Swordmage

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(5th Level Incantations)
(Incantations)
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Loses the [Evil] descriptor if Undead are not inherently evil in the setting.
Loses the [Evil] descriptor if Undead are not inherently evil in the setting.
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'''Burn'''<br/>
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Evocation [Art] [Fire]
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* '''Level:''' Swordmage 3
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Personal
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* '''Area:''' 5ft Burst
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* '''Duration:''' Instantaneous
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* '''Saving Throw:''' Reflex Half
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''The Swordmage swings the sword of liquid fire in a wide arc around him. The enemies surrounding him shrank back at the sudden blaze.''
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All enemies within the area take 1d6 fire damage per Swordmage level, to a maximum of 10d6 fire damage at 10th level.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, all enemies that take damage from this Incantation take a -4 penalty to melee attacks for the duration of this Incantation.
'''Disruptive Discharge'''<br/>
'''Disruptive Discharge'''<br/>
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This Incantation makes a single ranged attack with a ''+1 Throwing Abberation-Bane Short Sword''. For one round following the attack, the Swordmage and all his allies within 30 ft. of either the target or the Swordmage gain a +4 bonus to Saves against Fear effects.
This Incantation makes a single ranged attack with a ''+1 Throwing Abberation-Bane Short Sword''. For one round following the attack, the Swordmage and all his allies within 30 ft. of either the target or the Swordmage gain a +4 bonus to Saves against Fear effects.
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'''Everdark'''<br/>
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Evocation [Art] [Darkness] [Evil] [Mind-Affecting]
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* '''Level:''' Swordmage 3
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Ranged attack
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* '''Duration:''' Instantaneous and 1 round/5 levels (see text)
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* '''Saving Throw:''' Will half and Will negates (see text)
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''Whirling the sling in a tight circle, the Swordmage lets fly the bullet of condensed shadow. It strikes its target squarely, and the eyes of the Swordmage's foe become black as pitch.''
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The Swordmage makes a single ranged attack with a ''+1 Unholy Sling''. If the attack hits, the target takes 1d4 Vile damage per level, to a maximum of 10d4 Vile damage at 10th. In addition, the target is blinded for the duration of this Incantation. A successful Will save halves the damage and negates the blinding.
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f the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the save DC increases by 2, and the Blindness persists for a number of rounds equal to the Swordmage's charisma modifier or the original duration, whichever is longer.
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'''Frost'''
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Evocation [Art] [Cold]
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* '''Level:''' Swordmage 3
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Duration:''' Instantaneous and 1 round/6 levels
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* '''Saving Throw:''' Fortitude Half and Fortitude Negates (see text)
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''Gauntlet covered in frost, the Swordmage touches his foe. At once, they start to shiver uncontrollably.''
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The Swordmage makes a single melee attack with a ''+1 Frost Gauntlet''. If he hits, his target takes 1d6 cold damage per two Swordmage levels, to a maximum of 5d6 at 10th. In addition, the target is immediately overcome by a severe bout of cold, such that for the duration a single Move action is all he can do. A successful Fortitude save halves the damage and negates the loss of actions.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the save DC on this Incantation increases by 2, and a target who fails their Fortitude save has their Movement speed halved (round down to nearest 5 ft., 5 ft. minimum) in addition to the other effects.
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'''Purify'''<br/>
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Evocation [Art] [Good] [Light]
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* '''Level:''' Swordmage 3
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Ranged attack
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* '''Saving Throw:''' Will half and None (see text)
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''A bow of light appears in the Swordmage's ready hands. He nocks an arrow of pure white energy, then lets fly at his foul enemy. With the hiss of burning flesh, his enemy is forced back.''
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The Swordmage makes a single ranged attack with a ''+1 Holy Longbow''. If he hits, his target takes 1d4 Divine damage per swordmage level, to a maximum of 10d4 damage at 10th. In addition, the Swordmage immediately makes a Destroy Undead attempt against his target as a Cleric of his level. A successful Will save halves the Divine damage.
