Swordmage

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(Incantations)
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=== 5<sup>th</sup> Level Incantations ===
=== 5<sup>th</sup> Level Incantations ===
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'''Daggerwing'''
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Evocation [Force]
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* '''Level:''' Swordmage 5
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* '''Casting Time:''' 1 immediate action or 1 attack action (see text)
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* '''Range:''' Personal or Close (25ft + 5ft/2 levels) (see text)
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* '''Effect:''' Globe of protection or area of effect force damage
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* '''Area:''' See text or 30ft cone
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* '''Duration:''' 1 round or Instantaneous (see text)
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* '''Saving Throw:''' None or Reflex half and Reflex negates (see text)
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''Catching a glimpse of the mace aimed for his skull, the Swordmage insinctively creates a pair of oversized wings of force with daggers for feathers. The wings close over his head just in time to turn aside the blow.''
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Except as noted here, this Incantation is identical to either the Spell ''Wings of Cover'' or the Spell ''Wings of Flurry''. The Swordmage is treated as if he had the Dragonblood subtype for the purpose of access to the secondary effects of these spells. If the Swordmage activates this Incantation as an immediate action, it functions as ''Wings of Cover''. If the Swordmage activates this Incantation as an attack action, it functions as ''Wings of Flurry''.
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'''Earth Rod'''
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Transmutation
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* '''Level:''' Swordmage 5
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee Attack
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* '''Duration:''' 1 round/6 levels or 1 round (see text)
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* '''Saving Throw:''' Reflex partial (see text)
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''Conjuring a rocky quarterstaff from nothingness, the Swordmage turned in place and struck at his foe as if holding a club. As he hit, the quarterstaff seemed to liquefy, flowing out of his hands to cover the body of his foe in a thin but implacable layer of stone.''
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The Swordmage makes a single melee attack with a ''+2 Collision Quarterstaff''. If it hits, the target must immediately make a Reflex save or be rendered helpless for the duration of the incantation. Even if the target saves sucessfully, it is still entangled for one round.
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'''Lightning Fury'''
'''Lightning Fury'''
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Evocation (Electricity)
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Evocation [Electricity]
* '''Level:''' Swordmage 5
* '''Level:''' Swordmage 5
* '''Casting Time:''' 1 attack action
* '''Casting Time:''' 1 attack action
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Makes a melee touch attack with a ''+3 Thinblade'' (''Races of the Wild'') that has a 16-20 Critical Threat range and is treated as if the Swordmage has the Improved Critical feat even if he does not, for a total Critical Threat range of 12-20. A Critical Threat with this attack always confirms, as well.
Makes a melee touch attack with a ''+3 Thinblade'' (''Races of the Wild'') that has a 16-20 Critical Threat range and is treated as if the Swordmage has the Improved Critical feat even if he does not, for a total Critical Threat range of 12-20. A Critical Threat with this attack always confirms, as well.
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'''Thrice-Betraying Dagger'''
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Conjuration (Teleportation)
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* '''Level:''' Swordmage 5
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Up to 3 targets within Close range (25ft+5ft/two levels) of the Swordmage's starting position.
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* '''Saving Throw:''' Fortitude Negates (See text)
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''Drawing a dagger of pitch blackness from a nearby shadow, the Swordmage made a quick stabbing gesture at the air in front of him. As he did, he seemed to disappear, only to appear in three different places at once, one and all sinking the same black blade into a foe's back.''
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The Swordmage makes a single melee attack with a ''+2 Bane Dagger'' against up to three targets within range, each time teleporting to a square adjacent to the target. The dagger's Bane property changes to match its target's type each time. The targets of this attack are considered flatfooted against it.
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Upon completion of the Incantation, the Swordmage teleports back to his original position.
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If this Incantation is performed in an area of Shadowy illumination or darker, the targets of the attack must succeed on a Fortitude save or take an additional 4d6 damage. This extra damage is considered precision damage.
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'''Winter's Breath'''
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Evocation (Cold)
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* '''Level:''' Swordmage 5
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Ranged Attack
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* '''Duration:''' 1 round/level
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* '''Saving Throw:''' Reflex Negates (see text)
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''With the tiniest of smirks playing at his lips, the Swordmage drew a single unassuming shuriken from beneath his vest. With an almost careless flick of his wrist, he let it fly. As it spun, it seemed to slice the very air around it, whipping its surroundings into a tempest. When it struck, it did so with the full might of winter's fury behind it.''
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The Swordmage makes a single ranged attack with a +1 Icy Burst Distance Shuriken. If it hits, the target must immediately make a Reflex save or be affected as if he failed a save against a Huge Air Elemental's whirlwind ability. In addition to the normal damage, the target also takes 2d8 cold damage each round it is within the whirlwind. The Swordmage determines the exact dimensions of the whirlwind at the time of the attack, within the normal limits.
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Even if the attack misses, the whirlwind still sprouts at a nearby location. Roll as if the Swordmage had missed with a splash weapon to determine the location of the whirlwind.
