Swordmage

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(Avatar of True Arcana)
 
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<div style="clear: right; float: right;">__TOC__</div>
<div style="clear: right; float: right;">__TOC__</div>
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===== Table 1: The Swordmage =====
===== Table 1: The Swordmage =====
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{| class="class"
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{| class="class zebra bordered header"
|-
|-
!rowspan=2| Level
!rowspan=2| Level
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!rowspan=2 style="width: 5.5em;"| Willpower<br />Save
!rowspan=2 style="width: 5.5em;"| Willpower<br />Save
!rowspan=2| Special
!rowspan=2| Special
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!colspan=10| Incantations per Encounter
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!colspan=10| Incantations Readied
|-  
|-  
!style="width: 1.75em;"| 0th
!style="width: 1.75em;"| 0th
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!style="width: 1.75em;"| 9th
!style="width: 1.75em;"| 9th
|-
|-
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|  1<sup>st</sup> || +1 || +0 || +0 || +2 || [[#Weaponized Arcana|Weaponized Arcana]] || 4 || 2 || || || || || || || ||
+
|  1<sup>st</sup> || +1 || +0 || +0 || +2 || [[#Combat Casting|Combat Casting]], [[#Weaponized Arcana|Weaponized Arcana]] || 4 || 2 || || || || || || || ||
|-
|-
|  2<sup>nd</sup> || +2 || +0 || +0 || +3 || [[#Masterful Cant|Masterful Cant]] || 4 || 3 || || || || || || || ||
|  2<sup>nd</sup> || +2 || +0 || +0 || +3 || [[#Masterful Cant|Masterful Cant]] || 4 || 3 || || || || || || || ||
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| 13<sup>th</sup> || +13/+8/+3 || +4 || +4 || +8 ||  || 4 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || ||
| 13<sup>th</sup> || +13/+8/+3 || +4 || +4 || +8 ||  || 4 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || ||
|-
|-
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| 14<sup>th</sup> || +14/+9/+4 || +4 || +4 || +9 || || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || ||
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| 14<sup>th</sup> || +14/+9/+4 || +4 || +4 || +9 || [[#Supercharging|Supercharging]] || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || ||
|-
|-
| 15<sup>th</sup> || +15/+10/+5 || +5 || +5 || +9 || [[#Bonus Feat|Bonus Feat]] || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 ||
| 15<sup>th</sup> || +15/+10/+5 || +5 || +5 || +9 || [[#Bonus Feat|Bonus Feat]] || ∞ || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 ||
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Swordmages are considered proficient in all of the weapons they can conjure with their Incantations, and with all simple weapons as well. Swordmages are proficient with Light Armor, but not with Shields.
Swordmages are considered proficient in all of the weapons they can conjure with their Incantations, and with all simple weapons as well. Swordmages are proficient with Light Armor, but not with Shields.
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===== ''Incantations'' (Sp) =====
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===== ''Incantations'' =====
Incantations are special, extremely short-lived arcane spells used as weapons by the Swordmage. In general, an Incantation takes an attack action to use, that is, they may be used as many times during a full attack action as the Swordmage has iteratives due to base attack bonus, and they may be used for attacks of opportunity. Unless specifically noted in the effect, effects that grant additional attacks may not be made with Incantations stronger than Cantrips.
Incantations are special, extremely short-lived arcane spells used as weapons by the Swordmage. In general, an Incantation takes an attack action to use, that is, they may be used as many times during a full attack action as the Swordmage has iteratives due to base attack bonus, and they may be used for attacks of opportunity. Unless specifically noted in the effect, effects that grant additional attacks may not be made with Incantations stronger than Cantrips.
-
Incantations are spell-like abilities, which means they are generally subject to spell resistance, can be dispelled but not counterspelled. Unlike most spell-like abilities, incantations neither provoke attacks of opportunity nor require concentration checks. Incantations do not require any components ''per se'', but enough freedom of movement is required to actually make the attack in order to use them.
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{| class="zebra bordered header" style="float: right;"
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!                      !! Extraordinary !! Supernatural !! Spell-like !! Spells !! Incantations
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|-
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| Components            || No            || No          || No        || Yes    || No
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|-
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| Dispel                || No            || No          || Yes        || Yes    || Yes
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|-
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| Spell Resistance      || No            || No          || Yes        || Yes    || Yes
 +
|-
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| Attack of Opportunity || No            || No          || Yes        || Yes    || No
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|-
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| Concentration        || No            || No          || Yes        || Yes    || No
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|-
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| ''Antimagic Field''  || No            || Yes          || Yes        || Yes    || Yes
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|}
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Incantations are not supernatural abilities, spell-like abilities, or spells, but they are similar to these. Like spells and spell-like abilities, they are generally subject to spell resistance, and can be dispelled, but unlike spells, they cannot be counterspelled. Like supernatural abilities, incantations neither provoke attacks of opportunity nor require concentration checks, but as mentioned they are subject to spell resistance and dispelling, unlike supernatural abilities. Like both spell-like abilities and supernatural abilities, incantations do not require any components ''per se'', but enough freedom of movement is required to actually make the attack in order to use them. These features are summarized in the table to the right.
