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{|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!Orisons !!Litanies !!Devotions !!Supplications !!Invocations |- |'''1st''' || +0 || +0 || +0 || +2 || Aspect of Divinity || 1 || -- || -- || -- || -- |- |'''2nd''' || +1 || +0 || +0 || +3 || Bonus Feat || 2 || -- || -- || -- || -- |- |'''3rd''' || +1 || +1 || +1 || +3 || - || 3 || -- || -- || -- || -- |- |'''4th''' || +2 || +1 || +1 || +4 || Aspect Power || 3 || 1 || -- || -- || -- |- |'''5th''' || +2 || +1 || +1 || +4 || Divine Empowerment || 4 || 1 || -- || -- || -- |- |'''6th''' || +3 || +2 || +2 || +5 || - || 5 || 2 || -- || -- || -- |- |'''7th''' || +3 || +2 || +2 || +5 || Aspect Power || 5 || 3 || -- || -- || -- |- |'''8th''' || +4 || +2 || +2 || +6 || Bonus Feat || 6 || 3 || 1 || -- || -- |- |'''9th''' || +4 || +3 || +3 || +6 || - || 7 || 4 || 1 || -- || -- |- |'''10th''' || +5 || +3 || +3 || +7 || Aspect Power || 7 || 5 || 2 || -- || -- |- |'''11th''' || +5 || +3 || +3 || +7 || Divine Empowerment || 8 || 5 || 3 || -- || -- |- |'''12th''' || +6/+1 || +4 || +4 || +8 || - || 9 || 6 || 3 || 1 || -- |- |'''13th''' || +6/+1 || +4 || +4 || +8 || Aspect Power || 9 || 7 || 4 || 1 || -- |- |'''14th''' || +7/+2 || +4 || +4 || +9 || Bonus Feat || 10 || 7 || 5 || 2 || -- |- |'''15th''' || +7/+2 || +5 || +5 || +9 || - || 11 || 8 || 5 || 3 || -- |- |'''16th''' || +8/+3 || +5 || +5 || +10 || Aspect Power || 11 || 9 || 6 || 3 || 1 |- |'''17th''' || +8/+3 || +5 || +5 || +10 || Divine Empowerment || 12 || 9 || 7 || 4 || 1 |- |'''18th''' || +9/+4 || +6 || +6 || +11 || - || 13 || 10 || 7 || 5 || 2 |- |'''19th''' || +9/+4 || +6 || +6 || +11 || Bonus Feat || 13 || 11 || 8 || 5 || 3 |- |'''20th''' || +10/+5 || +6 || +6 || +12 || Aspect Power || 14 || 11 || 9 || 6 || 3 |} Skill sets: Priest + 1 + Aspect Skill points: 4+Int Prowess: 2/level HD: d6 Proficiencies: Simple weapons, light armor, no shields (+ aspect) Aspect of Divinity: abilities based upon aspect choice, allows access to some prayers, determines divine empowerment Bonus Feat: bonus ritual feat Divine Empowerment: incremented ability based upon Aspect choice. ==Prayers== <nowiki>{{subst:Prayer|name|sch|sub|desc|type|sphere|esl|time|rng|tar|dur|save|sr}}</nowiki> ===Orisons=== Equiv spell level: 0-2 ====Aid==== Enchantment (Compulsion) [Mind-Affecting]<br> '''Type:''' Orison<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 2<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Living creature touched<br> '''Duration:''' 1 min/level<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' Yes (Harmless) Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus 1d8 + caster level temporary hit points (to a maximum of 1d8+10 temporary hit points at caster level 10th). ====Bane==== Enchantment (Compulsion) [Mind-Affecting]<br> '''Type:''' Orison<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 1<br> '''Casting Time:''' 1 standard action<br> '''Range:''' 50' radius<br> '''Target:''' Enemies within 50' radius centered on caster<br> '''Duration:''' 1 min/level<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No (harmless) Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects. Bane counters and dispels bless. ====Bear's Endurance==== sch (sub) [desc]<br> '''Type:''' Orison<br> '''Sphere:''' Animal<br> '''Equivalent Spell Level:''' 2<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 min/level<br> '''Saving Throw:''' Will negates (harmless)<br> '''Spell Resistance:''' Yes The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject's Constitution drops back to normal. They are not lost first as temporary hit points are. ====Bless==== Enchantment (Compulsion) [Mind-Affecting]<br> '''Type:''' Orison<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 1<br> '''Casting Time:''' 1 standard action<br> '''Range:''' 50' radius<br> '''Target:''' The caster and allies within 50' radius centered on caster<br> '''Duration:''' 1 min/level<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No (harmless) Bless fills your allies with courage. Affected targets gain a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. ====Cause Fear==== Enchantment [Fear, Mind-Affecting]<br> '''Type:''' Orison<br> '''Sphere:''' Fear, Madness<br> '''Equivalent Spell Level:''' 1<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One living creature with 5 or less HD<br> '''Duration:''' 1d4 rounds or 1 round; see text<br> '''Saving Throw:''' Will partial<br> '''Spell Resistance:''' Yes The affected creature becomes frightened for 1d4 rounds. If the subject succeeds on a Will save, it is instead shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect. ====Cure