Swordmage

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(Feats)
(Incantations)
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The Swordmage makes an attack with a ''+1 Greataxe'' as if he had the Cleave feat. If the attack drops his foe and activates Cleave, he may make the second attack with the ''+1 Greataxe'', or with another weapon or Incantation if he wishes.
The Swordmage makes an attack with a ''+1 Greataxe'' as if he had the Cleave feat. If the attack drops his foe and activates Cleave, he may make the second attack with the ''+1 Greataxe'', or with another weapon or Incantation if he wishes.
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'''Fellfrost Cross'''<br/>
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Transmutation
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* '''Level:''' Swordmage 2
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Saving Throw:''' Fortitude Negates
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''Holding twin shortswords of icy blue steel at his side, the Swordmage suddenly brought them up in a pair of quick slashes, cutting a cross into his foe's flesh. At once, his enemy's skin began to freeze over.''
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Upon activating this Incantation, the Swordmage makes one melee attack each with a pair of +1 Icy Burst Shortswords, each attack taken at a -2 penalty.
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If either of the attacks hit, the target must immediately make a fort save or be affected by hypothermia and frostbite.
'''Iron of the Mind'''<br/>
'''Iron of the Mind'''<br/>
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Loses the [Evil] descriptor if Undead are not inherently evil in the setting.
Loses the [Evil] descriptor if Undead are not inherently evil in the setting.
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'''Disruptive Discharge'''<br/>
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Evocation (Electricity)
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* '''Level:''' Swordmage 3
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* '''Casting Time:''' 1 immediate action
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* '''Range:''' Ranged attack
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* '''Saving Throw:''' None
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''The Sorceror formed four spheres of stone and flame, smirking as he began to gesture them towards the Swordmage. An arrow of force and lightning struck him in the chest, and an explosion of magic struck with it. When the light faded, the meteors were gone.''
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This incantation can only be used when an opponent is casting a spell, though it can always interrupt a casting, no matter how little time the spell takes to cast. The Swordmage attacks with a ''+1 Shocking Collision Longbow''. If the attack hits, the opponents spell is affected as per a ''Dispel Magic'' used as a Counterspell, using the Swordmage's Caster Level for the check.
'''Enchanted Gladius'''<br/>
'''Enchanted Gladius'''<br/>
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Dance of blades animates four weapons instead of two, and they need not be weapons in the Swordmage's possession, though he can animate those instead if he chooses to. Should he elect to animate weapons other than those he possesses, dance of blades creates one each of the following longswords: ''+2 Keen Icy Burst Longsword'', ''+2 Keen Fiery Burst Longsword'', ''+2 Keen Shocking Burst Longsword'', and ''+2 Keen Acidic Burst Longsword''. These weapons dissipate at the end of the Incantation's duration, and cannot be wielded by the Swordmage except by means of ''Dance of Blades'', though the attacks of each weapon are treated as if he did wield them.
Dance of blades animates four weapons instead of two, and they need not be weapons in the Swordmage's possession, though he can animate those instead if he chooses to. Should he elect to animate weapons other than those he possesses, dance of blades creates one each of the following longswords: ''+2 Keen Icy Burst Longsword'', ''+2 Keen Fiery Burst Longsword'', ''+2 Keen Shocking Burst Longsword'', and ''+2 Keen Acidic Burst Longsword''. These weapons dissipate at the end of the Incantation's duration, and cannot be wielded by the Swordmage except by means of ''Dance of Blades'', though the attacks of each weapon are treated as if he did wield them.
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'''Kinslayer'''<br/>
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Enchantment [Mind-Affecting]
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* '''Level:''' Swordmage 6
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Duration:''' 1 round/2 levels or 1 round (see text)
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* '''Saving Throw:''' Will Partial
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''Grasping the rod of worked silver and gold in one hand, the Swordmage brings it down on his foe's head. As he strikes, he sees his enemy's expression change. He now looks at the Swordmage as a friend, and his allies as mortal enemies.''
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The Swordmage makes a single attack with a +3 Club. If he hits, the target must immediately make a will save. If it fails, it suffers the effects of a ''Dominate Person'' spell for the duration of this Incantation. Even if it succeeds on the save, the target is still ''Confused'' for one round.
'''Memory Cutter'''<br/>
'''Memory Cutter'''<br/>
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=== 7<sup>th</sup> Level Incantations ===
=== 7<sup>th</sup> Level Incantations ===
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'''Blade of Fate'''<br/>
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Divination
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* '''Level:''' Swordmage 7
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack and Personal
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* '''Duration:''' 1 round
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* '''Saving Throw:''' None
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''Conjuring a greatsword of the clearest crystal, the Swordmage attacks his target with unerring accuracy. The sword shatters, but in the pieces, the Swordmage sees glimpses of what is yet to happen.''
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The Swordmage makes a single attack with a ''+4 Ghost Touch Greatsword''. Regardless of whether he hits or misses, the rest of his attacks in this turn have a +10 Insight bonus to the attack rolls and bypass all supernatural miss chances, as well as cover and concealment less than total.
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'''Chaos Blade'''<br/>
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Conjuration (Teleportation) [Chaotic]
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* '''Level:''' Swordmage 7
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack and Personal
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* '''Duration:''' 1 round
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* '''Saving Throw:''' None
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''The Swordmage vanished into purple smoke, reappearing behind her opponenet and slashing him in two, vanishing again, and chopping at him from the side. A third strike, faster than the eye could see, bisected him-and a fourth lanced through his heart.''
