirements:''' Shifter, Survival 5 ranks, no other Tribe feats, Shifter Warrior
+
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
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Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual.
Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual.
-
''Talons of Red (Survival 5 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property.
+
''Talons of Red (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property.
-
''Talons of Crimson (Survival 10 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property. In addition, by expending the magic of the ritual on themselves, a participant can cast produce flame as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level.
+
''Talons of Crimson (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property. In addition, by expending the magic of the ritual on themselves, a participant can cast produce flame as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level.
-
''Talons of Flame (Survival 15 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast fireball as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level.
+
''Talons of Flame (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast fireball as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level.
You gain an additional shifting charge per day.
You gain an additional shifting charge per day.
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'''Normal:''' You may only spend your shifting charges for your racial features
'''Normal:''' You may only spend your shifting charges for your racial features
 +
===Icespur Tribe [Shifter, Ritual, Tribe]===
-
'''<u>Icespur Tribe [Shifter, Ritual, Tribe]</u>'''
+
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
-
 
+
-
'''Requirements:''' Shifter, Survival 5 ranks, no other Tribe feats, Shifter Warrior
+
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
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Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual.
Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual.
-
''Talons of Blue (Survival 5 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property.
+
''Talons of Blue (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property.
-
''Talons of Sapphire (Survival 10 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property. In addition, by expending the magic of the ritual on themselves, a participant can cast chill metal as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level.
+
''Talons of Sapphire (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property. In addition, by expending the magic of the ritual on themselves, a participant can cast chill metal as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level.
-
''Talons of Ice (Survival 15 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the icy burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast sleet storm as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level.
+
''Talons of Ice (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the icy burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast sleet storm as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level.
You gain an additional shifting charge per day.
You gain an additional shifting charge per day.
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'''Normal:''' You may only spend your shifting charges for your racial features
'''Normal:''' You may only spend your shifting charges for your racial features
 +
===Silverclaw Tribe [Shifter, Ritual, Tribe]===
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'''<u>Silverclaw Tribe [Shifter, Ritual, Tribe]</u>'''
+
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
-
 
+
-
'''Requirements:''' Shifter, Survival 5 ranks, no other Tribe feats, Shifter Warrior
+
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
Line 1,232: Line 1,240:
Any potential participants require at least one rank in Survival in order to be able to participate in a Silverclaw Tribe ritual.
Any potential participants require at least one rank in Survival in order to be able to participate in a Silverclaw Tribe ritual.
-
''Talons of White (Survival 5 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver.
+
''Talons of White (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver.
-
''Talons of Silver (Survival 10 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal an additional 1d6 points of positive energy damage.
+
''Talons of Silver (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal an additional 1d6 points of positive energy damage.
-
''Talons of Platinum (Survival 15 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal 2d6 points of positive energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of positive energy damage on a successful critical hit.
+
''Talons of Platinum (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal 2d6 points of positive energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of positive energy damage on a successful critical hit.
You gain an additional shifting charge per day.
You gain an additional shifting charge per day.
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'''Normal:''' You may only spend your shifting charges for your racial features
'''Normal:''' You may only spend your shifting charges for your racial features
 +
===Sparknail Tribe [Shifter, Ritual, Tribe]===
-
'''<u>Sparknail Tribe [Shifter, Ritual, Tribe]</u>'''
+
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
-
 
+
-
'''Requirements:''' Shifter, Survival 5 ranks, no other Tribe feats, Shifter Warrior
+
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
Line 1,251: Line 1,258:
Any potential participants require at least one rank in Survival in order to be able to participate in a Sparknail Tribe ritual.
Any potential participants require at least one rank in Survival in order to be able to participate in a Sparknail Tribe ritual.
-
''Talons of Yellow (Survival 5 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property.
+
''Talons of Yellow (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property.
-
''Talons of Topaz (Survival 10 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property. In addition, by expending the magic of the ritual on themselves, a participant can cast shocking grasp as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level.
+
''Talons of Topaz (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property. In addition, by expending the magic of the ritual on themselves, a participant can cast shocking grasp as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level.
-
''Talons of Lightning (Survival 15 ranks):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast lightning bolt as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level.
+
''Talons of Lightning (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast lightning bolt as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level.
You gain an additional shifting charge per day.
You gain an additional shifting charge per day.
'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.

Current revision as of 00:23, 29 September 2010

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