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Activating this Incantation automatically dispels any Darkness effects of 2nd level or lower currently affecting either the Swordmage's position or his target's position.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, he receives the effect of a ''Panacea'' Spell upon completing this Incantation.
'''Sherwood Bow'''<br/>
'''Sherwood Bow'''<br/>
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This Incantation makes a pair of ranged attacks with a ''+1 Animal-Bane Greatbow'' in a single attack action.
This Incantation makes a pair of ranged attacks with a ''+1 Animal-Bane Greatbow'' in a single attack action.
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'''Shock'''<br/>
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Evocation [Art] [Electricity]
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* '''Level:''' Swordmage 3
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Duration:''' Instantaneous and 1 round (see text)
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* '''Saving Throw:''' Reflex Half and Fortitude Negates (see text)
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''The Swordmage runs a fingernail along the blade of the dagger, and a line of crackling energy follows. With the speed of thought, he whips it toward his target, who convulses helplessly.''
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The Swordmage makes a single ranged attack with a ''+1 Shocking Burst Dagger''. He is treated as if he had the Far Shot and Precise Shot feats for the purpose of this attack. If he hits, his target takes 1d6 points of Electric damage per two Swordmage levels, to a maximum of 5d6 at 10th. In addition, the target has a 50% chance of doing nothing on their next turn. A successful Reflex save halves the electric damage, while a successful Fortitude save negates the possibility of action loss.
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If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the save DC of this Incantation increases by 2, and the target who fails their Reflex save also takes an additional 1d6 points of Electric damage per two caster levels, to a maximum of 5d6 at 10th, at the start of the Swordmage's next turn, in addition to the normal effects.
'''Quickblade'''<br/>
'''Quickblade'''<br/>
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Identical to the Spell except as noted above and that it also adds the Swordmage's Charisma bonus to its damage rolls, and its enhancement bonus is set by Weaponized Arcana (minimum of +3).
Identical to the Spell except as noted above and that it also adds the Swordmage's Charisma bonus to its damage rolls, and its enhancement bonus is set by Weaponized Arcana (minimum of +3).
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'''Null'''<br/>
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Evocation [Art] [Darkness] [Evil] [Sonic]
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* '''Level:''' Swordmage 6
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Area:''' 20ft spread centered on the Swordmage
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* '''Duration:''' Instantaneous and 1 round and 1 round/4 levels (see text)
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* '''Saving Throw:''' Will half, Will negates, and none (see text)
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''The Swordmage swings his vicious chain of shadow at his target, who recoils in terror. As the chain strikes, it dissipates into a dark mist that surrounds the Swordmage, blocking out vision and sound.''
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The Swordmage makes a single melee attack with a ''+3 Unholy Spiked Chain''. Regardless of whether he hits or misses, all creatures in the area of effect except the swordmage take 1d6 points of Vile damage per two Swordmage levels, to a maximum of 10d6 at 20th level. A successful Will save halves the Vile damage.
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In addition, the mist created by this Incantation functions as a combination of the Spells ''Obscuring Mist'', ''Silence'', and ''Deeper Darkness''.
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'''Return to Dust'''<br/>
'''Return to Dust'''<br/>
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Intelligent observers can sense the incredible danger of the Swordmage's stance, and may recognize its source with a DC 15 Knowledge (Arcana), Knowledge (History), or Martial Lore check. Using this attack is incredibly reckless, and is likely to draw the attention of the appropriate deities.
Intelligent observers can sense the incredible danger of the Swordmage's stance, and may recognize its source with a DC 15 Knowledge (Arcana), Knowledge (History), or Martial Lore check. Using this attack is incredibly reckless, and is likely to draw the attention of the appropriate deities.
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'''Perfect Strike of the Thrice Betrayer'''<br/>
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Illusion (Shadow)
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Saving Throw:''' Will disbelief, Fortitude Partial
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''Holding the dagger of shadow loosely in one hand, the Swordmage gestured in turn to those he had just struck. As one, they clutched hands to their chest, gasping at the pain in their hearts.''
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This Incantation can only be activated after at least one enemy has been successfully struck by an Incantations from the Conjuration (Teleport) sub-school. All foes previously struck by such an Incantation in this round must immediately make a Will save to disbelieve this Incantation, or then make Fortitude save or take 2d6 Strength, 2d6 Dexterity, and 2d6 Constitution damage; on a successful Fortitude save the target takes only 1d6 Strength and 1d6 Dexterity damage.
'''Prismatic Shield'''<br/>
'''Prismatic Shield'''<br/>

Revision as of 05:40, 26 May 2010

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