Talk:D20r:Racial Feats
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== Ameena Racial Feats == | == Ameena Racial Feats == | ||
- | + | === Active Antennae [Ameena]=== | |
'''Requirements:''' Wisdom 15+, Ameena | '''Requirements:''' Wisdom 15+, Ameena | ||
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- | + | ===Naturally Psionic [Ameena]=== | |
'''Requirements:''' Wis 13+, Ameena of 1 HD (only) | '''Requirements:''' Wis 13+, Ameena of 1 HD (only) | ||
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- | + | ===Sharp Vision [Ameena]=== | |
'''Requirements:''' Wis 13+, Ameena | '''Requirements:''' Wis 13+, Ameena | ||
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- | + | ===Strong Wings [Ameena]=== | |
'''Requirements:''' Str 15+, Ameena of 5th HD or greater | '''Requirements:''' Str 15+, Ameena of 5th HD or greater | ||
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'''Normal:''' You may carry up to a light load while flying, and can fly for a maximum of four hours per day. | '''Normal:''' You may carry up to a light load while flying, and can fly for a maximum of four hours per day. | ||
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== Dromite Racial Feats == | == Dromite Racial Feats == | ||
- | + | ===Burst of Strength [Dromite]=== | |
'''Prerequisites:''' Str 15+, Con 15+, Earth-Caste Dromite | '''Prerequisites:''' Str 15+, Con 15+, Earth-Caste Dromite | ||
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- | + | ===Clarion Crystal [Dromite]=== | |
'''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+ | '''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+ | ||
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- | + | ===Crystal Amplification [Dromite]=== | |
'''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+, Clarion Crystal | '''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+, Clarion Crystal | ||
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- | + | ===Echoing Reverbations [Dromite]=== | |
'''Prerequisites:''' Voice-Caste Dromite, Cha 15+, Farvoice | '''Prerequisites:''' Voice-Caste Dromite, Cha 15+, Farvoice | ||
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- | + | ===Farvoice [Dromite]=== | |
'''Prerequisites:''' Voice-Caste Dromite, Cha 15+ | '''Prerequisites:''' Voice-Caste Dromite, Cha 15+ | ||
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- | + | ===Fire-Caste Foresight [Dromite]=== | |
'''Prerequisites:''' Fire-Caste Dromite, Dex 15+, Cha 15+ | '''Prerequisites:''' Fire-Caste Dromite, Dex 15+, Cha 15+ | ||
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- | + | ===Lesser Hivemind [Dromite]=== | |
'''Prerequisites:''' Ice-Caste Dromite, Wis 15+ | '''Prerequisites:''' Ice-Caste Dromite, Wis 15+ | ||
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'''Normal:''' You may only spend psionic charges to manifest psi-like abilities as determined by your caste. | '''Normal:''' You may only spend psionic charges to manifest psi-like abilities as determined by your caste. | ||
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== Drow Racial Feats == | == Drow Racial Feats == | ||
- | + | ===Daylight Adaptation [Drow]=== | |
'''Prerequisites:''' Drow | '''Prerequisites:''' Drow | ||
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- | + | ===Deceptive Natural Magic [Drow]=== | |
- | '''Prerequisites:''' Drow, Cha 15+, Disguise | + | '''Prerequisites:''' Drow, Cha 15+, Trained in Disguise |
'''Benefit:''' You may spend a magical charge to cast disguise self as a spell-like ability. | '''Benefit:''' You may spend a magical charge to cast disguise self as a spell-like ability. | ||
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire. | '''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire. | ||
- | + | ===Illusory Adept [Drow]=== | |
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'''Prerequisites:''' Drow, Cha 17+, caster level 5th, Illusory Inclination | '''Prerequisites:''' Drow, Cha 17+, caster level 5th, Illusory Inclination | ||
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- | + | ===Illusory Inclination [Drow]=== | |
'''Prerequisites:''' Drow, Cha 15+, caster level 3rd | '''Prerequisites:''' Drow, Cha 15+, caster level 3rd | ||
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- | + | ===Master of Illusion [Drow]=== | |
'''Prerequisites:''' Drow, Cha 19+, caster level 5th, Illusory Adept, Illusory Inclination | '''Prerequisites:''' Drow, Cha 19+, caster level 5th, Illusory Adept, Illusory Inclination | ||
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire. | '''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire. | ||
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== Dwarf Racial Feats == | == Dwarf Racial Feats == | ||
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Pending | Pending | ||
+ | == Gnoll Racial Feats == | ||
- | == | + | ===Maddened Rage [Gnoll]=== |
