Swordmage Feats

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These are new feats that appear on the Swordmage's bonus feat list.

Contents

Adamantine Incantations

Prerequisites

  • Ability to use 2nd level Incantations.
  • Iron Incantations or Silver Incantations.

Benefit
All weapons from Incantations you use are considered Adamantine for the purposes of overcoming Hardness and Damage Reduction.

Align Incantations

Prerequisites

  • Ability to cast Incantations.

Benefit
As a free action made before any attack with any Incantation, that attack may be considered Chaotic, Good, Evil, or Lawful, at the Swordmage's discretion, for the purposes of overcoming Damage Reduction.

Cantrip Initiation

Prerequisites

  • Ability to cast Incantations.
  • Ability to initiate Maneuvers.

Benefit
You may use Cantrip Incantations for the attacks made during Martial Maneuvers.
Normal
Martial Maneuvers require a physical weapon to use.

Energized Incantations

Preerquisites

  • Ability to cast Incantations.

Benefit
Whenever a Swordmage uses an Incantation, they may choose at the time of casting to imbue the weapon they are creating with one of the following energy types: Acid, Fire, Ice, or Lightning. Weapons created under the influence of this ability deal damage only of that type.
Special
This feat can be taken a second or third time. The second time, they may add Sonic to list of energy types they may use. The third time, they may add Desiccation and Force to the list.

Exotic Incantations

Prerequisites

  • Masterful Cant class feature.

Benefit
Add a Cantrip Incantation for each Exotic Weapon to your Incantation List. These function exactly like other Cantrips, but for the exotic weapons. You are proficient with these Incantations as with all others, but this feat does not grant proficiency with any uncanted weapon.
Normal
You only have Cantrips for the weapons in which you are proficient.

Favored Incantation

Choose an Incantation you can cast.
Prerequisites

  • Ability to cast Incantations.

Benefit
The chosen Incantation may be readied as many times as the Swordmage wishes, Metacanted or not. If the Swordmage has the ability to cast that level of Incantation at will, then he may cast the chosen Incantation at will endlessly without Recovering.
Normal
An Incantation may only be Readied once, even if Metacanted, and at-will Incantations may only be used once before Recovering.

Incantation of Choice

Choose a weapon in which you are proficient.
Prerequisites

  • Weapon Focus in the chosen weapon.

Benefit
Every time you use an Incantation, you may replace the indicated weapon with your chosen weapon, with any specified enhancement bonuses or special abilities applying to the chosen weapon. May only do this with Incantations with which the weapon is compatible - replacing the Composite Short Bow in Light Bow with a Greataxe would not work.
Normal
Every Incantation uses a different weapon.

Incantation Focus

Choose a school of magic.
Prerequisites

  • Ability to cast Incantations

Benefits
Add +1 to the Difficulty Class for all Saving Throws against your Incantations from the chosen school of magic, and +1 to the Attack Rolls made with weapons created by Incantations from that school.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Also, this feat may be used in place of Spell Focus for the purpose of qualifying for feats, prestige classes, and the like, with the exception of Greater Spell Focus.

Incantation Specialization

Choose a school of magic to which you have already applied the Incantation Focus feat.
Prerequisites

Benefit
Add +1 to the Difficulty Class for all Saving Throws against your Incantations from the chosen school of magic, and +1 to the Damage Rolls made with weapons created by Incantations from that school. These benefits stack with Incantation Focus.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Also, this feat may be used in place of Greater Spell Focus for the purpose of qualifying for feats, prestige classes, and the like.

Innate Cant

Choose an Incantation you can cast of a level no greater than the third highest you can cast, that has a casting time of 1 attack action.
Prerequisites

Benefit
If you have an instance of the chosen Incantation readied but not expended, you may make a full-round attack using the Incantation for every attack. This expends only a single use of the chosen Incantation.
Normal
An Incantation can only be used once before becoming expended.

Iron Incantations

Prerequisite

  • Ability to cast 2nd level Incantations.

Benefit
All weapons from Incantations you use are considered to be made from Cold Iron for the purposes of overcoming Damage Reduction.

Metacantation

Prerequisite

  • Ability to cast Incantations.

Benefit
With this feat, you may ready any Incantation in a higher-level slot in order to add any appropriate Special Ability to a canted armor or weapon, in addition to any they may have per the Incantation description. The level of the Incantation increases by the equivalent enhancement bonus cost of the Special Ability: for example, adding Keen to an Incantation would increase its level by 1, while adding Vorpal would increase its level by 5. For Special Abilities without an enhancement bonus equivalency, use the following chart:

Cost Incantation Level Increase
0 - 2,000 gp +1
2,001 - 8,000 gp +2
8,001 - 18,000 gp +3
18,001 - 32,000 gp +4
32,001 - 50,000 gp +5
50,001+ gp impossible

A metacanted Incantation still counts as readied, even if in an unusual slot, and as usual, cannot be readied again, metacanted or not.

As with Arcanized Weaponry, if an Incantation attacks repeatedly against the same target, that target is subject to the effects of any Special Abilities added by Metacantation only once. With the exception of the Special Abilities listed in the individual Incantation descriptions, any given Special Ability can only be applied to a target once per Incantation.

Silver Incantations

Prerequisite

  • Ability to cast 2nd level Incantations.

Benefit
All weapons from Incantations you use are considered to be made from Silver for the purposes of overcoming Damage Reduction.

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