Light Wounds==== Evocation (Healing) [Positive]<br> '''Type:''' Orison<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 1<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' Will half (harmless)<br> '''Spell Resistance:''' Yes (harmless) When laying your hand upon a living creature, you channel positive energy that cures 1d6 points of damage, +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. ====Divine Favor==== Evocation<br> '''Type:''' Orison<br> '''Sphere:''' War<br> '''Equivalent Spell Level:''' 1<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 minute<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No Calling upon the strength and wisdom of a deity, you grant the target a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). ===Litanies=== Equiv spell level: 3-4 ====Cure Moderate Wounds==== Evocation (Healing) [Positive]<br> '''Type:''' Litany<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 3<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Touched creature<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' Will half (harmless)<br> '''Spell Resistance:''' Yes (harmless) When laying your hand upon a living creature, you channel positive energy that cures 3d6 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. ====Divine Power==== Evocation<br> '''Type:''' Litany<br> '''Sphere:''' War<br> '''Equivalent Spell Level:''' 4<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 round/level<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No Calling upon the divine power of your patron, you imbue you or your target with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. ===Devotions=== ====Cure Serious Wounds==== Evocation (Healing) [Positive]<br> '''Type:''' Devotion<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 5<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Touched creature<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' Will half (harmless)<br> '''Spell Resistance:''' Yes (harmless) When laying your hand upon a living creature, you channel positive energy that cures 5d6 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. ===Supplications=== Equiv spell level: 7-8 ====Cure Grievous Wounds==== Evocation (Healing) [Positive]<br> '''Type:''' Supplication<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 7<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Touched creature<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' Will half (harmless)<br> '''Spell Resistance:''' Yes (harmless) When laying your hand upon a living creature, you channel positive energy that cures 7d6 points of damage +1 point per caster level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. ===Invocations=== Equiv spell level: 9-10 ====Cure Critical Wounds==== Evocation (Healing) [Positive]<br> '''Type:''' Invocation<br> '''Sphere:''' Any<br> '''Equivalent Spell Level:''' 9<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Touched creature<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' Will half (harmless)<br> '''Spell Resistance:''' Yes (harmless) When laying your hand upon a living creature, you channel positive energy that cures 9d6 points of damage +1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. ==Domains== Air Intrinsic Power: Domain Skill: Speak Language (Auran) 4th level power: 7th level power: 10th level power: 13th level power: Air Elemental Form 16th level power: 20th level power: 5th level divine empowerment: Fly 20' (Poor) 11th level divine empowerment: Fly 30' (Average) 17th level divine empowerment: Fly 45' (Good) Animal Intrinsic Power: Speak with Animals Domain Skill: Knowledge (Nature) 4th level power: Animal Companion 7th level power: Wild Shape (animals only), # day = cleric level, dur 10 min/lev 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Cold Intrinsic Power: At-will ranged touch attack that deals 1d4, +1d4 cold dam per 3 CL Domain Skill: 4th level power: Resist Cold = 1/2 cleric levels 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: inc die size for prayers that have [Cold] descriptor (typically d8) 11th level divine empowerment: inc die size for prayers that have [Cold] descriptor (typically d10) 17th level divine empowerment: inc die size for prayers that have [Cold] descriptor (typically d12) Courage Intrinsic Power: bonus on saves v. fear = 1/3 cleric level (min +1) Domain Skill: Sense Motive 4th level power: 7th level power: 10th level power: Immune: Fear, bonus on saves v. fear for allies within 20' = 1/3 cleric level (min +1) 13th level power: 16th level power: 20th level power: 5th level divine empowerment: When fighting foe with CR > your ECL, gain +2 atk/dam/dodge