- | ''' | + | '''Requirements:''' Rage class feature, Rabid Bite, Constitution 15+, Charisma 13+ |
- | ''' | + | '''Benefit:''' When raging, you forgo your bonus to Will saves. Instead, you radiate an aura of menace. All opponents within 30' of you when you initiate your rage, when you charge while raging, or when you drop an opponent below 0 hit points while raging must make Will saves (DC 10 + one-half your level of classes that provide or advance rage + your Charisma modifier) or be shaken for the duration of the encounter. |
- | + | In addition, you may spend a Natural Talent charge while raging to make a bite attack at your full base attack bonus as a swift action. | |
- | You gain | + | You gain an additional Natural Talent charge per day. |
- | '''Normal:''' You may only spend your | + | '''Normal:''' You may only spend your Natural Talent for your racial features. |
+ | ===Pack Tactics [Gnoll]=== | ||
- | ''' | + | '''Requirements:''' Base Attack Bonus +2 |
- | ''' | + | '''Benefit:''' You receive an additional +1 bonus to attacks when flanking an opponent. If you are flanking with another gnoll who also has this feat, the attack bonus increases by another +1. |
- | + | Also, when you bite an opponent, you may spend a Natural Talent charge as an immediate action to initiate a trip attempt. You do not need to make a touch attack and do not provoke attacks of opportunity for this trip attempt. If the attempt fails, your opponent cannot attempt to trip you back. | |
- | You gain | + | You gain an additional Natural Talent charge per day. |
- | '''Normal:''' You may only spend your | + | '''Normal:''' You may only spend your Natural Talent for your racial features. |
+ | ===Rabid Bite [Gnoll]=== | ||
- | ''' | + | '''Requirements:''' Constitution 15+ |
- | ''' | + | '''Benefit:''' You may spend a Natural Talent charge as a move action to cause your bite attacks to carry a disease for a number of rounds equal to your Constitution modifier. This disease is filth fever (an injury disease) and has a Fortitude save DC equal to 10 plus one-half your levels in classes that provide rage plus your Constitution modifier. The disease incubates for 1d3 days and inflicts 1d3 Dexterity and 1d3 Constitution damage. |
- | + | You gain an additional Natural Talent charge per day. | |
- | You | + | '''Normal:''' You may only spend your Natural Talent for your racial features. |
- | + | == Gnome Racial Feats == | |
+ | ===Disappearing Act [Gnome]=== | ||
- | + | '''Prerequisites:''' Intelligence 15+, Ghost Voices, Gnome | |
- | ''' | + | '''Benefit:''' You may spend a magic charge to cast invisibility or silence as a spell-like ability with a caster level equal to your character level. |
- | + | You gain one magic charge per day. | |
- | ''' | + | '''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals. |
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- | + | ===Ghost Voices [Gnome]=== | |
- | ''' | + | '''Prerequisites:''' Intelligence 15+, Gnome |
- | ''' | + | '''Benefit:''' You may spend a magic charge to cast magic mouth or ventriloquism as a spell-like ability with a caster level equal to your character level. |
- | + | You gain one magic charge per day. | |
- | ''' | + | '''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals. |
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- | + | ===Illusory Assassin [Gnome]=== | |
- | ''' | + | '''Prerequisites:''' Intelligence 17+, Ghost Voices, Disappearing Act, Gnome |
- | ''' | + | '''Benefit:''' You may spend a magic charge to cast phantasmal killer as a spell-like ability with a caster level equal to your character level. |
- | + | You gain one magic charge per day. | |
- | + | ||
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- | You gain | + | |
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+ | '''Normal:''' You may only spend your magic charges to cast dancing lights, ghost sound, prestidigitation, or speak with animals. | ||
== Goblin Racial Feats == | == Goblin Racial Feats == | ||
- | + | ===Blow to the Head [Goblin]=== | |
'''Prerequisites:''' Dexterity 15+, Eye Gouge, Goblin | '''Prerequisites:''' Dexterity 15+, Eye Gouge, Goblin | ||
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- | + | ===Eye Gouge [Goblin]=== | |
'''Prerequisites:''' Dexterity 15+, Hamstring, Goblin | '''Prerequisites:''' Dexterity 15+, Hamstring, Goblin | ||
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- | + | ===Gut Shot [Goblin]=== | |
'''Prerequisites:''' Strength 13+, Goblin | '''Prerequisites:''' Strength 13+, Goblin | ||
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- | + | ===Hamstring [Goblin]=== | |
'''Prerequisites:''' Dexterity 15+, Goblin | '''Prerequisites:''' Dexterity 15+, Goblin | ||
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- | + | ===Sucker Punch [Goblin]=== | |
