Swordmage

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(Unleash The Sun: fixing formatting)
(Incantations)
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=== 0<sup>th</sup> Level Incantations ===
=== 0<sup>th</sup> Level Incantations ===
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===== Cantrips =====
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'''Cantrips'''
Evocation
Evocation
* '''Level:''' Swordmage 0
* '''Level:''' Swordmage 0
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=== 1<sup>st</sup> Level Incantations ===
=== 1<sup>st</sup> Level Incantations ===
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===== Berserker Axe =====
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'''Berserker Axe'''
Enchantment (Compulsion) [Mind-Affecting] [Fear]
Enchantment (Compulsion) [Mind-Affecting] [Fear]
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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With this Incantation, the Swordmage makes a single melee attack with a canted ''Masterwork Greataxe'', and all enemies within 5 ft./level of either the target or the Swordmage must make a Will save or become ''shaken'' for 1 round. For that attack, the Swordmage is treated as having the Power Attack feat, and the Save DC for the Incantation increases by +1 for every 3 attack bonus sacrificed for the feat.
With this Incantation, the Swordmage makes a single melee attack with a canted ''Masterwork Greataxe'', and all enemies within 5 ft./level of either the target or the Swordmage must make a Will save or become ''shaken'' for 1 round. For that attack, the Swordmage is treated as having the Power Attack feat, and the Save DC for the Incantation increases by +1 for every 3 attack bonus sacrificed for the feat.
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===== Blinkplate =====
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'''Blinkplate'''
Abjuration [Force]
Abjuration [Force]
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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Every time the Swordmage is attacked whilst under the protection of this spell, he may choose to 'solidify' the Blinkplate to protect him from the strike. This choice must be made before the attack roll. If he chooses to solidify the plate around him, his armor bonus increases to 8 (as if he was wearing full plate). As the plate only solidifies in front of the attacking blow, the swordmage's Dexterity bonus to AC is unaffected. The Blinkplate can only be solidified 3 times for every two caster levels of the Swordmage before it is discharged.
Every time the Swordmage is attacked whilst under the protection of this spell, he may choose to 'solidify' the Blinkplate to protect him from the strike. This choice must be made before the attack roll. If he chooses to solidify the plate around him, his armor bonus increases to 8 (as if he was wearing full plate). As the plate only solidifies in front of the attacking blow, the swordmage's Dexterity bonus to AC is unaffected. The Blinkplate can only be solidified 3 times for every two caster levels of the Swordmage before it is discharged.
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===== Charge Breaker =====
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'''Charge Breaker'''
Abjuration
Abjuration
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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Anyone who can see the Swordmage while so prepared is aware of the consequences of charging him.
Anyone who can see the Swordmage while so prepared is aware of the consequences of charging him.
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===== Charged Arcana =====
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'''Charged Arcana'''
Evocation (Air)
Evocation (Air)
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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This Incantation causes the Swordmage to Charge up to 60 ft. + 15 ft. per Caster Level (max of 240 ft. at 12<sup>th</sup>), and may make the Charge as if with the Ride-By Attack feat (that is, continuing to move past the target such that the total distance is no greater than 90 ft.). The attack is made with a ''Masterwork Lance''.
This Incantation causes the Swordmage to Charge up to 60 ft. + 15 ft. per Caster Level (max of 240 ft. at 12<sup>th</sup>), and may make the Charge as if with the Ride-By Attack feat (that is, continuing to move past the target such that the total distance is no greater than 90 ft.). The attack is made with a ''Masterwork Lance''.
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===== Critical Point =====
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'''Critical Point'''
Evocation [Force]
Evocation [Force]
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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This Incantation makes an attack with a ''Masterwork Rapier'', and for this attack the Swordmage is considered to have the Improved Critical feat. Furthermore, he automatically succeeds on a critical threat with this attack. This Rapier is made of force, and is therefore effective against Incorporeal targets.
This Incantation makes an attack with a ''Masterwork Rapier'', and for this attack the Swordmage is considered to have the Improved Critical feat. Furthermore, he automatically succeeds on a critical threat with this attack. This Rapier is made of force, and is therefore effective against Incorporeal targets.
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===== Daggerhail =====
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'''Daggerhail'''
Conjuration (Creation)
Conjuration (Creation)
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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All targets within the affected area are damaged as if attacked with a pair of Small ''Masterwork Daggers'' thrown by the Swordmage (thus 2d3+Cha piercing damage), unless they make a Reflex save in which case the damage is halved. Roll damage separately for each target. The number of daggers per target increases by one for every two Caster Levels the Swordmage possesses, for a max of 7 (7d3+3.5xCha piercing damage) at 10<sup>th</sup>.
