Swordmage

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(Incantations)
(Incantations)
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Every time the Swordmage is attacked whilst under the protection of this spell, he may choose to 'solidify' the Blinkplate to protect him from the strike. This choice must be made before the attack roll. If he chooses to solidify the plate around him, his armor bonus increases to 8 (as if he was wearing full plate). As the plate only solidifies in front of the attacking blow, the swordmage's Dexterity bonus to AC is unaffected. The Blinkplate can only be solidified 3 times for every two caster levels of the Swordmage before it is discharged.
Every time the Swordmage is attacked whilst under the protection of this spell, he may choose to 'solidify' the Blinkplate to protect him from the strike. This choice must be made before the attack roll. If he chooses to solidify the plate around him, his armor bonus increases to 8 (as if he was wearing full plate). As the plate only solidifies in front of the attacking blow, the swordmage's Dexterity bonus to AC is unaffected. The Blinkplate can only be solidified 3 times for every two caster levels of the Swordmage before it is discharged.
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===== Charge Breaker =====
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Abjuration
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* '''Level:''' Swordmage 1
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee Attack
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* '''Duration:''' 1 round
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''The Swordmage brings a halberd into the fray, after a quick blow, he instantly sets into ready position.''
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When activated, the Swordmage may make an attack with a Masterwork Halberd. If this attack is successful, the Swordmage may make an attack of opportunity against the next foe within the round to charge him. This attack deals double damage, dealt before the charger's attack is resolved, but does not prevent that attack in and of itself (other effects may, however - such as killing the charger with the attack).
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Anyone who can see the Swordmage while so prepared is aware of the consequences of charging him.
===== Charged Arcana =====
===== Charged Arcana =====
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This Incantation momentarily transforms the Swordmage's hands into a pair of ''Masterwork Punchdaggers'', and he makes an attack with each one before they revert to their natural state. These each take a -2 penalty to the attack roll, as if the Swordsage had the Two-Weapon Fighting feat, but if both strikes hit, he deals +1d6 damage per two Caster Levels, for a max of +5d6 at 10<sup>th</sup>.
This Incantation momentarily transforms the Swordmage's hands into a pair of ''Masterwork Punchdaggers'', and he makes an attack with each one before they revert to their natural state. These each take a -2 penalty to the attack roll, as if the Swordsage had the Two-Weapon Fighting feat, but if both strikes hit, he deals +1d6 damage per two Caster Levels, for a max of +5d6 at 10<sup>th</sup>.
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===== Rope Cant =====
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Transmutation
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* '''Level:''' Swordmage 1
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* '''Casting Time:''' 1 attack action
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* '''Duration:''' 1 round/level
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* '''Saving Throw:''' None
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''As you throw a Bolas at the target, it twists around the target, holding him in place.''
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You throw a Masterwork Bolas at the target. If the attack hits, the target is affected as if by an Entangle spell. At this time, the Bolas transforms into a coil of hemp rope that disappears at the end of the duration.
===== Sable Whip =====
===== Sable Whip =====
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=== 2<sup>nd</sup> Level Incantations ===
=== 2<sup>nd</sup> Level Incantations ===
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===== Bleed Out =====
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Necromancy
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* '''Level:''' Swordmage 2
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* '''Casting Time:''' 1 attack action
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* '''Saving Throw:''' Fortitude negates
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''You drive your new set of spiked gauntlets into your foe, reducing their body’s ability to heal and leaving bleeding wounds.''
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The Swordmage attacks twice, once each with a pair of ''+1 Spiked Gauntlets''; these attacks are made at a -2 penalty to the attack roll. If both attacks hit, the target takes additional damage at the beginning of each of its turns equal to half the total damage dealt. This damage continues every round until the target makes a Fortitude save.
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===== Blink Dagger =====
===== Blink Dagger =====
Conjuration (Teleportation)
Conjuration (Teleportation)
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This Incantation makes a single melee attack with the Swordmage's choice of a ''+1 Silver Longsword'' or ''+1 Silver Warhammer''.
This Incantation makes a single melee attack with the Swordmage's choice of a ''+1 Silver Longsword'' or ''+1 Silver Warhammer''.
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===== Megaton Hammer =====
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Evocation
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* '''Level:''' Swordmage 2
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* '''Casting Time:''' 1 attack action
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* '''Saving Throw:''' Fortitude negates