'''Prerequisites:''' Strength 15+, Vicious Tricks, Goblin | '''Prerequisites:''' Strength 15+, Vicious Tricks, Goblin | ||
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- | + | ===Vicious Tricks [Goblin]=== | |
'''Prerequisites:''' Strength 15+, Goblin | '''Prerequisites:''' Strength 15+, Goblin | ||
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'''Normal:''' You deal 1d4 Sneaky Tricks damage, and your Sneaky Tricks ability uses d4s. | '''Normal:''' You deal 1d4 Sneaky Tricks damage, and your Sneaky Tricks ability uses d4s. | ||
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== Half-Giant Racial Feats == | == Half-Giant Racial Feats == | ||
- | + | ===Giant Slam [Half-Giant]=== | |
'''Prerequisites:''' Strength 19+, Half-Giant | '''Prerequisites:''' Strength 19+, Half-Giant | ||
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=== Cloud Giant Bloodline === | === Cloud Giant Bloodline === | ||
- | + | ====Cloud Giant Apotheosis [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage, Cloud Giant Legacy | '''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage, Cloud Giant Legacy | ||
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- | + | ====Cloud Giant Heritage [Half-Giant, Founding, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | '''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | ||
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- | + | ====Cloud Giant Legacy [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage | '''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage | ||
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=== Fire Giant Bloodline === | === Fire Giant Bloodline === | ||
- | + | ====Fire Giant Apotheosis [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage, Fire Giant Legacy | '''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage, Fire Giant Legacy | ||
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- | + | ====Fire Giant Heritage [Half-Giant, Founding, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | '''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | ||
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- | + | ====Fire Giant Legacy [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage | '''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage | ||
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=== Frost Giant Bloodline === | === Frost Giant Bloodline === | ||
- | + | ====Frost Giant Apotheosis [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage, Frost Giant Legacy | '''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage, Frost Giant Legacy | ||
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- | + | ====Frost Giant Heritage [Half-Giant, Founding, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | '''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | ||
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- | + | ====Frost Giant Legacy [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage | '''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage | ||
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=== Hill Giant Bloodline === | === Hill Giant Bloodline === | ||
- | + | ====Hill Giant Apotheosis [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage, Hill Giant Legacy | '''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage, Hill Giant Legacy | ||
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- | + | ====Hill Giant Heritage [Half-Giant, Founding, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | '''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | ||
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- | + | ====Hill Giant Legacy [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage | '''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage | ||
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=== Stone Giant Bloodline === | === Stone Giant Bloodline === | ||
- | + | ====Stone Giant Apotheosis [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage, Stone Giant Legacy | '''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage, Stone Giant Legacy | ||
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- | + | ====Stone Giant Heritage [Half-Giant, Founding, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | '''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | ||
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- | + | ====Stone Giant Legacy [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage | '''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage | ||
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=== Storm Giant Bloodline === | === Storm Giant Bloodline === | ||
- | + | ====Storm Giant Apotheosis [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage, Storm Giant Legacy | '''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage, Storm Giant Legacy | ||