All targets within the affected area are damaged as if attacked with a pair of Small ''Masterwork Daggers'' thrown by the Swordmage (thus 2d3+Cha piercing damage), unless they make a Reflex save in which case the damage is halved. Roll damage separately for each target. The number of daggers per target increases by one for every two Caster Levels the Swordmage possesses, for a max of 7 (7d3+3.5xCha piercing damage) at 10<sup>th</sup>.
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===== Grappling Hook =====
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'''Grappling Hook'''
Transmutation
Transmutation
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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This Incantation can also be used to pull the Swordmage up cliffs and the like, provided there is a sturdy and appropriately-sized target to latch on to.
This Incantation can also be used to pull the Swordmage up cliffs and the like, provided there is a sturdy and appropriately-sized target to latch on to.
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===== Light Bow =====
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'''Light Bow'''
Evocation (Light)
Evocation (Light)
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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With this Incantation, the Swordmage makes a single ranged attack with a ''Masterwork Composite Longbow'', with a "Strength" rating exactly matching his Charisma modifier. For this attack, the Swordmage is treated as having the Precise Shot feat, and the target of the arrow is ''dazed'' for one round, or with a successful Fortitude save merely ''dazzled''. Further, the target or the location where the arrow lands is treated as if effected by the ''Light'' spell, and this light last 1 round per level.
With this Incantation, the Swordmage makes a single ranged attack with a ''Masterwork Composite Longbow'', with a "Strength" rating exactly matching his Charisma modifier. For this attack, the Swordmage is treated as having the Precise Shot feat, and the target of the arrow is ''dazed'' for one round, or with a successful Fortitude save merely ''dazzled''. Further, the target or the location where the arrow lands is treated as if effected by the ''Light'' spell, and this light last 1 round per level.
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===== Piercing Spear =====
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'''Piercing Spear'''
Evocation [Force]
Evocation [Force]
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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The Swordmage makes a melee attack with his choice of a ''Masterwork Spear'' or ''Masterwork Longspear''. This attack ignores all Damage Reduction other than Epic, and also ignores any Concealment or Cover due to magical effects that is less than Total.
The Swordmage makes a melee attack with his choice of a ''Masterwork Spear'' or ''Masterwork Longspear''. This attack ignores all Damage Reduction other than Epic, and also ignores any Concealment or Cover due to magical effects that is less than Total.
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===== Rending Claws =====
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'''Rending Claws'''
Transmutation
Transmutation
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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This Incantation momentarily transforms the Swordmage's hands into a pair of ''Masterwork Punchdaggers'', and he makes an attack with each one before they revert to their natural state. These each take a -2 penalty to the attack roll, as if the Swordsage had the Two-Weapon Fighting feat, but if both strikes hit, he deals +1d6 damage per two Caster Levels, for a max of +5d6 at 10<sup>th</sup>.
This Incantation momentarily transforms the Swordmage's hands into a pair of ''Masterwork Punchdaggers'', and he makes an attack with each one before they revert to their natural state. These each take a -2 penalty to the attack roll, as if the Swordsage had the Two-Weapon Fighting feat, but if both strikes hit, he deals +1d6 damage per two Caster Levels, for a max of +5d6 at 10<sup>th</sup>.
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===== Rope Cant =====
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'''Rope Cant'''
Transmutation
Transmutation
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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You throw a Masterwork Bolas at the target. If the attack hits, the target is affected as if by an Entangle spell. At this time, the Bolas transforms into a coil of hemp rope that disappears at the end of the duration.
You throw a Masterwork Bolas at the target. If the attack hits, the target is affected as if by an Entangle spell. At this time, the Bolas transforms into a coil of hemp rope that disappears at the end of the duration.
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===== Sable Whip =====
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'''Sable Whip'''
Illusion (Figment) [Mind-Affecting]
Illusion (Figment) [Mind-Affecting]
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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The Swordmage appears, to all who view him, to conjure a ''Masterwork Whip'' of sable black, and use it to Disarm his opponent. The whip, however, does not actually exist - despite this, if the Swordmage's opponent fails his Will save, he will unconsciously toss aside his weapon as his brain tries to make sense of what it sees. If the target saves, nothing happens. A locked gauntlet guarantees a successful save.
