Swordmage

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(Avatar of True Arcana)
 
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<div style="clear: right; float: right;">__TOC__</div>
<div style="clear: right; float: right;">__TOC__</div>
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===== Table 1: The Swordmage =====
===== Table 1: The Swordmage =====
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{| class="class"
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{| class="class zebra bordered header"
|-
|-
!rowspan=2| Level
!rowspan=2| Level
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!rowspan=2 style="width: 5.5em;"| Willpower<br />Save
!rowspan=2 style="width: 5.5em;"| Willpower<br />Save
!rowspan=2| Special
!rowspan=2| Special
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!colspan=10| Incantations per Encounter
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!colspan=10| Incantations Readied
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|-  
!style="width: 1.75em;"| 0th
!style="width: 1.75em;"| 0th
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!style="width: 1.75em;"| 9th
!style="width: 1.75em;"| 9th
|-
|-
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|  1<sup>st</sup> || +1 || +0 || +0 || +2 || [[#Weaponized Arcana|Weaponized Arcana]] || 4 || 2 || || || || || || || ||
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|  1<sup>st</sup> || +1 || +0 || +0 || +2 || [[#Combat Casting|Combat Casting]], [[#Weaponized Arcana|Weaponized Arcana]] || 4 || 2 || || || || || || || ||
|-
|-
|  2<sup>nd</sup> || +2 || +0 || +0 || +3 || [[#Masterful Cant|Masterful Cant]] || 4 || 3 || || || || || || || ||
|  2<sup>nd</sup> || +2 || +0 || +0 || +3 || [[#Masterful Cant|Masterful Cant]] || 4 || 3 || || || || || || || ||
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| 13<sup>th</sup> || +13/+8/+3 || +4 || +4 || +8 ||  || 4 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || ||
| 13<sup>th</sup> || +13/+8/+3 || +4 || +4 || +8 ||  || 4 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || ||
|-
|-
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| 14<sup>th</sup> || +14/+9/+4 || +4 || +4 || +9 || || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || ||
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| 14<sup>th</sup> || +14/+9/+4 || +4 || +4 || +9 || [[#Supercharging|Supercharging]] || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || ||
|-
|-
| 15<sup>th</sup> || +15/+10/+5 || +5 || +5 || +9 || [[#Bonus Feat|Bonus Feat]] || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 ||
| 15<sup>th</sup> || +15/+10/+5 || +5 || +5 || +9 || [[#Bonus Feat|Bonus Feat]] || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 ||
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Swordmages are considered proficient in all of the weapons they can conjure with their Incantations, and with all simple weapons as well. Swordmages are proficient with Light Armor, but not with Shields.
Swordmages are considered proficient in all of the weapons they can conjure with their Incantations, and with all simple weapons as well. Swordmages are proficient with Light Armor, but not with Shields.
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===== ''Incantations'' (Sp) =====
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===== ''Incantations'' =====
Incantations are special, extremely short-lived arcane spells used as weapons by the Swordmage. In general, an Incantation takes an attack action to use, that is, they may be used as many times during a full attack action as the Swordmage has iteratives due to base attack bonus, and they may be used for attacks of opportunity. Unless specifically noted in the effect, effects that grant additional attacks may not be made with Incantations stronger than Cantrips.
Incantations are special, extremely short-lived arcane spells used as weapons by the Swordmage. In general, an Incantation takes an attack action to use, that is, they may be used as many times during a full attack action as the Swordmage has iteratives due to base attack bonus, and they may be used for attacks of opportunity. Unless specifically noted in the effect, effects that grant additional attacks may not be made with Incantations stronger than Cantrips.
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Incantations are spell-like abilities, which means they are generally subject to spell resistance, can be dispelled but not counterspelled. Unlike most spell-like abilities, incantations neither provoke attacks of opportunity nor require concentration checks. Incantations do not require any components ''per se'', but enough freedom of movement is required to actually make the attack in order to use them.
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{| class="zebra bordered header" style="float: right;"
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!                      !! Extraordinary !! Supernatural !! Spell-like !! Spells !! Incantations
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|-
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| Components            || No            || No          || No        || Yes    || No
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|-
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| Dispel                || No            || No          || Yes        || Yes    || Yes
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|-
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| Spell Resistance      || No            || No          || Yes        || Yes    || Yes
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|-
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| Attack of Opportunity || No            || No          || Yes        || Yes    || No
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|-
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| Concentration        || No            || No          || Yes        || Yes    || No
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|-
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| ''Antimagic Field''  || No            || Yes          || Yes        || Yes    || Yes
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|}
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Incantations are not supernatural abilities, spell-like abilities, or spells, but they are similar to these. Like spells and spell-like abilities, they are generally subject to spell resistance, and can be dispelled, but unlike spells, they cannot be counterspelled. Like supernatural abilities, incantations neither provoke attacks of opportunity nor require concentration checks, but as mentioned they are subject to spell resistance and dispelling, unlike supernatural abilities. Like both spell-like abilities and supernatural abilities, incantations do not require any components ''per se'', but enough freedom of movement is required to actually make the attack in order to use them. These features are summarized in the table to the right.