The DC of saving throws for Incantations is equal to 10 + the Incantation's level + the Swordmage's Charisma modifier. The Swordmage also has an Arcane Caster Level equal to his class level, which may be used by Incantations to determine various effects.
The DC of saving throws for Incantations is equal to 10 + the Incantation's level + the Swordmage's Charisma modifier. The Swordmage also has an Arcane Caster Level equal to his class level, which may be used by Incantations to determine various effects.
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A Swordmage threatens any squares he would threaten if wielding any of the weapons offered by his readied but unexpended Incantations.
A Swordmage threatens any squares he would threaten if wielding any of the weapons offered by his readied but unexpended Incantations.
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===== ''Combat Casting'' =====
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At 1<sup>st</sup> level, a swordmage gains Combat Casting as a bonus feat. This feat holds no particular benefit for a single-classed swordmage, as they do not require Concentration checks to cast Incantations, but swordmage training improves one's skill with Arcana such that swordmages who learn to cast spells have an easier time casting while under pressure. This also means a swordmage qualifies for any feats or prestige classes that require Combat Casting without having to actually take the feat.
===== ''Weaponized Arcana'' =====
===== ''Weaponized Arcana'' =====
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===== ''Protective Personality'' =====
===== ''Protective Personality'' =====
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At 6<sup>th</sup> level, a Swordmage's constant use of Incantations has created a residual effect on him, and he can effortlessly surround himself in swirls of arcana to protect himself. He gains a Deflection bonus to AC equal to his Charisma modifier, so long as he has (or would have) his Dexterity bonus to AC.
+
At 6<sup>th</sup> level, a Swordmage's constant use of Incantations has created a residual effect on him, and he can effortlessly surround himself in swirls of arcana to protect himself. He gains a Deflection bonus to AC equal to his Charisma modifier, so long as he has (or would have) his Dexterity bonus to AC. Furthermore, his Deflection bonus to AC due to Protective Personality cannot exceed his armor's Maximum Dexterity Bonus.
===== ''Bonus Feat'' =====
===== ''Bonus Feat'' =====
At 5<sup>th</sup>, 10<sup>th</sup>, 15<sup>th</sup>, and 20<sup>th</sup> levels, the Swordmage gains a bonus feat from the following list. He must meet all requirements for a feat in order to select it.
At 5<sup>th</sup>, 10<sup>th</sup>, 15<sup>th</sup>, and 20<sup>th</sup> levels, the Swordmage gains a bonus feat from the following list. He must meet all requirements for a feat in order to select it.
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:[[#Adamantine Incantations|Adamantine Incantations*]], [[#Align Incantations|Align Incantations*]], Blind Fight, Cloak Dance, Combat Expertise, Combat Reflexes, Dodge, [[#Exotic Incantations|Exotic Incantations*]], [[#Favored Incantations|Favored Incantations]]*, Fleet of Foot, [[#Incantation of Choice|Incantation of Choice*]], [[#Incantation Focus|Incantation Focus*]], [[#Incantation Specialization|Incantation Specialization]]*, [[#Innate Cant|Innate Cant*]], [[#Iron Incantations|Iron Incantations*]], Martial Study (''Tome of Battle''), Martial Stance (''Tome of Battle''), Metacantations*, Mobility, Run, Sidestep Charge, [[#Silver Incantations|Silver Incantations]]*, Spring Attack, Superior Expertise, Weapon Focus
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:[[Swordmage Feats#Adamantine Incantations|Adamantine Incantations*]], [[Swordmage Feats#Align Incantations|Align Incantations*]], Arcane Mastery<sup>2, 6</sup>, Blind Fight, Cloak Dance, Cloudy Conjuration<sup>3, 7</sup>, Combat Expertise, Combat Intuition<sup>1</sup>, Combat Reflexes, Danger Sense<sup>1</sup>, Dazzling Illusion<sup>3, 7</sup>, Defensive Strike<sup>4</sup>, Dodge, Energy Abjuration<sup>3, 7</sup>, Evasive Reflexes<sup>5</sup>, Expert Tactician<sup>1</sup>, Eyes in the Back of Your Head<sup>4</sup>, [[Swordmage Feats#Exotic Incantations|Exotic Incantations*]], [[Swordmage Feats#Favored Incantation|Favored Incantation]]*, Fearsome Necromancy<sup>3, 7</sup>, Fleet of Foot, Force of Personality<sup>1</sup>, Greater Spell Penetration, Improved Combat Expertise<sup>4</sup>, Improved Initiative, Improved Toughness<sup>4</sup>, [[Swordmage Feats#Incantation of Choice|Incantation of Choice*]], [[Swordmage Feats#Incantation Focus|Incantation Focus*]], [[Swordmage Feats#Incantation Specialization|Incantation Specialization]]*, [[Swordmage Feats#Innate Cant|Innate Cant*]], Insightful Divination<sup>3, 7</sup>, [[Swordmage Feats#Iron Incantations|Iron Incantations*]], Martial Study<sup>5</sup>, Martial Stance<sup>5</sup>, [[Swordmage Feats#Metacantation|Metacantation*]], Mobility, Piercing Evocation<sup>3, 7</sup>, Prone Attack<sup>4</sup>, Run, Sidestep Charge, [[Swordmage Feats#Silver Incantations|Silver Incantations]]*, Spell Penetration, Spring Attack, Superior Expertise, Toughening Transmutation<sup>3, 7</sup>, Weapon Focus
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:<nowiki>*</nowiki> New Feat Described Below.
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:{| style="width: 50em;"
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| <sup>1</sup> ''Complete Adventurer'' || <sup>2</sup> ''Complete Arcane'' || <sup>3</sup> ''Complete Mage'' || <sup>4</sup> ''Complete Warrior'' || <sup>5</sup> ''Tome of Battle''
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|}
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:<sup>6</sup> Arcane Mastery may be qualified for with the ability to cast Incantations as well as the ability to cast spells.
 +
:<sup>7</sup> Cloudy Conjuration, Dazzling Illusion, Energy Abjuration, Fearsome Necromancy, Insightful Divination, Piercing Evocation, and Toughening Transmutation may be triggered by casting Incantations from the appropriate school, in addition to spells.
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:<nowiki>*</nowiki> New Feat.
 +
 