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- | + | ====Storm Giant Heritage [Half-Giant, Founding, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | '''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats | ||
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- | + | ====Storm Giant Legacy [Half-Giant, Bloodline]==== | |
'''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage | '''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage | ||
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'''Normal:''' You may only spend your reserve charges to temporarily increase your Strength or Constitution. | '''Normal:''' You may only spend your reserve charges to temporarily increase your Strength or Constitution. | ||
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== Halfling Racial Feats == | == Halfling Racial Feats == | ||
- | + | ===Cunning Evasion [Halfling]=== | |
'''Requirements:''' Dexterity 15+ | '''Requirements:''' Dexterity 15+ | ||
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- | + | ===Luck of the Devil [Halfling]=== | |
'''Requirements:''' Charisma 15+, Aura of Unluck class feature | '''Requirements:''' Charisma 15+, Aura of Unluck class feature | ||
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- | + | ===Tiny But Tough [Halfling]=== | |
'''Requirements:''' Constitution 15+ | '''Requirements:''' Constitution 15+ | ||
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'''Normal:''' You may only spend your Natural Talent for your racial features. | '''Normal:''' You may only spend your Natural Talent for your racial features. | ||
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== Human Racial Feats == | == Human Racial Feats == | ||
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=== Blue Eye Bloodline === | === Blue Eye Bloodline === | ||
- | + | ====Blue Eye [Founding, Human, Blue Eye Bloodline]==== | |
'''Prerequisites:''' Human, no other Founding feats | '''Prerequisites:''' Human, no other Founding feats | ||
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- | + | ====Electrospark Acclimation [Human, Blue Eye Bloodline]==== | |
'''Prerequisites:''' Blue Eye, 6th level, Human, at least one other Blue Eye Bloodline feat | '''Prerequisites:''' Blue Eye, 6th level, Human, at least one other Blue Eye Bloodline feat | ||
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- | + | ====Machinoscopic Exhumation [Human, Blue Eye Bloodline]==== | |
'''Prerequisites:''' Blue Eye, Human | '''Prerequisites:''' Blue Eye, Human | ||
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- | + | ====Mechanical Cognition [Human, Blue Eye Bloodline]==== | |
'''Prerequisites:''' Blue Eye, Human | '''Prerequisites:''' Blue Eye, Human | ||
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- | + | ====Right Tool For The Job [Human, Blue Eye Bloodline]==== | |
'''Prerequisites:''' Blue Eye, 12th level, Human, at least two other Blue Eye Bloodline feats | '''Prerequisites:''' Blue Eye, 12th level, Human, at least two other Blue Eye Bloodline feats | ||
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=== Green Eye Bloodline === | === Green Eye Bloodline === | ||
- | + | ====Elevated Fortunes [Human, Green Eye Bloodline]==== | |
'''Prerequisites:''' Green Eye, 6th level, Human, at least one other Green Eye Bloodline feat | '''Prerequisites:''' Green Eye, 6th level, Human, at least one other Green Eye Bloodline feat | ||
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- | + | ====Gambler's Chance [Human, Green Eye Bloodline]==== | |
'''Prerequisites:''' Green Eye, Human | '''Prerequisites:''' Green Eye, Human | ||
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- | + | ====Green Eye [Founding, Human, Green Eye Bloodline]==== | |
'''Prerequisites:''' Human, no other Founding feats | '''Prerequisites:''' Human, no other Founding feats | ||
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- | + | ====Liar's Dice [Human, Green Eye Bloodline]==== | |
'''Prerequisites:''' Green Eye, Human | '''Prerequisites:''' Green Eye, Human | ||
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- | + | ====Luck of the Draw [Human, Green Eye Bloodline]==== | |
'''Prerequisites:''' Green Eye, 12th level, Human, at least two other Green Eye Bloodline feats | '''Prerequisites:''' Green Eye, 12th level, Human, at least two other Green Eye Bloodline feats | ||
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=== Red Eye Bloodline === | === Red Eye Bloodline === | ||
- | + | ====Deadshot Augury [Human, Red Eye Bloodline]==== | |
'''Prerequisites:''' Red Eye, Human | '''Prerequisites:''' Red Eye, Human | ||
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- | + | ====Healer's Vision [Human, Red Eye Bloodline]==== | |
'''Prerequisites:''' Red Eye, 6th level, Human, at least one other Red Eye Bloodline feat | '''Prerequisites:''' Red Eye, 6th level, Human, at least one other Red Eye Bloodline feat | ||