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The Swordmage makes a number of attacks equal to the number he would be entitled to in a full attack with a ''+5 Anarchic Longsword''. However, all of these attacks are made at her full BAB with a -4 penalty.
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'''Flaming Sword of the Wrath of God'''<br/>
'''Flaming Sword of the Wrath of God'''<br/>
Evocation [Fire] [Good] [Lawful]
Evocation [Fire] [Good] [Lawful]
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Except as noted above, as the Spell ''Greater Shout''.
Except as noted above, as the Spell ''Greater Shout''.
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'''The Warrior Returning'''<br/>
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Conjuration (Healing)
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* '''Level:''' Swordmage 8
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* '''Casting Time:''' 1 immediate action
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* '''Effect:''' Heal and Attack of Opportunity
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''The Swordmage fell, vision blurring as life seeped from his broken body. Even he could not stand alone forever. But no, he could not die; there was too much that needed doing for him to leave this life just yet. With a surge of energy as much arcane as physical, he righted himself, turning his fall into a retributive attack.''
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This Incantation can only be activated when the Swordmage would fall below 0 hitpoints, even if the attack would kill him outright. He immediately regains a number of hitpoints equal to half his Charisma modifier per level. In addition, he may immediately make an Attack of Opportunity with an Incantation against the foe that last damaged him, provided he has an Incantation readied with which he could attack the foe.
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Using this Incantation is extremely straining on the body. The Swordmage gains one negative level upon completion of this Incantation (including the Attack of Opportunity if it is made). This negative level never results in permanent level loss, but does not go away until the Swordmage has rested for at least 8 hours or received a Restoration spell or similar magical aid.
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'''Will Blade'''<br/>
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Illusion (Mind-Affecting)
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* '''Level:''' Swordmage 8
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* '''Casting Time:''' 1 standard action
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* '''Range:''' Melee attack or Gaze (60ft), see text
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* '''Saving Throw:''' Will partial
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''The Swordmage stared at his opponent, and drew a sword from the air. Their gazes met, and suddenly the man felt the Swordmage stood behind him, sword through his chest. His companions wondered why he died from merely meeting the Swordmage's gaze.''
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On a successful Willpower save when the Swordmage is not within melee range, this incantation has no effect. If the Swordmage is within melee range, the Swordmage attacks with a +3 Longsword. On a failed save, however, regardless of range, the Swordmage attacks with a +5 Vorpal Longsword and scores an automatic critical as if he had rolled a natural 20.
=== 9<sup>th</sup> Level Incantations ===
=== 9<sup>th</sup> Level Incantations ===
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On a successful saving throw, the target retains its abilities, but takes a -6 penalty to their effective level when determining the effects of their supernatural abilities (e.g., caster level, manifester level, binder level, etc.) This may prevent access to higher-level spells, powers, mysteries and abilities until the duration expires. Additionally the cast time of any, spells, powers, mysteries and abilities activated by the target is increased by one step (i.e., a swift action becomes a standard action, a standard action becomes a full-round action, and so on.)
On a successful saving throw, the target retains its abilities, but takes a -6 penalty to their effective level when determining the effects of their supernatural abilities (e.g., caster level, manifester level, binder level, etc.) This may prevent access to higher-level spells, powers, mysteries and abilities until the duration expires. Additionally the cast time of any, spells, powers, mysteries and abilities activated by the target is increased by one step (i.e., a swift action becomes a standard action, a standard action becomes a full-round action, and so on.)
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'''Deadly Elegance'''<br/>
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Illusion (Shadow)
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 full-round action
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* '''Range:''' Personal
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* '''Area:''' 20ft. Burst
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* '''Saving Throw:''' Will Disbelief and Fortitude Partial
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''Even surrounded by seemingly impossible odds, the Swordmage does not fear. Suddenly, there are as many of him as there are enemies, each one thrusting an elegant rapier through a vital area.''
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This Incantation creates an illusory copy of the Swordmage for each enemy in the area of effect, which promptly impale the foes. If any target fails a Will save to disbelieve the illusion, it believes it has been grievously injured and must make a Fortitude save or die instantly. Even on a successful Fortitude save, it still takes automatic damage as if from a +5 Keen Rapier. A successful Will save negates all effects of this Incantation.
'''Pankratosword'''<br/>
'''Pankratosword'''<br/>
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After preforming this incantation, the Swordmage gains a negative level. This negative level lasts for 2 hours per level.
After preforming this incantation, the Swordmage gains a negative level. This negative level lasts for 2 hours per level.
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'''Thunderbluss'''<br/>
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Evocation [Sonic]
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Range:''' 60ft
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* '''Area:''' Cone-shaped Burst
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* '''Saving Throw:''' Reflex half
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''The Swordmage smirks. At this range, he can't possibly miss.''
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The swordmage conjures what appears to be a blunderbuss, although only the outline is visible, it's shape poorly defined. Aiming quickly and pulling a trigger, a cloud of glowing spheres fly outwards, striking his opponents with a shattering noise.
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Each enemy within range suffers d3+4 hits, -1 for each ten feet they are away from the user. Each hit is treated as if it was from a +2 Screaming Burst Thundering Heavy Crossbow. In addition, each impact explodes within moments of striking, dealing 2d6 sonic damage from pure noise rippling outwards. The Reflex save DC to halve this damage is increased by 4, but decreased by 1 for every 10 ft. from the Swordmage a target is.
== Image Credits ==
== Image Credits ==

Revision as of 20:57, 24 May 2010

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