The Swordmage appears, to all who view him, to conjure a ''Masterwork Whip'' of sable black, and use it to Disarm his opponent. The whip, however, does not actually exist - despite this, if the Swordmage's opponent fails his Will save, he will unconsciously toss aside his weapon as his brain tries to make sense of what it sees. If the target saves, nothing happens. A locked gauntlet guarantees a successful save.
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===== Scourge =====
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'''Scourge'''
Necromancy [Good]
Necromancy [Good]
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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Loses the [Good] descriptor if Undead are not inherently evil in the setting.
Loses the [Good] descriptor if Undead are not inherently evil in the setting.
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===== Soul Harvester =====
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'''Soul Harvester'''
Necromancy
Necromancy
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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Incantation makes a melee attack with a ''Masterwork Scythe''. For this attack, the Swordmage is treated as having the Cleave feat, and if activated, the subsequent attack, made with the same Scythe, deals extra damage equal to the total health the dropped enemy had before this Incantation.
Incantation makes a melee attack with a ''Masterwork Scythe''. For this attack, the Swordmage is treated as having the Cleave feat, and if activated, the subsequent attack, made with the same Scythe, deals extra damage equal to the total health the dropped enemy had before this Incantation.
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===== Sword and Board =====
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'''Sword and Board'''
Abjuration (Force)
Abjuration (Force)
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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With this Incantation, a Swordsage creates a ''Masterwork Longsword'' and a ''Masterwork Heavy Shield'' of pure Arcana, and makes a single melee attack with the sword. He retains the shield until his next turn, gaining a +2 Shield bonus to AC for the round. This shield is weightless and does not encumber him, and even momentarily dissipates during following attacks should it get in the way; he takes no penalties of any kind for having the shield, and no further actions on the Swordmage's part can remove the AC bonus. The shield is also made from Force, which makes it effective against incorporeal attacks, but the sword is not.
With this Incantation, a Swordsage creates a ''Masterwork Longsword'' and a ''Masterwork Heavy Shield'' of pure Arcana, and makes a single melee attack with the sword. He retains the shield until his next turn, gaining a +2 Shield bonus to AC for the round. This shield is weightless and does not encumber him, and even momentarily dissipates during following attacks should it get in the way; he takes no penalties of any kind for having the shield, and no further actions on the Swordmage's part can remove the AC bonus. The shield is also made from Force, which makes it effective against incorporeal attacks, but the sword is not.
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===== Upender =====
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'''Upender'''
Evocation
Evocation
* '''Level:''' Swordmage 1
* '''Level:''' Swordmage 1
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=== 2<sup>nd</sup> Level Incantations ===
=== 2<sup>nd</sup> Level Incantations ===
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===== Bleed Out =====
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'''Bleed Out'''
Necromancy
Necromancy
* '''Level:''' Swordmage 2
* '''Level:''' Swordmage 2
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The Swordmage attacks twice, once each with a pair of ''+1 Spiked Gauntlets''; these attacks are made at a -2 penalty to the attack roll. If both attacks hit, the target takes additional damage at the beginning of each of its turns equal to half the total damage dealt. This damage continues every round until the target makes a Fortitude save.
The Swordmage attacks twice, once each with a pair of ''+1 Spiked Gauntlets''; these attacks are made at a -2 penalty to the attack roll. If both attacks hit, the target takes additional damage at the beginning of each of its turns equal to half the total damage dealt. This damage continues every round until the target makes a Fortitude save.
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===== Blink Dagger =====
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'''Blink Dagger'''
Conjuration (Teleportation)
Conjuration (Teleportation)
* '''Level:''' Swordmage 2
* '''Level:''' Swordmage 2
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With this Incantation, the Swordmage teleports himself adjacent to any foe in range and makes a melee attack against him with a ''+1 Dagger''.
With this Incantation, the Swordmage teleports himself adjacent to any foe in range and makes a melee attack against him with a ''+1 Dagger''.
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===== Cleaving Axe =====
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'''Cleaving Axe'''
Evocation
Evocation
* '''Level:''' Swordmage 2
* '''Level:''' Swordmage 2
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The Swordmage makes an attack with a ''+1 Greataxe'' as if he had the Cleave feat. If the attack drops his foe and activates Cleave, he may make the second attack with the ''+1 Greataxe'', or with another weapon or Incantation if he wishes.
The Swordmage makes an attack with a ''+1 Greataxe'' as if he had the Cleave feat. If the attack drops his foe and activates Cleave, he may make the second attack with the ''+1 Greataxe'', or with another weapon or Incantation if he wishes.