 +
The new feats designed for the Swordmage may be found at [[Swordmage Feats]].
===== ''Arcanized Weaponry'' =====
===== ''Arcanized Weaponry'' =====
-
Starting at 10<sup>th</sup> level, a Swordmage may, while casting an Incantation, apply any enhancement bonuses or special abilities found on any actual weapon he is wielding, to the weapon granted by the Incantation. The canted weapon's enhancement bonus cannot exceed +5, nor can its total equivalent enhancement bonus exceed +10. The weapon is considered as if it does not have these bonuses or abilities until the beginning of the Swordmage's next turn. During the Incantation, the physical weapon is absorbed into the canted weapon, and returned to the Swordmage's hand afterwards.
+
Starting at 10<sup>th</sup> level, a Swordmage may, while casting an Incantation, apply any enhancement bonuses or special abilities found on any actual weapon he is wielding, to the weapon granted by the Incantation. The canted weapon's enhancement bonus cannot exceed +5, nor can its total equivalent enhancement bonus exceed +10. The weapon is considered as if it does not have these bonuses or abilities until the beginning of the Swordmage's next turn. During the Incantation, the physical weapon is absorbed into the canted weapon, and returned to the Swordmage's hand afterwards. Ammunition may never be used for Arcanized Weaponry.
If an Incantation creates more than one weapon, only one may receive the effects of any given weapon. The Swordmage may transfer the effects of other weapons, if he has them in hand, to additional canted weapons, if he desires. However, any single target can only be affected by a Special Ability added through Arcanized Weaponry once in a single Incantation, even if that Incantation would attack the target repeatedly. The Special Abilities listed in individual Incantation descriptions may be applied to a target as many times as the target is hit.
If an Incantation creates more than one weapon, only one may receive the effects of any given weapon. The Swordmage may transfer the effects of other weapons, if he has them in hand, to additional canted weapons, if he desires. However, any single target can only be affected by a Special Ability added through Arcanized Weaponry once in a single Incantation, even if that Incantation would attack the target repeatedly. The Special Abilities listed in individual Incantation descriptions may be applied to a target as many times as the target is hit.
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===== ''Avatar of True Arcana'' =====
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===== ''Supercharging'' =====
 +
Beginning at 14<sup>th</sup> level, when a Swordmage recovers his Incantations, he gains a bonus on checks to pierce spell resistance equal to his Charisma bonus for three rounds.
 +
 