The DC of saving throws for Incantations is equal to 10 + the Incantation's level + the Swordmage's Charisma modifier. The Swordmage also has an Arcane Caster Level equal to his class level, which may be used by Incantations to determine various effects.
The DC of saving throws for Incantations is equal to 10 + the Incantation's level + the Swordmage's Charisma modifier. The Swordmage also has an Arcane Caster Level equal to his class level, which may be used by Incantations to determine various effects.
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A Swordmage threatens any squares he would threaten if wielding any of the weapons offered by his readied but unexpended Incantations.
A Swordmage threatens any squares he would threaten if wielding any of the weapons offered by his readied but unexpended Incantations.
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===== ''Combat Casting'' =====
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At 1<sup>st</sup> level, a swordmage gains Combat Casting as a bonus feat. This feat holds no particular benefit for a single-classed swordmage, as they do not require Concentration checks to cast Incantations, but swordmage training improves one's skill with Arcana such that swordmages who learn to cast spells have an easier time casting while under pressure. This also means a swordmage qualifies for any feats or prestige classes that require Combat Casting without having to actually take the feat.
===== ''Weaponized Arcana'' =====
===== ''Weaponized Arcana'' =====
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At 5<sup>th</sup>, 10<sup>th</sup>, 15<sup>th</sup>, and 20<sup>th</sup> levels, the Swordmage gains a bonus feat from the following list. He must meet all requirements for a feat in order to select it.
At 5<sup>th</sup>, 10<sup>th</sup>, 15<sup>th</sup>, and 20<sup>th</sup> levels, the Swordmage gains a bonus feat from the following list. He must meet all requirements for a feat in order to select it.
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:[[Swordmage Feats#Adamantine Incantations|Adamantine Incantations*]], [[Swordmage Feats#Align Incantations|Align Incantations*]], Blind Fight, Cloak Dance, Combat Expertise, Combat Reflexes, Dodge, [[Swordmage Feats#Exotic Incantations|Exotic Incantations*]], [[Swordmage Feats#Favored Incantations|Favored Incantations]]*, Fleet of Foot, [[Swordmage Feats#Incantation of Choice|Incantation of Choice*]], [[Swordmage Feats#Incantation Focus|Incantation Focus*]], [[Swordmage Feats#Incantation Specialization|Incantation Specialization]]*, [[Swordmage Feats#Innate Cant|Innate Cant*]], [[Swordmage Feats#Iron Incantations|Iron Incantations*]], Martial Study (''Tome of Battle''), Martial Stance (''Tome of Battle''), Metacantations*, Mobility, Run, Sidestep Charge, [[Swordmage Feats#Silver Incantations|Silver Incantations]]*, Spring Attack, Superior Expertise, Weapon Focus
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:[[Swordmage Feats#Adamantine Incantations|Adamantine Incantations*]], [[Swordmage Feats#Align Incantations|Align Incantations*]], Arcane Mastery<sup>2, 6</sup>, Blind Fight, Cloak Dance, Cloudy Conjuration<sup>3, 7</sup>, Combat Expertise, Combat Intuition<sup>1</sup>, Combat Reflexes, Danger Sense<sup>1</sup>, Dazzling Illusion<sup>3, 7</sup>, Defensive Strike<sup>4</sup>, Dodge, Energy Abjuration<sup>3, 7</sup>, Evasive Reflexes<sup>5</sup>, Expert Tactician<sup>1</sup>, Eyes in the Back of Your Head<sup>4</sup>, [[Swordmage Feats#Exotic Incantations|Exotic Incantations*]], [[Swordmage Feats#Favored Incantation|Favored Incantation]]*, Fearsome Necromancy<sup>3, 7</sup>, Fleet of Foot, Force of Personality<sup>1</sup>, Greater Spell Penetration, Improved Combat Expertise<sup>4</sup>, Improved Initiative, Improved Toughness<sup>4</sup>, [[Swordmage Feats#Incantation of Choice|Incantation of Choice*]], [[Swordmage Feats#Incantation Focus|Incantation Focus*]], [[Swordmage Feats#Incantation Specialization|Incantation Specialization]]*, [[Swordmage Feats#Innate Cant|Innate Cant*]], Insightful Divination<sup>3, 7</sup>, [[Swordmage Feats#Iron Incantations|Iron Incantations*]], Martial Study<sup>5</sup>, Martial Stance<sup>5</sup>, [[Swordmage Feats#Metacantation|Metacantation*]], Mobility, Piercing Evocation<sup>3, 7</sup>, Prone Attack<sup>4</sup>, Run, Sidestep Charge, [[Swordmage Feats#Silver Incantations|Silver Incantations]]*, Spell Penetration, Spring Attack, Superior Expertise, Toughening Transmutation<sup>3, 7</sup>, Weapon Focus
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:{| style="width: 50em;"
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| <sup>1</sup> ''Complete Adventurer'' || <sup>2</sup> ''Complete Arcane'' || <sup>3</sup> ''Complete Mage'' || <sup>4</sup> ''Complete Warrior'' || <sup>5</sup> ''Tome of Battle''
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|}
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:<sup>6</sup> Arcane Mastery may be qualified for with the ability to cast Incantations as well as the ability to cast spells.