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===== Iron of the Mind =====
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'''Iron of the Mind'''
Conjuration (Creation) [Lawful]
Conjuration (Creation) [Lawful]
* '''Level:''' Swordmage 2
* '''Level:''' Swordmage 2
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This Incantation makes a single ranged attack with a ''+1 Heavy Crossbow'' that fires a ''Cold Iron Bolt'' at the target.
This Incantation makes a single ranged attack with a ''+1 Heavy Crossbow'' that fires a ''Cold Iron Bolt'' at the target.
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===== Purification =====
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'''Purification'''
Evocation [Good]
Evocation [Good]
* '''Level:''' Swordmage 2
* '''Level:''' Swordmage 2
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This Incantation makes a single melee attack with the Swordmage's choice of a ''+1 Silver Longsword'' or ''+1 Silver Warhammer''.
This Incantation makes a single melee attack with the Swordmage's choice of a ''+1 Silver Longsword'' or ''+1 Silver Warhammer''.
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===== Megaton Hammer =====
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'''Megaton Hammer'''
Evocation
Evocation
* '''Level:''' Swordmage 2
* '''Level:''' Swordmage 2
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=== 3<sup>rd</sup> Level Incantations ===
=== 3<sup>rd</sup> Level Incantations ===
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===== Balmung =====
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'''Balmung'''
Evocation
Evocation
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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This Incantation makes a single melee attack with a ''+1 Dragonbane Bastard Sword'', and is made as if the Swordmage has the Power Attack feat. Furthermore, any dragon struck with this sword loses its ''Frightening Presence'' special quality.
This Incantation makes a single melee attack with a ''+1 Dragonbane Bastard Sword'', and is made as if the Swordmage has the Power Attack feat. Furthermore, any dragon struck with this sword loses its ''Frightening Presence'' special quality.
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===== Blade of Woe =====
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'''Blade of Woe'''
Necromancy [Evil]
Necromancy [Evil]
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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Loses the [Evil] descriptor if Undead are not inherently evil in the setting.
Loses the [Evil] descriptor if Undead are not inherently evil in the setting.
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===== Enchanted Gladius =====
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'''Enchanted Gladius'''
Conjuration (Creation)
Conjuration (Creation)
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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This Incantation makes a single ranged attack with a ''+1 Throwing Abberation-Bane Short Sword''. For one round following the attack, the Swordmage and all his allies within 30 ft. of either the target or the Swordmage gain a +4 bonus to Saves against Fear effects.
This Incantation makes a single ranged attack with a ''+1 Throwing Abberation-Bane Short Sword''. For one round following the attack, the Swordmage and all his allies within 30 ft. of either the target or the Swordmage gain a +4 bonus to Saves against Fear effects.
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===== Sherwood Bow =====
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'''Sherwood Bow'''
Conjuration (Creation)
Conjuration (Creation)
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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This Incantation makes a pair of ranged attacks with a ''+1 Animal-Bane Greatbow'' in a single attack action.
This Incantation makes a pair of ranged attacks with a ''+1 Animal-Bane Greatbow'' in a single attack action.
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===== Quickblade =====
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'''Quickblade'''
Transmutation
Transmutation
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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The Swordmage who uses this Incantation gains the effect of the ''Haste'' spell for the duration, and makes a single melee attack with a ''+1 Dagger''.
The Swordmage who uses this Incantation gains the effect of the ''Haste'' spell for the duration, and makes a single melee attack with a ''+1 Dagger''.
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===== Radiance =====
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'''Radiance'''
Evocation [Fire] [Light]
Evocation [Fire] [Light]
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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This Incantation makes a melee attack with a ''+1 Brilliant Energy Greatsword''. Every enemy within the area (including the target) also takes 1d6 Fire damage per two Caster Levels (max 5d6 at 10<sup>th</sup>; nothing aside from not being in the area at the time of the attack or immunity to Fire damage can prevent this damage.
This Incantation makes a melee attack with a ''+1 Brilliant Energy Greatsword''. Every enemy within the area (including the target) also takes 1d6 Fire damage per two Caster Levels (max 5d6 at 10<sup>th</sup>; nothing aside from not being in the area at the time of the attack or immunity to Fire damage can prevent this damage.
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===== Sever Gravity =====
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'''Sever Gravity'''
Transmutation
Transmutation
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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Except as noted above, this Incantation identical to the ''Fly'' Spell.
Except as noted above, this Incantation identical to the ''Fly'' Spell.