 +
===== ''Avatar of True Arcana'' (Ex) =====
At 20<sup>th</sup> level, a Swordmage becomes a living, breathing being of pure magical force. His type changes to Outsider, and he is considered native to every plane that has magic (so he may only gain the Extraplanar subtype if he is on a plane with the Dead Magic trait, he otherwise has the Native subtype). Unlike most Outsiders, the Swordmage may be affected by life restoring magic such as ''Raise Dead'', is immune to being affected by spells of the Conjuration (Calling) subschool, and cannot be banished from any plane except those with the Dead Magic trait.
At 20<sup>th</sup> level, a Swordmage becomes a living, breathing being of pure magical force. His type changes to Outsider, and he is considered native to every plane that has magic (so he may only gain the Extraplanar subtype if he is on a plane with the Dead Magic trait, he otherwise has the Native subtype). Unlike most Outsiders, the Swordmage may be affected by life restoring magic such as ''Raise Dead'', is immune to being affected by spells of the Conjuration (Calling) subschool, and cannot be banished from any plane except those with the Dead Magic trait.
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In addition, twice per day but no more than once per encounter, a 20<sup>th</sup> level Swordmage may, as a Free Action, channel enormous amounts of Arcana through his body, supercharging all of his Incantations. For one round, all of his Incantations are considered Extraordinary Abilities, that is, are unaffected by Spell Resistance, cannot be Dispelled, and may be used within ''Antimagic Fields'' and Dead Magic Zones, and furthermore all attack rolls made with Incantations are considered Touch Attacks (ranged or not as is appropriate to the Incantation).
+
In addition, twice per day but no more than once per encounter, a 20<sup>th</sup> level Swordmage may, as a Free Action, channel enormous amounts of Arcana through his body, supercharging all of his Incantations. For one round, all of his Incantations are considered Extraordinary Abilities, that is, are unaffected by Spell Resistance, cannot be Dispelled, and may be used within ''Antimagic Fields'' and Dead Magic Zones, and furthermore all attack rolls made with Incantations are considered Touch Attacks (ranged or not as is appropriate to the Incantation). Incantations with a duration lasting longer than 1 round are Extraordinary during this round of Arcana channeling (even if originally canted before the Swordmage used this ability), and revert to Spell-like (i.e. immediately end if in an ''Anti-Magic Field'' or Dead Magic Zone, and are vulnerable to dispelling otherwise) once the round is over.
===== Multiclass Swordmages =====
===== Multiclass Swordmages =====
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Swordmages can also qualify for any Prestige Class that requires a Caster Level or the ability to cast Spells of a particular level, by having the appropriate Caster Level or being able to cast Incantations of the same level. He does not, however, have Spell Slots, so he cannot cast any spells that he might gain as Spells Known through Prestige Classes.
Swordmages can also qualify for any Prestige Class that requires a Caster Level or the ability to cast Spells of a particular level, by having the appropriate Caster Level or being able to cast Incantations of the same level. He does not, however, have Spell Slots, so he cannot cast any spells that he might gain as Spells Known through Prestige Classes.
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== Feats ==
 