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- | + | ====Masterful Auranalysis [Human, Red Eye Bloodline]==== | |
'''Prerequisites:''' Red Eye, Human | '''Prerequisites:''' Red Eye, Human | ||
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- | + | ====Red Eye [Human, Founding, Red Eye Bloodline]==== | |
'''Prerequisites:''' Human, no other Founding feats | '''Prerequisites:''' Human, no other Founding feats | ||
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- | + | ====Suborned Lifesight [Human, Red Eye Bloodline]==== | |
'''Prerequisites:''' Red Eye, 6th level, Human, at least one other Red Eye Bloodline feat | '''Prerequisites:''' Red Eye, 6th level, Human, at least one other Red Eye Bloodline feat | ||
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=== White Eye Bloodline === | === White Eye Bloodline === | ||
- | + | ====Sight Beyond Sight [Human, White Eye Bloodline]==== | |
'''Prerequisites:''' White Eye, 12th level, Human, at least two other White Eye Bloodline feats | '''Prerequisites:''' White Eye, 12th level, Human, at least two other White Eye Bloodline feats | ||
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- | + | ====Slantway Perception [Human, White Eye Bloodline]==== | |
'''Prerequisites:''' White Eye, 6th level, Human at least one other White Eye Bloodline feat | '''Prerequisites:''' White Eye, 6th level, Human at least one other White Eye Bloodline feat | ||
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- | + | ====Survivalist's Eye [Human, White Eye Bloodline]==== | |
'''Prerequisites:''' White Eye, Human | '''Prerequisites:''' White Eye, Human | ||
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- | + | ====Vision of Heart [Human, White Eye Bloodline]==== | |
'''Prerequisites:''' White Eye, Human | '''Prerequisites:''' White Eye, Human | ||
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- | + | ====White Eye [Founding, Human, White Eye Bloodline]==== | |
'''Prerequisites:''' Human, no other Founding feats | '''Prerequisites:''' Human, no other Founding feats | ||
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'''Benefit:''' You gain a +1 bloodline bonus to Search and Awareness for every three levels you possess. | '''Benefit:''' You gain a +1 bloodline bonus to Search and Awareness for every three levels you possess. | ||
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== Kobold/Lizardfolk Racial Feats == | == Kobold/Lizardfolk Racial Feats == | ||
- | + | ===Draconic Energy [Kobold, Lizardfolk]=== | |
'''Requirements:''' Constitution 15+, Draconic Inheritor | '''Requirements:''' Constitution 15+, Draconic Inheritor | ||
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- | + | ===Draconic Inheritor [Kobold, Lizardfolk]=== | |
'''Requirements:''' Constitution 15+ | '''Requirements:''' Constitution 15+ | ||
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- | + | ===Draconic Lore [Kobold, Lizardfolk]=== | |
'''Requirements:''' Constitution 15+, Intelligence 15+, Draconic Inheritor | '''Requirements:''' Constitution 15+, Intelligence 15+, Draconic Inheritor | ||
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- | + | ===Draconic Senses [Kobold, Lizardfolk]=== | |
'''Requirements:''' Constitution 15+, Wisdom 15+, Draconic Inheritor | '''Requirements:''' Constitution 15+, Wisdom 15+, Draconic Inheritor | ||
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- | + | ===Draconic Tail [Kobold, Lizardfolk]=== | |
'''Requirements: Strength 13+, Constitution 15+, Draconic Inheritor | '''Requirements: Strength 13+, Constitution 15+, Draconic Inheritor | ||
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- | + | ===Draconic Toughness [Kobold, Lizardfolk]=== | |
'''Requirements:''' Constitution 17+, Draconic Inheritor | '''Requirements:''' Constitution 17+, Draconic Inheritor | ||
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- | + | == Lizardfolk Racial Ritual Feats == | |
- | + | ===Solar Cultist [Lizardfolk, Ritual]=== | |
'''Requirements:''' Wisdom 15+, Knowledge (Religion) 4 ranks | '''Requirements:''' Wisdom 15+, Knowledge (Religion) 4 ranks | ||
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- | + | ===Sunlight Priest [Lizardfolk, Ritual]=== | |
'''Requirements:''' Wisdom 15+, Knowledge (Religion) 8 ranks, Solar Cultist | '''Requirements:''' Wisdom 15+, Knowledge (Religion) 8 ranks, Solar Cultist | ||
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'''Normal:''' You may only spend your Natural Talent for your racial features. | '''Normal:''' You may only spend your Natural Talent for your racial features. | ||
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== Maenad Racial Feats == | == Maenad Racial Feats == | ||
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== Phoe-Kun Racial Feats == | == Phoe-Kun Racial Feats == | ||
- | + | ===Blistering Retribution [Phoe-Kun]=== | |