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===== Stonehew =====
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'''Stonehew'''
Conjuration (Creation)
Conjuration (Creation)
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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This Incantation makes a single attack with a ''+1 Earthbane Adamantine [http://www.wizards.com/default.asp?x=dnd/we/20060420a Greatpick]''.
This Incantation makes a single attack with a ''+1 Earthbane Adamantine [http://www.wizards.com/default.asp?x=dnd/we/20060420a Greatpick]''.
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===== Sunder =====
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'''Sunder'''
Transmutation
Transmutation
* '''Level:''' Swordmage 3
* '''Level:''' Swordmage 3
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=== 4<sup>th</sup> Level Incantations ===
=== 4<sup>th</sup> Level Incantations ===
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===== Chain of Despair =====
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'''Chain of Despair'''
Necromancy
Necromancy
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
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The swordmage makes an attack with a ''+1 Wounding Spiked Chain''. On a succesful hit, the target must make a Will save or be effected as with ''Bestow Curse''.
The swordmage makes an attack with a ''+1 Wounding Spiked Chain''. On a succesful hit, the target must make a Will save or be effected as with ''Bestow Curse''.
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===== Dominating Whip =====
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'''Dominating Whip'''
Enchantment
Enchantment
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
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The Swordmage makes an attack with a ''+1 Merciful Whip''. If the attack hits, the target must succeed on a Will save or suffer the effects of a  ''Dominate Person'' spell.
The Swordmage makes an attack with a ''+1 Merciful Whip''. If the attack hits, the target must succeed on a Will save or suffer the effects of a  ''Dominate Person'' spell.
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===== Dragoon Leap =====
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'''Dragoon Leap'''
Transmutation
Transmutation
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
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Upon casting this Incantation, the Swordmage makes a Jump check, treated as a running long jump, using his Charisma modifier in place of Strength and with a +10 bonus. He may target any foe he might reach with that jump, attack them with a ''+1 Clouting Halberd'' (''Complete Arcane''), and then leap back to his original square (no Jump check is needed for the second leap). The attack is an automatic critical (provided it hits to begin with). If it is also a natural critical, the Halberd's critical multiplier is treated as x4.
Upon casting this Incantation, the Swordmage makes a Jump check, treated as a running long jump, using his Charisma modifier in place of Strength and with a +10 bonus. He may target any foe he might reach with that jump, attack them with a ''+1 Clouting Halberd'' (''Complete Arcane''), and then leap back to his original square (no Jump check is needed for the second leap). The attack is an automatic critical (provided it hits to begin with). If it is also a natural critical, the Halberd's critical multiplier is treated as x4.
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===== Echo Blade =====
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'''Echo Blade'''
Conjuration (Creation)
Conjuration (Creation)
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
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Until the beginning of his next turn, the Swordmage follows every single attack with an Incantation against a target within range with a melee attack by a ''+1 Thundering Kukri'' in his off-hand, but all attacks take a -2 penalty to attack rolls.
Until the beginning of his next turn, the Swordmage follows every single attack with an Incantation against a target within range with a melee attack by a ''+1 Thundering Kukri'' in his off-hand, but all attacks take a -2 penalty to attack rolls.
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===== Hammer of Return =====
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'''Hammer of Return'''
Abjuration
Abjuration
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
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A ''+1 Seeking Throwing Light Hammer'' appears in the Swordmage's hands and can be thrown or used in a melee attack. If the hammer strikes an enemy from another plane they must save or be returned to their home plane as per ''Banishment''. Also, if the target has HD equal or less than the swordmage's level, spell resistance does not apply and they make their save with a penalty of half the Swordmage's Charisma modifier.
A ''+1 Seeking Throwing Light Hammer'' appears in the Swordmage's hands and can be thrown or used in a melee attack. If the hammer strikes an enemy from another plane they must save or be returned to their home plane as per ''Banishment''. Also, if the target has HD equal or less than the swordmage's level, spell resistance does not apply and they make their save with a penalty of half the Swordmage's Charisma modifier.
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===== Mighty Cleaving Axe =====
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'''Mighty Cleaving Axe'''
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
As ''Cleaving Axe'', except that it is done with a ''+1 Keen Mighty Cleaving Greataxe'', and both extra attacks may be made with the Swordmage's choice of the axe itself, an available weapon, or with an Incantation. No Incantation used for either attack can make both attacks, and using one removes the ''+1 Keen Mighty Cleaving Greataxe''.