AC, SR 15 against that foe 11th level divine empowerment: When fighting foe with CR > your ECL, gain +4 atk/dam/dodge AC, SR 21 against that foe 17th level divine empowerment: When fighting foe with CR > your ECL, gain +6 atk/dam/dodge AC, SR 27 against that foe Creation Intrinsic Power: Can use scrolls and wands for item creation, Scribe Scroll Domain Skill: Any one Craft 4th level power: Brew Potion 7th level power: Craft Wondrous Item 10th level power: Craft Magic Arms and Armor 13th level power: Craft Rod 16th level power: Craft Staff 20th level power: Forge Ring 5th level divine empowerment: Roll twice when making Craft checks and take better result 11th level divine empowerment: Roll three times when making Craft checks and take better result 17th level divine empowerment: Roll four times when making Craft checks and take better result Darkness Intrinsic Power: Darkvision 60' (or +30' to existing) Domain Skill: Awareness 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Death Intrinsic Power: Reaper's Touch: touch dying creature, slay them instantly (Fort neg); also applies to SoD prayers Domain Skill: Knowledge (The Planes) 4th level power: Reaper's Touch gives you temp HP 7th level power: Reaper's Touch gives you Str boost 10th level power: Reaper's Touch usable at 30' range 13th level power: Reaper's Touch gives you Con boost 16th level power: Reaper's Touch gives you CL boost 20th level power: Reaper's Touch becomes aura 5th level divine empowerment: CL +1 for prayers with [Death] descriptor 11th level divine empowerment: CL +2 for prayers with [Death] descriptor 17th level divine empowerment: CL +3 for prayers with [Death] descriptor Earth Intrinsic Power: Earthen Pillar (Under self only) Domain Skill: Speak Language (Terran) 4th level power: Earthen Pillar (within 15') 7th level power: Tremorsense 5'/2 cleric levels 10th level power: 13th level power: Earth Elemental Form 16th level power: 20th level power: 5th level divine empowerment: Natural Armor +1 11th level divine empowerment: Natural Armor +2 17th level divine empowerment: Natural Armor +4 Fate Intrinsic Power: force opponent to reroll/day = Cha mod Domain Skill: Cartomancy 4th level power: Personal Tarot, Hand Size = 1 7th level power: 10th level power: Hand Size = 2 13th level power: 16th level power: Hand Size = 3 20th level power: Hand Size = 4 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Fire Intrinsic Power: At-will ranged touch attack that deals 1d4, +1d4 fire dam per 3 CL Domain Skill: Speak Language (Ignan) 4th level power: Resist Fire = ½ cleric levels 7th level power: 10th level power: 13th level power: Fire Elemental Form 16th level power: 20th level power: 5th level divine empowerment: inc die size for prayers that have [Fire] descriptor (typically d8) 11th level divine empowerment: inc die size for prayers that have [Fire] descriptor (typically d10) 17th level divine empowerment: inc die size for prayers that have [Fire] descriptor (typically d12) Glory Intrinsic Power: Prof: 1 martial weapon; 4 prowess/level Domain Skill: Perform 4th level power: After slaying a foe, gain temp hp and stat boost for Cha rounds 7th level power: After slaying a foe, gain +atk/dam boost for Cha rounds 10th level power: After slaying a foe, gain DR/- for Cha rounds 13th level power: After slaying a foe, gain SR for Cha rounds 16th level power: After slaying a foe, gain haste for Cha rounds 20th level power: After slaying a foe, gain +CL for Cha rounds 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Healing Intrinsic Power: Lay on Hands (cleric level x Cha pool, min 1) Domain Skill: Heal 4th level power: Remove Disease with Lay on Hands 7th level power: Remove Curse with Lay on Hands 10th level power: Remove ability damage/drain with Lay on Hands 13th level power: Remove energy drain with Lay on Hands 16th level power: 20th level power: 5th level divine empowerment: CL +1 for prayers of (Healing) subschool 11th level divine empowerment: CL +2 for prayers of (Healing) subschool 17th level divine empowerment: CL +3 for prayers of (Healing) subschool Hex Intrinsic Power: Curse foe/day = Cha mod Domain Skill: 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: CL +1 for prayers of (Curse) subschool 11th level divine empowerment: CL +2 for prayers of (Curse) subschool 17th level divine empowerment: CL +3 for prayers of (Curse) subschool Knowledge Intrinsic Power: Lore Domain Skill: Any one Knowledge 4th level power: Bonus skill set 7th level power: 10th level power: Skill Mastery (any one Knowledge) 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Life Intrinsic Power: Turn Undead Domain Skill: Heal 