Swordmage

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(6th Level Incantations)
(9th Level Incantations)
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This Incantation creates an illusory copy of the Swordmage for each enemy in the area of effect, which promptly impale the foes. If any target fails a Will save to disbelieve the illusion, it believes it has been grievously injured and must make a Fortitude save or die instantly. Even on a successful Fortitude save, it still takes automatic damage as if from a +5 Keen Rapier. A successful Will save negates all effects of this Incantation.
This Incantation creates an illusory copy of the Swordmage for each enemy in the area of effect, which promptly impale the foes. If any target fails a Will save to disbelieve the illusion, it believes it has been grievously injured and must make a Fortitude save or die instantly. Even on a successful Fortitude save, it still takes automatic damage as if from a +5 Keen Rapier. A successful Will save negates all effects of this Incantation.
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'''Divinity'''<br/>
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Evocation [Art] [Light] [Good]
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee Attack and Personal (see text)
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* '''Area:''' 20ft Burst
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* '''Duration:''' Instantaneous and 1 round/level
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* '''Saving Throw:''' None and Will negates (harmless)
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''Conjuring a sword and shield of solid light, the Swordmage skims along the ground with his newly formed wings, slashing once at each foe in his path. His allies feel a wave of vigor simply by being in his presence.''
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The Swordmage makes a single melee attack with a ''+5 Holy Evilbane Longsword'' against each enemy in the area, each time moving into melee range. This movement does not count against normal movement in a round, but provokes attacks of opportunity as normal. The Swordmage also gains a Flight speed of 60 ft (Perfect) for the duration of this Incantation (if the Swordmage already had a Flight speed, use whichever speed is greater and assume Perfect maneuverability regardless).
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After the Swordmage has made his attacks, all enemies in the area are struck for 1d6 Divine damage per two levels. All allies in the area gain temporary hitpoints equal to the total amount of damage the Swordmage dealt with the longsword attacks.
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Activating this Incantation automatically dispels any Darkness effects of 8th level or lower in the area.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, all allies except the Swordmage in the area of effect also receive the effects of a ''Lesser Restoration'' Spell, with a Caster Level equal to the Swordmage's Caster Level. In addition, the Swordmage does not provoke attacks of opportunity for movement during this Incantation.
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'''Electrocute'''<br/>
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Evocation [Art] [Electricity]
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Ranged attack
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* '''Area:''' 60ft Line
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* '''Duration:''' Instantaneous and 1 round/2 levels (see text)
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* '''Saving Throw:''' Reflex half and Fortitude Partial (see text)
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''The Swordmage makes a throwing gesture with an empty hand, and a javelin of lightning flies toward his target. Midflight, it transforms into a true lightning strike, electrifying everyone in its path!''
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The Swordmage makes a single ranged touch attack with a ''+5 Shocking Burst Distance Javelin''. Regardless of whether it hits or not, all creatures in a 60ft line (starting from the target's space and extending back towards the Swordmage; if the Swordmage is less than 60 ft away, the line begins with him and extends 60 ft in the direction of the target, that is, through the target) take 15d6 Electric damage and are Stunned for the duration of the Incantation. A successful Reflex save halves the electric damage, while a success on the Fortitude save negates the stunning. Even on a successful Fortitude save, the targets are still Dazed for one round.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, he may travel with the lightning bolt, appearing at any square it passes through, as the Spell ''Lightning Leap''.
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'''Freeze'''<br/>
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Evocation [Art] [Cold]
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Ranged attack
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* '''Duration:''' Instantaneous
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* '''Saving Throw:''' Fortitude Negates
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''Drawing a dart of ice from nothingness, the Swordmage flicks it toward his foe. The attack seems a nuisance at best, until the Swordmage's foe suddenly turns to ice!''
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The Swordmage makes a single attack with a ''+5 Icy Burst Dart''. If he hits, the target must immediately make a Fortitude save or be affected as the Spell ''Flesh to Ice''<sup>''Frostburn''</sup>.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the target and all adjacent creatures take 1 point of Cold damage per Caster Level, to a maximum of 20 at 20th, and on a failed Fort save, the adjacent targets may not act on their next turn. The Cold damage ignores any normal resistances and immunity to Cold damage.
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'''Incinerate'''<br/>
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Evocation [Art] [Fire]
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Saving Throw:''' Reflex Half
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''Drawing clasped hands apart, the Swordmage reveals a bar of pure, primal energy. The bar burns hotter than any earthly fire, yet the Swordmage handles it unscathed. He reaches out and touches his enemy, and in a flash, they are reduced to a smoldering pile of ash.''
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The Swordmage makes a single melee attack with a ''+5 Fiery Burst Flindbar''. If he hits, his target takes 1d8 fire damage per Swordmage level. This fire damage ignores any normal fire resistance or immunity. A successful Reflex save reduces the fire damage by half.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the target takes an additional point of Fire damage per Caster Level.
'''Pankratosword'''<br/>
'''Pankratosword'''<br/>
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Each enemy within range suffers d3+4 hits, -1 for each ten feet they are away from the user. Each hit is treated as if it was from a +2 Screaming Burst Thundering Heavy Crossbow. In addition, each impact explodes within moments of striking, dealing 2d6 sonic damage from pure noise rippling outwards. The Reflex save DC to halve this damage is increased by 4, but decreased by 1 for every 10 ft. from the Swordmage a target is.
Each enemy within range suffers d3+4 hits, -1 for each ten feet they are away from the user. Each hit is treated as if it was from a +2 Screaming Burst Thundering Heavy Crossbow. In addition, each impact explodes within moments of striking, dealing 2d6 sonic damage from pure noise rippling outwards. The Reflex save DC to halve this damage is increased by 4, but decreased by 1 for every 10 ft. from the Swordmage a target is.
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'''Void'''<br/>
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Evocation [Art] [Evil] [Darkness] [Death]
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee Attack and Personal
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* '''Area:''' 20ft Burst
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* '''Duration:''' Instantaneous and 1 round (see text)
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* '''Saving Throw:''' Will negates and Will partial (see text)
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''The Swordmage thrusts the pitch black shortsword into his foe's chest. With a mind-wrenching shriek, reality itself collapses into the shimmering hole left by the blade.''
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The Swordmage makes a single melee attack with a ''+5 Unholy Goodbane Shortsword''. If he hits, the target must make a Will save or be slain outright, body reduced to nothingness. In addition, if the target fails its save, all creatures in the area except the Swordmage take 1d4 Vile damage per two levels. A successful Will save halves the damage. Even on a save, all creatures affected are Blinded for 1 round.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, all creatures that take Vile damage from this Incantation are also rendered Helpless for 1 round if they fail a second Will save.
== Image Credits ==
== Image Credits ==

Revision as of 06:27, 26 May 2010

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