As ''Cleaving Axe'', except that it is done with a ''+1 Keen Mighty Cleaving Greataxe'', and both extra attacks may be made with the Swordmage's choice of the axe itself, an available weapon, or with an Incantation. No Incantation used for either attack can make both attacks, and using one removes the ''+1 Keen Mighty Cleaving Greataxe''.
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===== Star of Courage =====
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'''Star of Courage'''
Enchantment
Enchantment
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
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The Swordmage makes an attack with a ''+1 Brilliant Morningstar'' that has its light effect amplified so that it dispels Darkness spells of 3rd level or less. All enemies within 40 ft. of the Swordmage must make a Will save or be affected by the effects of ''Crushing Despair''. Additionally, all allies within 40 ft. of the Swordmage are affected by the effects of ''Good Hope''.
The Swordmage makes an attack with a ''+1 Brilliant Morningstar'' that has its light effect amplified so that it dispels Darkness spells of 3rd level or less. All enemies within 40 ft. of the Swordmage must make a Will save or be affected by the effects of ''Crushing Despair''. Additionally, all allies within 40 ft. of the Swordmage are affected by the effects of ''Good Hope''.
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===== Tempest Attrition =====
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'''Tempest Attrition'''
Transmutation
Transmutation
* '''Level:''' Swordmage 4
* '''Level:''' Swordmage 4
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=== 5<sup>th</sup> Level Incantations ===
=== 5<sup>th</sup> Level Incantations ===
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===== Lightning Fury =====
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'''Lightning Fury'''
Evocation (Electricity)
Evocation (Electricity)
* '''Level:''' Swordmage 5
* '''Level:''' Swordmage 5
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The Swordmage makes a single ranged touch attack with a ''+1 Shocking Burst Distance Javelin''. Upon striking, every enemy to which the struck enemy has line of effect is attacked, as if by the Swordmage standing in the target's space, by a ''+1 Shocking Javelin'', and each of these attacks is also a ranged touch attack.
The Swordmage makes a single ranged touch attack with a ''+1 Shocking Burst Distance Javelin''. Upon striking, every enemy to which the struck enemy has line of effect is attacked, as if by the Swordmage standing in the target's space, by a ''+1 Shocking Javelin'', and each of these attacks is also a ranged touch attack.
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===== Needle of Light =====
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'''Needle of Light'''
Evocation [Light]
Evocation [Light]
* '''Level:''' Swordmage 5
* '''Level:''' Swordmage 5
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=== 6<sup>th</sup> Level Incantations ===
=== 6<sup>th</sup> Level Incantations ===
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===== Mordenkainen's Sword =====
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'''Mordenkainen's Sword'''
* '''Level:''' Swordmage 6
* '''Level:''' Swordmage 6
* '''Components:''' -
* '''Components:''' -
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Identical to the Spell except as noted above and that it also adds the Swordmage's Charisma bonus to its damage rolls, and its enhancement bonus is set by Weaponized Arcana (minimum of +3).
Identical to the Spell except as noted above and that it also adds the Swordmage's Charisma bonus to its damage rolls, and its enhancement bonus is set by Weaponized Arcana (minimum of +3).
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===== Return to Dust =====
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'''Return to Dust'''
Transmutation
Transmutation
* '''Level:''' Swordmage 6
* '''Level:''' Swordmage 6
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The Swordmage makes a ranged touch attack against any enemy within 10 feet. If it succeeds, the target becomes entangled and at the end of the round takes 2d6 damage per level (max 40d6). If this damage would reduce the target to 0 hitpoints or less, they are completely disintegrated, leaving only a thin layer of dust. On a successful fort save, the enemy takes 5d6 points of damage but if reduced to 0 hitpoints or less by that damage are still completely disintegrated. The target's equipment is unaffected.
The Swordmage makes a ranged touch attack against any enemy within 10 feet. If it succeeds, the target becomes entangled and at the end of the round takes 2d6 damage per level (max 40d6). If this damage would reduce the target to 0 hitpoints or less, they are completely disintegrated, leaving only a thin layer of dust. On a successful fort save, the enemy takes 5d6 points of damage but if reduced to 0 hitpoints or less by that damage are still completely disintegrated. The target's equipment is unaffected.