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Each round after the first, the Swordmage may sacrifice an attack action to move the whirlwind up to 30 feet in any direction.
=== 6<sup>th</sup> Level Incantations ===
=== 6<sup>th</sup> Level Incantations ===
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'''Assassin's Guile'''
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Illusion [Shadow]
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* '''Level:''' Swordmage 6
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* '''Casting Time:''' 1 attack action
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* '''Duration:''' Instantaneous
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* '''Saving Throw:''' None
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''Letting the dagger of shadow roll between his fingers, the Swordmage smiled knowingly. He needn't bother with another attack, for the damage had already been done. All that remained was for his foes to recognize their wounds for what they were.''
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This Incantation can only be activated on the same round as an Incantation with the [Teleport] descriptor, and only after at least one enemy has been successfully struck by one of those Incantations. All foes previously struck by an Incantation with the [Teleport] descriptor in this round takes Sneak Attack damage as if by a Rogue of the Swordmage's Caster Level. Whether or not they are flat-footed for this Incantation, or were flat-footed for the Incantations with the [Teleport] descriptor, has no bearing on whether or not they take this damage, though normal resistances or immunities to Sneak Attack damage do apply. No target can receive this damage more than once per round.
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'''Dance of Blades'''
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Transmutation
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* '''Level:''' Swordmage 6
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* '''Casting Time:''' 1 Standard Action
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* '''Range:''' Personal
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* '''Effect:''' Four magical longswords (see text)
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* '''Duration:''' 1 round + 1 round/4 levels
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''Laid bare before the Swordmage were the primal threads of creation itself. Carefully, reverently, he plucked one of each. Almost as though they knew his wishes better than he, the threads formed themselves into the weapons with which he would strike down his foes.''
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This Incantation functions as the ''Steeldance'' Spell, except as noted here.
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Dance of blades animates four weapons instead of two, and they need not be weapons in the Swordmage's possession, though he can animate those instead if he chooses to. Should he elect to animate weapons other than those he possesses, dance of blades creates one each of the following longswords: ''+2 Keen Icy Burst Longsword'', ''+2 Keen Fiery Burst Longsword'', ''+2 Keen Shocking Burst Longsword'', and ''+2 Keen Acidic Burst Longsword''. These weapons dissipate at the end of the Incantation's duration, and cannot be wielded by the Swordmage except by means of ''Dance of Blades'', though the attacks of each weapon are treated as if he did wield them.
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'''Memory Cutter'''
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Necromancy
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* '''Level:''' Swordmage 6
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Duration:''' Permanent and 1 round (see text)
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* '''Saving Throw:''' Fortitude partial and Will negates (see text)
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''Slashing at his foe's head with the bladeless sword, the Swordmage allowed himself a brief smile. His enemy would feel no pain, but it had lost something much more dear than blood.''
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The Swordmage makes a single melee touch attack against his target. If he hits, the target must immediately make a Fortitude and Will saving throw or gain two negative levels and be dazed for one round. Success on the Fortitude saving throw reduces the number of negative levels to one, while sucess on the Will saving throw negates the dazing.
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If the target fails its Will save, the saving throw to prevent the negative level(s) from becoming permanent takes a -4 penalty.
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'''Mordenkainen's Sword'''
'''Mordenkainen's Sword'''
* '''Level:''' Swordmage 6
* '''Level:''' Swordmage 6
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The Swordmage makes a coup de grace with a ''Scythe'' - a plain, unenhanced scythe. If his foe dies to the attack (either through hit-point damage or failing the Fortitude save), the enemy's soul is trapped in a black pearl that forms at the end of the Incantation. This is treated as if it had been the Material component of a successful ''Trap the Soul'' against the slain creature.
The Swordmage makes a coup de grace with a ''Scythe'' - a plain, unenhanced scythe. If his foe dies to the attack (either through hit-point damage or failing the Fortitude save), the enemy's soul is trapped in a black pearl that forms at the end of the Incantation. This is treated as if it had been the Material component of a successful ''Trap the Soul'' against the slain creature.
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'''Ruby Prison'''
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Evocation (Force)
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* '''Level:''' Swordmage 8
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee attack
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* '''Duration:''' 1 round/level
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* '''Saving Throw:''' None
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''Conjuring a shield of gleaming steel with a sword of blood red rubies worked into its face, the Swordmage braces his shoulder behind it, then slams forward into his enemy. The shield bursts upon impact, but the Swordmage's target finds itself trapped within an unbreakable ruby prison.''
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The Swordmage makes a single melee attack with a +2 Collision Impact Heavy Steel Shield. If he hits, his target is immediately surrounded by a cube of force, as the windowless cell version of forcecage, except that the cell is perfectly sized to hold a creature of whatever size category the Swordmage attacked. In addition, while other creatures can see into the ruby prison, the inhabitant of it cannot see out; in effect, the target has neither line of effect nor line of sight to anything outside of the ruby prison.
'''Thunderclap'''
'''Thunderclap'''

Revision as of 19:05, 11 May 2010

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