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''Seemingly out of nowhere an immense hammer appears in the Swordmage’s hands, he swings it, leaving his foe stunned from the impact.
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The Swordmage attacks with a ''+1 Warmace'' - the warmace carries with it a -1 AC penalty, which applies to the Swordmage for the rest of the round. If the attack is successful, the target must make a saving throw or be stunned for 1 round.
=== 3<sup>rd</sup> Level Incantations ===
=== 3<sup>rd</sup> Level Incantations ===
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The swordmage makes an attack with a ''+1 Wounding Spiked Chain''. On a succesful hit, the target must make a Will save or be effected as with ''Bestow Curse''.
The swordmage makes an attack with a ''+1 Wounding Spiked Chain''. On a succesful hit, the target must make a Will save or be effected as with ''Bestow Curse''.
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===== Dominating Whip =====
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Enchantment
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* '''Level:''' Swordmage 4
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* '''Casting Time:''' 1 attack action
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* '''Duration:''' 1 round/level
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* '''Saving Throw:''' Will negates
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''Brandishing a leather whip in hand, you strike your enemy once, and order them to do your bidding, They seem oddly eager to please you.''
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The Swordmage makes an attack with a ''+1 Merciful Whip''. If the attack hits, the target must succeed on a Will save or suffer the effects of a  ''Dominate Person'' spell.
===== Dragoon Leap =====
===== Dragoon Leap =====
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This Incantation functions as the Spell ''Plane Shift'' except that it creates an opening to the destination through which the Swordmage, and anyone or anything else, can pass. The Swordmage may dictate how long this portal lasts when he creates it, but it cannot close before his next turn, nor can it last longer than a third of his caster level in rounds.
This Incantation functions as the Spell ''Plane Shift'' except that it creates an opening to the destination through which the Swordmage, and anyone or anything else, can pass. The Swordmage may dictate how long this portal lasts when he creates it, but it cannot close before his next turn, nor can it last longer than a third of his caster level in rounds.
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===== Unleash The Sun =====
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Level: Swordmage 7
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Range: Personal
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Area: 60-ft.-radius burst
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''The swordmage stands alone, surrounded by shadow when a bright helmet appears in his hands. As he adornes his helm, such radiant light bursts from his upper half as if the sun were trapped inside his helmet, cutting through the darkness and his enemies alike.''
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As the Spell ''Sunburst'', except as noted above and that the Swordmage himself is unaffected by the Incantation.
=== 8<sup>th</sup> Level Incantation ===
=== 8<sup>th</sup> Level Incantation ===
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In addition, as an attack action (either as part of the original casting of the Incantation or as a second attack action taken later), the Swordmage may perform a bash with the shield as a touch attack. This attack does not deal physical damage, but if it hits, the target is treated as if they had voluntarily walked through a ''Prismatic Wall'', but the shield disappears and the Incantation is discharged following this attack.
In addition, as an attack action (either as part of the original casting of the Incantation or as a second attack action taken later), the Swordmage may perform a bash with the shield as a touch attack. This attack does not deal physical damage, but if it hits, the target is treated as if they had voluntarily walked through a ''Prismatic Wall'', but the shield disappears and the Incantation is discharged following this attack.
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===== Ravages of Time =====
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Transmutation
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* '''Level:''' Swordmage 9
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* '''Casting Time:''' 1 attack action
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* '''Range:''' Melee Attack
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* '''Duration:''' 2 rounds (apparent time); see text
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''A spiked chain of dark metal coils out of the flesh of the swordmage's arm. Twisting, writhing, growing and shrinking of its own accord, when brought to bear upon the swordmage's enemies, the unwholesome weapon seems to kill time itself.''
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You conjure a ''+3 Dancing Adamantine Spiked Chain of Speed'' and attack with it. Regardless of whether you hit or miss, once the attack is resolved, time seems to slow for all others but you, as per ''Time Stop'', except that the effect only lasts for two rounds of apparent time. Whilst acting within these rounds of apparent time, you are free to attack enemies with weapons or Incantations of 7th level or lower, but not through any other means. The spiked chain remains for the duration of apparent time, attacking any target you do.
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Upon re-entering the normal time stream, you are disorientated for a short period, becoming dazed for 1 round.
===== Starfury =====
===== Starfury =====

Revision as of 00:24, 9 May 2010

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