-
===== Zero-Sum Interrupt =====
+
'''Zero-Sum Interrupt'''
Divination
Divination
* '''Level:''' Swordmage 6
* '''Level:''' Swordmage 6
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=== 7<sup>th</sup> Level Incantations ===
=== 7<sup>th</sup> Level Incantations ===
-
===== Flaming Sword of the Wrath of God =====
+
'''Flaming Sword of the Wrath of God'''
Evocation [Fire] [Good] [Lawful]
Evocation [Fire] [Good] [Lawful]
* '''Level:''' Swordmage 7
* '''Level:''' Swordmage 7
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Swordmage makes a single melee attack with a Large ''+2 Axiomatic Holy Flaming Greatsword''. Against a foe with the [Chaotic] and/or [Evil] sub-type, or with a Chaotic Evil alignment, the fire damage from the ''Flaming'' special ability becomes sacred damage instead. Against Chaotic Evil Outsiders, it is affected as if with the ''Dismissal'' spell, no save. Furthermore, the Swordmage makes a Turn Undead attempt as a Cleric of a level equal to his Caster Level.
Swordmage makes a single melee attack with a Large ''+2 Axiomatic Holy Flaming Greatsword''. Against a foe with the [Chaotic] and/or [Evil] sub-type, or with a Chaotic Evil alignment, the fire damage from the ''Flaming'' special ability becomes sacred damage instead. Against Chaotic Evil Outsiders, it is affected as if with the ''Dismissal'' spell, no save. Furthermore, the Swordmage makes a Turn Undead attempt as a Cleric of a level equal to his Caster Level.
-
===== Graviton Hammer =====
+
'''Graviton Hammer'''
Transmutation
Transmutation
* '''Level:''' Swordmage 7
* '''Level:''' Swordmage 7
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The Swordmage makes an attack with a ''+3 Shocking Burst Warhammer'', and the target of the attack suffers the effects of the ;;Reverse Gravity'' spell. The Swordmage can also choose to slam the hammer into the ground instead, affecting the area around the Swordmage.
The Swordmage makes an attack with a ''+3 Shocking Burst Warhammer'', and the target of the attack suffers the effects of the ;;Reverse Gravity'' spell. The Swordmage can also choose to slam the hammer into the ground instead, affecting the area around the Swordmage.
-
===== Subtle Knife =====
+
'''Subtle Knife'''
Conjuration (Teleportation)
Conjuration (Teleportation)
* '''Level:''' Swordmage 7
* '''Level:''' Swordmage 7
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This Incantation functions as the Spell ''Plane Shift'' except that it creates an opening to the destination through which the Swordmage, and anyone or anything else, can pass. The Swordmage may dictate how long this portal lasts when he creates it, but it cannot close before his next turn, nor can it last longer than a third of his caster level in rounds.
This Incantation functions as the Spell ''Plane Shift'' except that it creates an opening to the destination through which the Swordmage, and anyone or anything else, can pass. The Swordmage may dictate how long this portal lasts when he creates it, but it cannot close before his next turn, nor can it last longer than a third of his caster level in rounds.
-
===== Unleash The Sun =====
+
'''Unleash The Sun'''
* '''Level:''' Swordmage 7
* '''Level:''' Swordmage 7
* '''Range:''' Personal
* '''Range:''' Personal
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=== 8<sup>th</sup> Level Incantation ===
=== 8<sup>th</sup> Level Incantation ===
-
===== Cut Off =====
+
'''Cut Off'''
Abjuration
Abjuration
* '''Level:''' Swordsage 8
* '''Level:''' Swordsage 8
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This Incantation functions as ''Mind Blank'' for the Swordmage for the duration. The Swordmage may use it on his own turn as an attack action, or else he may use it whenever he is required to make a saving throw against a Mind-Affecting spell or effect - before attempting the throw, he may cast this spell as an immediate action to block it.
This Incantation functions as ''Mind Blank'' for the Swordmage for the duration. The Swordmage may use it on his own turn as an attack action, or else he may use it whenever he is required to make a saving throw against a Mind-Affecting spell or effect - before attempting the throw, he may cast this spell as an immediate action to block it.
-
===== Don't Fear =====
+
'''Don't Fear'''
Necromancy
Necromancy
* '''Level:''' Swordmage 8
* '''Level:''' Swordmage 8
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The Swordmage makes a coup de grace with a ''Scythe'' - a plain, unenhanced scythe. If his foe dies to the attack (either through hit-point damage or failing the Fortitude save), the enemy's soul is trapped in a black pearl that forms at the end of the Incantation. This is treated as if it had been the Material component of a successful ''Trap the Soul'' against the slain creature.
The Swordmage makes a coup de grace with a ''Scythe'' - a plain, unenhanced scythe. If his foe dies to the attack (either through hit-point damage or failing the Fortitude save), the enemy's soul is trapped in a black pearl that forms at the end of the Incantation. This is treated as if it had been the Material component of a successful ''Trap the Soul'' against the slain creature.