+ | ''Prerequisites:'' Charisma 15, Spellweaving, access to the Fire seed; or Charisma 15, ability to cast at least two spells with the [Fire] descriptor | ||
+ | |||
+ | ''Benefit:'' When you are damaged by an attack or spell, you may spend a natural talent charge as an immediate action to cast a spell you have prepared with a casting time of less than 1 standard with the [Fire] descriptor. This spell must target or include the creature that damaged you within its area of effect. | ||
+ | |||
+ | You gain one natural talent charge per day. | ||
+ | |||
+ | ===From The Brink Of Death [Phoe-Kun]=== | ||
+ | ''Prerequisites:'' Charisma 15, 3rd level | ||
+ | |||
+ | ''Benefit:'' When you are reduced to zero or fewer hit points, you may spend a natural talent charge as an immediate action to immediately heal 1d8 points of damage, plus 1d8 points for each three levels you possess. If, after this healing, your hit points are below zero but not enough to kill you, you may spend another natural talent charge on your following turn as a standard action to regain another 1d8 points of damage, plus 1d8 for each three levels you possess. | ||
+ | |||
+ | You gain one natural talent charge per day. | ||
+ | |||
+ | ===Phoenix Inheritor [Phoe-Kun]=== | ||
+ | ''Prerequisites:'' Charisma 15, BAB +3 | ||
+ | |||
+ | ''Benefit:'' Upon selecting this feat, choose one of the following options: | ||
+ | *Extra damage dealt from your class features (such as Ambush, Strafe, Lucky Shot, or Sneak Attack) is converted to fire damage. You may activate or deactivate this ability as a swift action. | ||
+ | *Your melee and ranged weapon attacks deal an additional 1d6 fire damage. | ||
+ | *Spells you cast with the [Fire] descriptor or weave with the Fire seed deal an additional point of fire damage per die. | ||
+ | *Your aura effect (such as that produced by a paladin's Mantle of Faith or a warlord's Auras) that produces a morale, sacred, or competence bonus to allies within its area of effect increases that bonus by 1. | ||
+ | |||
+ | You gain one natural talent charge per day. | ||
+ | ''Special:'' You may select this feat multiple times. Each time you do, you gain an additional natural talent charge and select a different option. | ||
== Russiti Racial Feats == | == Russiti Racial Feats == | ||
- | + | ===Photosynthesis [Russiti]=== | |
'''Prerequisites:''' Russiti, Con 15+, Rooted | '''Prerequisites:''' Russiti, Con 15+, Rooted | ||
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- | + | ===Rooted [Russiti]=== | |
'''Prerequisites:''' Russiti, Con 15+ | '''Prerequisites:''' Russiti, Con 15+ | ||
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'''Normal:''' You may only spend your psionic charges to manifest detect psionics and know direction and location. | '''Normal:''' You may only spend your psionic charges to manifest detect psionics and know direction and location. | ||
- | |||
== Satyr Racial Feats == | == Satyr Racial Feats == | ||
- | + | ===Commanding Voice [Satyr]=== | |
'''Prerequisites:''' Charisma 15+, Satyr | '''Prerequisites:''' Charisma 15+, Satyr | ||
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- | + | ===Enthralling Voice [Satyr]=== | |
'''Prerequisites:''' Charisma 15+, Commanding Voice, Satyr | '''Prerequisites:''' Charisma 15+, Commanding Voice, Satyr | ||
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- | + | ===Suggestive Demeanor [Satyr]=== | |
'''Prerequisites:''' Charisma 17+, Commanding Voice, Enthralling Voice, Satyr | '''Prerequisites:''' Charisma 17+, Commanding Voice, Enthralling Voice, Satyr | ||
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'''Normal:''' You may only spend your magic charges to cast charm animal, charm person, or prestidigitation. | '''Normal:''' You may only spend your magic charges to cast charm animal, charm person, or prestidigitation. | ||
- | |||
== Shifter Racial Feats == | == Shifter Racial Feats == | ||
- | + | ===Shifter Warrior [Shifter]=== | |
'''Benefits:''' Increase the damage of your natural attacks gained from your shifter qualities and the claw attacks possessed by every shifter by one die size (from 1d4 to 1d6, from 1d6 to 1d8, etc). | '''Benefits:''' Increase the damage of your natural attacks gained from your shifter qualities and the claw attacks possessed by every shifter by one die size (from 1d4 to 1d6, from 1d6 to 1d8, etc). | ||
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'''Normal:''' You may only spend your shifting charges for your racial features. | '''Normal:''' You may only spend your shifting charges for your racial features. | ||
- | + | ===Bearpaw Master [Shifter, Investing]=== | |
- | === | + | |
- | + | ||
- | + | ||
'''Requirements:''' Strength 13+, Bearpaw shifter quality, Shifter Warrior | '''Requirements:''' Strength 13+, Bearpaw shifter quality, Shifter Warrior | ||