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: inc die size for prayers that have [Positive] descriptor (typically d8) 11th level divine empowerment: inc die size for prayers that have [Positive] descriptor (typically d10) 17th level divine empowerment: inc die size for prayers that have [Positive] descriptor (typically d12) Luck Intrinsic Power: 1 luck reroll/day Domain Skill: 4th level power: 7th level power: 10th level power: Rerolls/day = Cha mod 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Madness Intrinsic Power: bonus on saves v. Mind-Affecting = 1/3 Cleric level (min +1) Domain Skill: 4th level power: 7th level power: Delirium Veil: Reflect failed Mind-Affecting effects back on caster 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Magic Intrinsic Power: Count as arcane caster (CL=Cleric level) for the purposes of using activation items Domain Skill: Spellcraft 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Might Intrinsic Power: Str +4 Cha/Day, lasts rounds equal to cleric level Domain Skill: Athletics 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Moon Intrinsic Power: Domain Skill: 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Plant Intrinsic Power: Trackless Step Domain Skill: Knowledge (Nature) 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Protection Intrinsic Power: Deflection AC +2 Cha/Day, lasts rounds equal to cleric level Domain Skill: 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Star Intrinsic Power: Low-Light Vision Domain Skill: Awareness 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Storm Intrinsic Power: At-will ranged touch attack that deals 1d4, +1d4 elec dam per 3 CL Domain Skill: 4th level power: Resist Elec = ½ cleric levels 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: inc die size for prayers that have [Electricity] descriptor (typically d8) 11th level divine empowerment: inc die size for prayers that have [Electricity] descriptor (typically d10) 17th level divine empowerment: inc die size for prayers that have [Electricity] descriptor (typically d12) Sun Intrinsic Power: At-will light ability Domain Skill: 4th level power: Resist Fire = ½ cleric levels 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: Activated corona (5') which deals fire damage and extra damage to undead 11th level divine empowerment: Corona inc to 10' 17th level divine empowerment: Corona inc to 20' Time Intrinsic Power: bonus on init checks = 1/3 cleric level Domain Skill: Knowledge (History) 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: CL +1 for the purposes of determining prayer duration 11th level divine empowerment: CL +2 for the purposes of determining prayer duration 17th level divine empowerment: CL +3 for the purposes of determining prayer duration Travel Intrinsic Power: Endurance bonus feat Domain Skill: Survival 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: All speeds +5' 11th level divine empowerment: All speeds +10' 17th level divine empowerment: All speeds +20' Trickery Intrinsic Power: 6+Int skills/level Domain Skill: Legerdemain 4th level power: Gain Stealth as a class skill 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Undeath Intrinsic Power: Rebuke Undead Domain Skill: 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: inc die size for prayers that have [Negative] descriptor (typically d8) 11th level divine empowerment: inc die size for prayers that have [Negative] descriptor (typically d10) 17th level divine empowerment: inc die size for prayers that have [Negative] descriptor (typically d12) War Intrinsic Power: Prof: one martial weapon; prof: med armor, shields; ¾ BAB Domain Skill: Intimidate 4th level power: 7th level power: Fighter Aura 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: Atk/Dam +1 with melee weapons 11th level divine empowerment: Atk/Dam +3 with melee weapons 17th level divine empowerment: Atk/Dam +5 with melee weapons Water Intrinsic Power: breathe in water, gain swim speed = ½ land speed Domain Skill: Speak Language (Aquan) 4th level power: 7th level power: 10th level power: 13th level power: Water Elemental Form 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Wealth Intrinsic Power: bonus on Appraise checks = 1/3 cleric level Domain Skill: Appraise 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment: Weather Intrinsic Power: reduced effect from inclement weather, snow, etc Domain Skill: Survival 4th level power: 7th level power: 10th level power: 13th level power: 16th level power: 20th level power: 5th level divine empowerment: 11th level divine empowerment: 17th level divine empowerment:
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