-
===== Thunderclap =====
+
'''Thunderclap'''
* '''Level:''' Swordmage 8
* '''Level:''' Swordmage 8
* '''Casting Time:''' 1 attack action
* '''Casting Time:''' 1 attack action
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=== 9<sup>th</sup> Level Incantations ===
=== 9<sup>th</sup> Level Incantations ===
-
===== Annulment =====
+
'''Annulment'''
Abjuration
Abjuration
* '''Level:''' Swordmage 9
* '''Level:''' Swordmage 9
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On a successful saving throw, the target retains its abilities, but takes a -6 penalty to their effective level when determining the effects of their supernatural abilities (e.g., caster level, manifester level, binder level, etc.) This may prevent access to higher-level spells, powers, mysteries and abilities until the duration expires. Additionally the cast time of any, spells, powers, mysteries and abilities activated by the target is increased by one step (i.e., a swift action becomes a standard action, a standard action becomes a full-round action, and so on.)
On a successful saving throw, the target retains its abilities, but takes a -6 penalty to their effective level when determining the effects of their supernatural abilities (e.g., caster level, manifester level, binder level, etc.) This may prevent access to higher-level spells, powers, mysteries and abilities until the duration expires. Additionally the cast time of any, spells, powers, mysteries and abilities activated by the target is increased by one step (i.e., a swift action becomes a standard action, a standard action becomes a full-round action, and so on.)
-
===== Pankratosword =====
+
'''Pankratosword'''
Transmutation [Fire]
Transmutation [Fire]
* '''Level:''' Swordmage 9
* '''Level:''' Swordmage 9
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Intelligent observers can sense the incredible danger of the Swordmage's stance, and may recognize its source with a DC 15 Knowledge (Arcana), Knowledge (History), or Martial Lore check. Using this attack is incredibly reckless, and is likely to draw the attention of the appropriate deities.
Intelligent observers can sense the incredible danger of the Swordmage's stance, and may recognize its source with a DC 15 Knowledge (Arcana), Knowledge (History), or Martial Lore check. Using this attack is incredibly reckless, and is likely to draw the attention of the appropriate deities.
-
===== Prismatic Shield =====
+
'''Prismatic Shield'''
Abjuration
Abjuration
* '''Level:''' Swordmage 9
* '''Level:''' Swordmage 9
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In addition, as an attack action (either as part of the original casting of the Incantation or as a second attack action taken later), the Swordmage may perform a bash with the shield as a touch attack. This attack does not deal physical damage, but if it hits, the target is treated as if they had voluntarily walked through a ''Prismatic Wall'', but the shield disappears and the Incantation is discharged following this attack.
In addition, as an attack action (either as part of the original casting of the Incantation or as a second attack action taken later), the Swordmage may perform a bash with the shield as a touch attack. This attack does not deal physical damage, but if it hits, the target is treated as if they had voluntarily walked through a ''Prismatic Wall'', but the shield disappears and the Incantation is discharged following this attack.
-
===== Ravages of Time =====
+
'''Ravages of Time'''
Transmutation
Transmutation
* '''Level:''' Swordmage 9
* '''Level:''' Swordmage 9
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Upon re-entering the normal time stream, you are disorientated for a short period, becoming dazed for 1 round.
Upon re-entering the normal time stream, you are disorientated for a short period, becoming dazed for 1 round.
-
===== Starfury =====
+
'''Starfury'''
Evocation
Evocation
* '''Level:''' Swordmage 9
* '''Level:''' Swordmage 9
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The swordmage launches four ''+5 Shurikens'' from his hands that deal damage as if they were composed of divine energy. On impact, each projectile explodes into a hail of shards (1/level, maximum 20) that target any enemy within 40 feet of the target of the initial shuriken. Each shard does 1d6 divine damage and the target can make a Reflex save to halve the total damage.
The swordmage launches four ''+5 Shurikens'' from his hands that deal damage as if they were composed of divine energy. On impact, each projectile explodes into a hail of shards (1/level, maximum 20) that target any enemy within 40 feet of the target of the initial shuriken. Each shard does 1d6 divine damage and the target can make a Reflex save to halve the total damage.
-
===== Threadstring Bow =====
+
'''Threadstring Bow'''
Evocation
Evocation
* '''Level:''' Swordmage 9
* '''Level:''' Swordmage 9

Revision as of 03:52, 10 May 2010

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