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- | + | ===Catfoot Master [Shifter, Investing]=== | |
'''Requirements:''' Dexterity 13+, Catfoot shifter quality, Shifter Warrior | '''Requirements:''' Dexterity 13+, Catfoot shifter quality, Shifter Warrior | ||
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- | + | ===Cheetahpounce Master [Shifter, Investing]=== | |
'''Requirements:''' Dexterity 13+, Cheetahpounce shifter quality, Shifter Warrior | '''Requirements:''' Dexterity 13+, Cheetahpounce shifter quality, Shifter Warrior | ||
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- | + | ===Dogsnout Master [Shifter, Investing]=== | |
'''Requirements:''' Wisdom 13+, Dogsnout shifter quality, Shifter Warrior | '''Requirements:''' Wisdom 13+, Dogsnout shifter quality, Shifter Warrior | ||
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- | + | ===Goretusk Master [Shifter, Investing]=== | |
'''Requirements:''' Strength 13+, Goretusk shifter quality, Shifter Warrior | '''Requirements:''' Strength 13+, Goretusk shifter quality, Shifter Warrior | ||
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- | + | ===Hawkeye Master [Shifter, Investing]=== | |
'''Requirements:''' Dexterity 13+, Hawkeye shifter quality, Shifter Warrior | '''Requirements:''' Dexterity 13+, Hawkeye shifter quality, Shifter Warrior | ||
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- | + | ===Sharkbite Master [Shifter, Investing]=== | |
'''Requirements:''' Strength 13+, Sharkbite shifter quality, Shifter Warrior | '''Requirements:''' Strength 13+, Sharkbite shifter quality, Shifter Warrior | ||
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- | + | ===Spiderfang Master [Shifter, Investing]=== | |
'''Requirements:''' Constitution 13+, Spiderfang shifter quality, Shifter Warrior | '''Requirements:''' Constitution 13+, Spiderfang shifter quality, Shifter Warrior | ||
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- | + | ===Wolfbite Master [Shifter, Investing]=== | |
'''Requirements:''' Strength 13+, Wolfbite shifter quality, Shifter Warrior | '''Requirements:''' Strength 13+, Wolfbite shifter quality, Shifter Warrior | ||
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'''Special:''' This feat can be used in place of Improved Trip to qualify for feats and prestige classes. | '''Special:''' This feat can be used in place of Improved Trip to qualify for feats and prestige classes. | ||
+ | ===Blacktalon Tribe [Shifter, Ritual, Tribe]=== | ||
- | + | '''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior | |
- | + | ||
- | + | ||
- | + | ||
- | '''Requirements:''' Shifter, Survival | + | |
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | '''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | ||
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Any potential participants require at least one rank in Survival in order to be able to participate in a Blacktalon Tribe ritual. | Any potential participants require at least one rank in Survival in order to be able to participate in a Blacktalon Tribe ritual. | ||
- | ''Talons of Black (Survival | + | ''Talons of Black (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron. |
- | ''Talons of Ebony (Survival | + | ''Talons of Ebony (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal an additional 1d6 points of negative energy damage. |
- | ''Talons of Jet (Survival | + | ''Talons of Jet (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal 2d6 points of negative energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of negative energy damage on a successful critical hit. |
You gain an additional shifting charge per day. | You gain an additional shifting charge per day. | ||
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'''Normal:''' You may only spend your shifting charges for your racial features. | '''Normal:''' You may only spend your shifting charges for your racial features. | ||
+ | ===Firehook Tribe [Shifter, Ritual, Tribe]=== | ||
- | + | '''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior | |
- | + | ||
- | '''Requirements:''' Shifter, Survival | + | |
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | '''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | ||
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Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual. | Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual. | ||
- | ''Talons of Red (Survival | + | ''Talons of Red (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property. |
- | ''Talons of Crimson (Survival | + | ''Talons of Crimson (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property. In addition, by expending the magic of the ritual on themselves, a participant can cast produce flame as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level. |