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===== Adamantine Incantations =====
 
-
<u>Prerequisites</u>
 
-
* Ability to use 2<sup>nd</sup> level Incantations.
 
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* ''Iron Incantations'' or ''Silver Incantations''.
 
-
<u>Benefit</u><br/>
 
-
All weapons from Incantations you use are considered Adamantine for the purposes of overcoming Hardness and Damage Reduction.
 
-
 
-
===== Align Incantations =====
 
-
<u>Prerequisites</u>
 
-
* Ability to cast Incantations.
 
-
<u>Benefit</u><br/>
 
-
As a free action made before any attack with any Incantation, that attack may be considered Chaotic, Good, Evil, or Lawful, at the Swordmage's discretion, for the purposes of overcoming Damage Reduction.
 
-
 
-
===== Cantrip Initiation =====
 
-
<u>Prerequisites</u>
 
-
* Ability to cast Incantations.
 
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* Ability to initiate Maneuvers.
 
-
<u>Benefit</u><br/>
 
-
You may use Cantrip Incantations for the attacks made during Martial Maneuvers.<br/>
 
-
<u>Normal</u><br/>
 
-
Martial Maneuvers require a physical weapon to use.
 
-
 
-
===== Energized Incantations =====
 
-
<u>Preerquisites</u>
 
-
* Ability to cast Incantations.
 
-
<u>Benefit</u><br/>
 
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Whenever a Swordmage uses an Incantation, they may choose at the time of casting to imbue the weapon they are creating with one of the following energy types: Acid, Fire, Ice, or Lightning. Weapons created under the influence of this ability deal damage only of that type.<br/>
 
-
<u>Special</u><br/>
 
-
This feat can be taken a second or third time. The second time, they may add Sonic to list of energy types they may use. The third time, they may add Desiccation and Force to the list.
 
-
 
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===== Exotic Incantations =====
 
-
<u>Prerequisites</u>
 
-
* Masterful Cant class feature.
 
-
<u>Benefit</u><br/>
 
-
Add a Cantrip Incantation for each Exotic Weapon to your Incantation List. These function exactly like other Cantrips, but for the exotic weapons. You are proficient with these Incantations as with all others, but this feat does not grant proficiency with any uncanted weapon.<br/>
 
-
<u>Normal</u><br/>
 
-
You only have Cantrips for the weapons in which you are proficient.
 
-
 
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===== Favored Incantation =====
 
-
Choose an Incantation you can cast.<br/>
 
-
<u>Prerequisites</u>
 
-
* Ability to cast Incantations.
 