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:<sup>7</sup> Cloudy Conjuration, Dazzling Illusion, Energy Abjuration, Fearsome Necromancy, Insightful Divination, Piercing Evocation, and Toughening Transmutation may be triggered by casting Incantations from the appropriate school, in addition to spells.
:<nowiki>*</nowiki> New Feat.
:<nowiki>*</nowiki> New Feat.
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===== ''Arcanized Weaponry'' =====
===== ''Arcanized Weaponry'' =====
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Starting at 10<sup>th</sup> level, a Swordmage may, while casting an Incantation, apply any enhancement bonuses or special abilities found on any actual weapon he is wielding, to the weapon granted by the Incantation. The canted weapon's enhancement bonus cannot exceed +5, nor can its total equivalent enhancement bonus exceed +10. The weapon is considered as if it does not have these bonuses or abilities until the beginning of the Swordmage's next turn. During the Incantation, the physical weapon is absorbed into the canted weapon, and returned to the Swordmage's hand afterwards.
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Starting at 10<sup>th</sup> level, a Swordmage may, while casting an Incantation, apply any enhancement bonuses or special abilities found on any actual weapon he is wielding, to the weapon granted by the Incantation. The canted weapon's enhancement bonus cannot exceed +5, nor can its total equivalent enhancement bonus exceed +10. The weapon is considered as if it does not have these bonuses or abilities until the beginning of the Swordmage's next turn. During the Incantation, the physical weapon is absorbed into the canted weapon, and returned to the Swordmage's hand afterwards. Ammunition may never be used for Arcanized Weaponry.
If an Incantation creates more than one weapon, only one may receive the effects of any given weapon. The Swordmage may transfer the effects of other weapons, if he has them in hand, to additional canted weapons, if he desires. However, any single target can only be affected by a Special Ability added through Arcanized Weaponry once in a single Incantation, even if that Incantation would attack the target repeatedly. The Special Abilities listed in individual Incantation descriptions may be applied to a target as many times as the target is hit.
If an Incantation creates more than one weapon, only one may receive the effects of any given weapon. The Swordmage may transfer the effects of other weapons, if he has them in hand, to additional canted weapons, if he desires. However, any single target can only be affected by a Special Ability added through Arcanized Weaponry once in a single Incantation, even if that Incantation would attack the target repeatedly. The Special Abilities listed in individual Incantation descriptions may be applied to a target as many times as the target is hit.
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===== ''Supercharging'' =====
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Beginning at 14<sup>th</sup> level, when a Swordmage recovers his Incantations, he gains a bonus on checks to pierce spell resistance equal to his Charisma bonus for three rounds.
===== ''Avatar of True Arcana'' (Ex) =====
===== ''Avatar of True Arcana'' (Ex) =====
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== Incantations ==
== Incantations ==
Unless otherwise noted, all Incantations have a duration of Instantaneous. Incantations do '''not''' have components of any kind, do '''not''' provoke attacks of opportunity, '''are''' affected by spell resistance, '''can''' be dispelled, '''cannot''' be counterspelled, do '''not''' require Concentration checks, and do '''not''' work in antimagic fields or dead magic zones.
Unless otherwise noted, all Incantations have a duration of Instantaneous. Incantations do '''not''' have components of any kind, do '''not''' provoke attacks of opportunity, '''are''' affected by spell resistance, '''can''' be dispelled, '''cannot''' be counterspelled, do '''not''' require Concentration checks, and do '''not''' work in antimagic fields or dead magic zones.
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Spell resistance, in particular, behaves uniquely with many Incantations. Unless the Incantation specifies "Spell Resistance: Yes" (in which case it does nothing if it fails to breach spell resistance) or "No" (in which case spell resistance has no effect), an Incantation that fails against spell resistance does not gain any of its special properties, including any feats the Swordmage is said to have for the Incantation, and is instead treated as a completely normal attack with the specified weapon (including its magic properties, from the Incantation itself or from feats or class features that add to them).
==== Swordmage Arts ====
==== Swordmage Arts ====
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* '''''[[Daggerwing]]''''' - Summons wings with blades for feathers, to guard yourself or attack your foes.
* '''''[[Daggerwing]]''''' - Summons wings with blades for feathers, to guard yourself or attack your foes.
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* '''''[[Dancing Guards]]''''' - A pair of ''dancing'' rapiers parries blows for you.
* '''''[[Dominating Whip]]''''' - Whip ''dominates'' humanoid foes.
* '''''[[Dominating Whip]]''''' - Whip ''dominates'' humanoid foes.
* '''''[[Earth Rod]]''''' - Staff fossilizes enemies.
* '''''[[Earth Rod]]''''' - Staff fossilizes enemies.

Current revision as of 17:55, 4 August 2011

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