- | ''Talons of Flame (Survival | + | ''Talons of Flame (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast fireball as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level. |
You gain an additional shifting charge per day. | You gain an additional shifting charge per day. | ||
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'''Normal:''' You may only spend your shifting charges for your racial features | '''Normal:''' You may only spend your shifting charges for your racial features | ||
+ | ===Icespur Tribe [Shifter, Ritual, Tribe]=== | ||
- | + | '''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior | |
- | + | ||
- | '''Requirements:''' Shifter, Survival | + | |
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | '''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | ||
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Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual. | Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual. | ||
- | ''Talons of Blue (Survival | + | ''Talons of Blue (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property. |
- | ''Talons of Sapphire (Survival | + | ''Talons of Sapphire (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property. In addition, by expending the magic of the ritual on themselves, a participant can cast chill metal as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level. |
- | ''Talons of Ice (Survival | + | ''Talons of Ice (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the icy burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast sleet storm as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level. |
You gain an additional shifting charge per day. | You gain an additional shifting charge per day. | ||
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'''Normal:''' You may only spend your shifting charges for your racial features | '''Normal:''' You may only spend your shifting charges for your racial features | ||
+ | ===Silverclaw Tribe [Shifter, Ritual, Tribe]=== | ||
- | + | '''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior | |
- | + | ||
- | '''Requirements:''' Shifter, Survival | + | |
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | '''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | ||
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Any potential participants require at least one rank in Survival in order to be able to participate in a Silverclaw Tribe ritual. | Any potential participants require at least one rank in Survival in order to be able to participate in a Silverclaw Tribe ritual. | ||
- | ''Talons of White (Survival | + | ''Talons of White (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver. |
- | ''Talons of Silver (Survival | + | ''Talons of Silver (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal an additional 1d6 points of positive energy damage. |
- | ''Talons of Platinum (Survival | + | ''Talons of Platinum (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal 2d6 points of positive energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of positive energy damage on a successful critical hit. |
You gain an additional shifting charge per day. | You gain an additional shifting charge per day. | ||
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'''Normal:''' You may only spend your shifting charges for your racial features | '''Normal:''' You may only spend your shifting charges for your racial features | ||
+ | ===Sparknail Tribe [Shifter, Ritual, Tribe]=== | ||
- | + | '''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior | |
- | + | ||
- | '''Requirements:''' Shifter, Survival | + | |
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | '''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time. | ||
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Any potential participants require at least one rank in Survival in order to be able to participate in a Sparknail Tribe ritual. | Any potential participants require at least one rank in Survival in order to be able to participate in a Sparknail Tribe ritual. | ||
- | ''Talons of Yellow (Survival | + | ''Talons of Yellow (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property. |
- | ''Talons of Topaz (Survival | + | ''Talons of Topaz (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property. In addition, by expending the magic of the ritual on themselves, a participant can cast shocking grasp as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level. |
- | ''Talons of Lightning (Survival | + | ''Talons of Lightning (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast lightning bolt as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level. |
You gain an additional shifting charge per day. | You gain an additional shifting charge per day. | ||
'''Normal:''' You may only spend your shifting charges for your racial features. | '''Normal:''' You may only spend your shifting charges for your racial features. |