-
<u>Benefit</u><br/>
 
-
The chosen Incantation may be readied as many times as the Swordmage wishes, Metacanted or not. If the Swordmage has the ability to cast that level of Incantation at will, then he may cast the chosen Incantation at will endlessly without Recovering.<br/>
 
-
<u>Normal</u><br/>
 
-
An Incantation may only be Readied once, even if Metacanted, and at-will Incantations may only be used once before Recovering.
 
-
 
-
===== Incantation of Choice =====
 
-
Choose a weapon in which you are proficient.<br/>
 
-
<u>Prerequisites</u>
 
-
* ''Weapon Focus'' in the chosen weapon.
 
-
<u>Benefit</u><br/>
 
-
Every time you use an Incantation, you may replace the indicated weapon with your chosen weapon, with any specified enhancement bonuses or special abilities applying to the chosen weapon. May only do this with Incantations with which the weapon is compatible - replacing the ''Composite Short Bow'' in ''Light Bow'' with a ''Greataxe'' would not work.<br/>
 
-
<u>Normal</u><br/>
 
-
Every Incantation uses a different weapon.
 
-
 
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===== Incantation Focus =====
 
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Choose a school of magic.<br/>
 
-
<u>Prerequisites</u>
 
-
* Ability to cast Incantations
 
-
<u>Benefits</u><br/>
 
-
Add +1 to the Difficulty Class for all Saving Throws against your Incantations from the chosen school of magic, and +1 to the Attack Rolls made with weapons created by Incantations from that school.<br/>
 
-
<u>Special</u><br/>
 
-
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Also, this feat may be used in place of ''Spell Focus'' for the purpose of qualifying for feats, prestige classes, and the like, with the exception of ''Greater Spell Focus''.
 
-
 
-
===== Incantation Specialization =====
 
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Choose a school of magic to which you have already applied the ''Incantation Focus'' feat.<br/>
 
-
<u>Prerequisites</u>
 
-
* Ability to cast Incantations
 
-
* [[#Incantation Focus|''Incantation Focus'']]
 
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<u>Benefit</u><br/>
 
-
Add +1 to the Difficulty Class for all Saving Throws against your Incantations from the chosen school of magic, and +1 to the Damage Rolls made with weapons created by Incantations from that school. These benefits stack with ''Incantation Focus''.<br/>
 
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<u>Special</u><br/>
 
-
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Also, this feat may be used in place of ''Greater Spell Focus'' for the purpose of qualifying for feats, prestige classes, and the like.
 
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===== Innate Cant =====
 
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Choose an Incantation you can cast of a level no greater than the third highest you can cast, that has a casting time of 1 attack action.<br/>
 
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<u>Prerequisites</u>
 
-
* Ability to cast 3<sup>rd</sup> Level Incantations.
 
-
* [[#Favored Incantation|''Favored Incantation'']] for the selected Incantation.
 
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<u>Benefit</u><br/>
 
-
If you have an instance of the chosen Incantation readied but not expended, you may make a full-round attack using the Incantation for every attack. This expends only a single use of the chosen Incantation.<br/>
 
-
<u>Normal</u><br/>
 
-
An Incantation can only be used once before becoming expended.
 
-
 
-
===== Iron Incantations =====
 
-
<u>Prerequisite</u>
 
-
* Ability to cast 2<sup>nd</sup> level Incantations.
 
-
<u>Benefit</u><br/>
 
-
All weapons from Incantations you use are considered to be made from Cold Iron for the purposes of overcoming Damage Reduction.
 
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===== Metacantation =====
 
-
<u>Prerequisite</u>
 
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* Ability to cast Incantations.
 
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<u>Benefit</u><br/>
 
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With this feat, you may ready any Incantation in a higher-level slot in order to add any appropriate Special Ability to a canted armor or weapon, in addition to any they may have per the Incantation description. The level of the Incantation increases by the equivalent enhancement bonus cost of the Special Ability: for example, adding ''Keen'' to an Incantation would increase its level by 1, while adding ''Vorpal'' would increase its level by 5. For Special Abilities without an enhancement bonus equivalency, use the following chart:
 
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{| cellpadding=1px style="background-color: #000000; text-align: center;"
 
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|- style="background-color: #8E5A2E; color: #FFFFFF;"
 
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! Cost !! Incantation Level Increase
 
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|- style="background-color: #f0e7d3;"
 
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| 0 - 2,000 gp || +1
 
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|- style="background-color: #ffffff;"
 
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| 2,001 - 8,000 gp || +2
 
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|- style="background-color: #f0e7d3;"
 
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| 8,001 - 18,000 gp || +3
 
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|- style="background-color: #ffffff;"
 
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| 18,001 - 32,000 gp || +4
 
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|- style="background-color: #f0e7d3;"
 
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| 32,001 - 50,000 gp || +5
 
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|- style="background-color: #ffffff;"
 
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| 50,001+ gp || ''impossible''
 
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|}
 
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A metacanted Incantation still counts as readied, even if in an unusual slot, and as usual, cannot be readied again, metacanted or not.
 
-
 
-
As with ''Arcanized Weaponry'', if an Incantation attacks repeatedly against the same target, that target is subject to the effects of any Special Abilities added by Metacantation only once. With the exception of the Special Abilities listed in the individual Incantation descriptions, any given Special Ability can only be applied to a target once per Incantation.
 
-
 
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===== Silver Incantations =====
 
-
<u>Prerequisite</u>
 
-
* Ability to cast 2<sup>nd</sup> level Incantations.
 
-
<u>Benefit</u><br/>
 
-
All weapons from Incantations you use are considered to be made from Silver for the purposes of overcoming Damage Reduction.
 
== Incantations ==
== Incantations ==
Unless otherwise noted, all Incantations have a duration of Instantaneous. Incantations do '''not''' have components of any kind, do '''not''' provoke attacks of opportunity, '''are''' affected by spell resistance, '''can''' be dispelled, '''cannot''' be counterspelled, do '''not''' require Concentration checks, and do '''not''' work in antimagic fields or dead magic zones.
Unless otherwise noted, all Incantations have a duration of Instantaneous. Incantations do '''not''' have components of any kind, do '''not''' provoke attacks of opportunity, '''are''' affected by spell resistance, '''can''' be dispelled, '''cannot''' be counterspelled, do '''not''' require Concentration checks, and do '''not''' work in antimagic fields or dead magic zones.
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Spell resistance, in particular, behaves uniquely with many Incantations. Unless the Incantation specifies "Spell Resistance: Yes" (in which case it does nothing if it fails to breach spell resistance) or "No" (in which case spell resistance has no effect), an Incantation that fails against spell resistance does not gain any of its special properties, including any feats the Swordmage is said to have for the Incantation, and is instead treated as a completely normal attack with the specified weapon (including its magic properties, from the Incantation itself or from feats or class features that add to them).
==== Swordmage Arts ====
==== Swordmage Arts ====
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* '''''[[Daggerwing]]''''' - Summons wings with blades for feathers, to guard yourself or attack your foes.
* '''''[[Daggerwing]]''''' - Summons wings with blades for feathers, to guard yourself or attack your foes.
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* '''''[[Dancing Guards]]''''' - A pair of ''dancing'' rapiers parries blows for you.
* '''''[[Dominating Whip]]''''' - Whip ''dominates'' humanoid foes.
* '''''[[Dominating Whip]]''''' - Whip ''dominates'' humanoid foes.
* '''''[[Earth Rod]]''''' - Staff fossilizes enemies.
* '''''[[Earth Rod]]''''' - Staff fossilizes enemies.

Current revision as of 17:55, 4 August 2011

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